//! Catálogo headless de la **vegetación** del creador de mundos: estampa las 8 //! [`Forma`](llimphi_voxel::Forma)s (cactus, grama, arbusto, árbol, conífera, //! palmera, helecho, flor) en fila sobre un llano de pasto y las rinde de una toma. //! //! `cargo run -p llimphi-voxel --example flora_demo --release` → `/tmp/flora.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{Forma, Material, Project}; const W: u32 = 1280; const H: u32 = 540; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let dim: [u32; 3] = [150, 52, 66]; let ground_h: u32 = 5; // Llano de pasto. let mut grid = VoxelGrid::new(dim); let grass = Material::Grass.color(); for x in 0..dim[0] { for z in 0..dim[2] { for y in 0..ground_h { // leve moteado del suelo para que no sea una loza plana let t = ((x * 7 + z * 13 + y) % 11) as i32 - 5; let c = |v: u8| (v as i32 + t).clamp(0, 255) as u8; grid.set(x, y, z, [c(grass[0]), c(grass[1]), c(grass[2])]); } } } // Un bioma cualquiera para acceder a `stamp_flora` (no usa sus campos). let project = Project::starter(); let bioma = project.biomas.iter().find(|b| b.name == "bosque").expect("bosque"); let leaf = Material::Leaf.color(); let cactus = Material::Cactus.color(); let wheat = Material::Wheat.color(); let bloom = Material::Bloom.color(); // Fila delantera = 1ª tanda, fila trasera = 2ª tanda (selva/bosque/pradera). let catalogo: [(Forma, [u8; 3]); 16] = [ (Forma::Pasto, grass), (Forma::Flor, bloom), (Forma::Helecho, cactus), (Forma::Arbusto, leaf), (Forma::Arbol, leaf), (Forma::Conifera, [40, 96, 58]), (Forma::Palmera, [72, 142, 72]), (Forma::Columnar, cactus), (Forma::Bambu, cactus), (Forma::Platanera, [78, 148, 78]), (Forma::Roble, leaf), (Forma::Hongo, [176, 58, 48]), (Forma::Tocon, leaf), (Forma::Trigo, wheat), (Forma::Junco, [70, 120, 66]), (Forma::Lavanda, bloom), ]; let per_row = 8u32; let step = dim[0] / (per_row + 1); let z_front = dim[2] * 62 / 100; let z_back = dim[2] * 30 / 100; for (i, (forma, col)) in catalogo.iter().enumerate() { let col_idx = (i as u32) % per_row; let row = (i as u32) / per_row; let x = step * (col_idx + 1); let z = if row == 0 { z_front } else { z_back }; bioma.stamp_flora(&mut grid, *forma, *col, x, ground_h, z, dim); } let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.5, 0.55, 0.35]; vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [200, 218, 226], fog_density: 0.12 / dim[0] as f32, god_rays: 0.0, }; // Cámara en 3/4 y algo elevada: separa las dos filas y lee cada silueta. let camera = Camera3d::orbit( Vec3::new(0.0, dim[1] as f32 * 0.08, 0.0), 14_f32.to_radians(), 18_f32.to_radians(), dim[0] as f32 * 0.66, ); let mut scene = Scene3d::new(); let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera); write_png(&pixels, "/tmp/flora.png"); eprintln!("escrito /tmp/flora.png — catálogo de 8 formas de vegetación"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("flora") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }