//! Demo headless del post-proceso [`PostFx`] (SSAA + bloom) cosechado de supay. //! //! Rinde el mismo cubo dos veces sobre un fondo vello: una con bloom apagado //! (`bloom_strength = 0`) y otra con el bloom por defecto. Vuelca ambos PNG y //! certifica **por texto** (sin mirar) que el bloom suma energía luminosa //! alrededor de los bordes brillantes: cuenta píxeles cuya luminancia creció y //! el delta de luminancia total. //! //! `cargo run -p llimphi-3d --example postfx_demo --release` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, PostFx, PostFxConfig, Renderer3d}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 720; const H: u32 = 480; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut r3d = Renderer3d::new(&hal.device, FMT); let mut fx = PostFx::new(&hal.device, FMT); let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 25_f32.to_radians(), 4.0); // Sin bloom (sólo SSAA). let off = render(&hal, &mut renderer, &mut r3d, &mut fx, &camera, 0.0); write_png(&off, "postfx_off.png"); // Con bloom por defecto. let on = render(&hal, &mut renderer, &mut r3d, &mut fx, &camera, PostFxConfig::default().bloom_strength); write_png(&on, "postfx_on.png"); // --- Certificación numérica (sin mirar el PNG) --- let (mut grew, mut sum_off, mut sum_on, mut max_gain) = (0u64, 0f64, 0f64, 0f32); for (po, pn) in off.chunks_exact(4).zip(on.chunks_exact(4)) { let lo = lum(po); let ln = lum(pn); sum_off += lo as f64; sum_on += ln as f64; if ln > lo + 0.004 { grew += 1; } max_gain = max_gain.max(ln - lo); } let total = (W * H) as f64; eprintln!("postfx_demo: {W}x{H}, supersample={}", fx.config().supersample); eprintln!(" píxeles que ganaron luz con bloom: {grew} ({:.2}%)", 100.0 * grew as f64 / total); eprintln!(" luminancia media off={:.4} on={:.4} (Δ={:+.4})", sum_off / total, sum_on / total, (sum_on - sum_off) / total); eprintln!(" máxima ganancia en un píxel: {max_gain:.4}"); eprintln!(" PNG: postfx_off.png / postfx_on.png"); assert!(grew > 0, "el bloom no agregó glow en ningún píxel — algo está mal"); assert!(sum_on > sum_off, "el bloom debería sumar luminancia total"); } fn lum(p: &[u8]) -> f32 { (0.2126 * p[0] as f32 + 0.7152 * p[1] as f32 + 0.0722 * p[2] as f32) / 255.0 } fn render( hal: &Hal, renderer: &mut Renderer, r3d: &mut Renderer3d, fx: &mut PostFx, camera: &Camera3d, bloom_strength: f32, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); // (1) Fondo vello (la base que el blit debe PRESERVAR con LoadOp::Load). let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255)) .expect("render base"); // (2) Pase 3D envuelto en PostFx (SSAA + bloom) → blit sobre el fondo. let cfg = PostFxConfig { bloom_strength, ..PostFxConfig::default() }; fx.set_config(cfg); r3d.upload(&hal.queue, W as f32 / H as f32, camera); fx.prepare(&hal.device, &hal.queue, (W, H)); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("postfx") }); { let mut pass = fx.scene_pass( &mut enc, wgpu::Color { r: 0.07, g: 0.086, b: 0.125, a: 1.0 }, ); r3d.draw(&mut pass); } fx.resolve(&mut enc, &inter_view); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(pixels).unwrap(); }