//! Catálogo de la **nueva tanda de materiales de terreno**: una fila de bloques, //! cada uno de un material (tierra, arcilla, grava, arenisca, basalto, granito, //! mármol, hielo, lava, musgo) con su color + un jitter de grano por vóxel. //! //! `cargo run -p llimphi-voxel --example materials_demo --release` → `/tmp/materials.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::Material; const W: u32 = 1280; const H: u32 = 480; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; // Hash barato para el jitter de grano (mismo espíritu que worldgen::grained). fn jitter(base: [u8; 3], x: i32, y: i32, z: i32, grain: f32) -> [u8; 3] { let mut h = (x as u32) .wrapping_mul(0x9E37_79B9) .wrapping_add((y as u32).wrapping_mul(0x85EB_CA77)) .wrapping_add((z as u32).wrapping_mul(0xC2B2_AE35)); h ^= h >> 15; h = h.wrapping_mul(0x2C1B_3C6D); h ^= h >> 13; let r = (h & 0xFF) as f32 / 255.0; let f = 1.0 + (r - 0.5) * 2.0 * grain * 0.22; let c = |v: u8| (v as f32 * f).clamp(0.0, 255.0) as u8; [c(base[0]), c(base[1]), c(base[2])] } fn main() { let fila = [ Material::Tierra, Material::Arcilla, Material::Grava, Material::Arenisca, Material::Basalto, Material::Granito, Material::Marmol, Material::Hielo, Material::Lava, Material::Musgo, ]; let s: i32 = 7; // lado del bloque let gap: i32 = 3; let step = s + gap; let margin = 4; let dim = [ (fila.len() as i32 * step + 2 * margin) as u32, (s + 8) as u32, (s + 8) as u32, ]; let mut grid = VoxelGrid::new(dim); let cz = dim[2] as i32 / 2; for (i, mat) in fila.iter().enumerate() { let col = mat.color(); let grain = mat.grain(); let x0 = margin + i as i32 * step; for dx in 0..s { for dy in 0..s { for dz in 0..s { let (x, y, z) = (x0 + dx, 1 + dy, cz - s / 2 + dz); grid.set(x as u32, y as u32, z as u32, jitter(col, x, y, z, grain)); } } } eprintln!("{:>9}: color {:?} grano {:.2}", mat.label(), col, grain); } let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.35, 0.72, 0.55]; vr.atmosphere = Atmosphere { sky_zenith: [92, 120, 168], sky_horizon: [196, 208, 222], fog_density: 0.0, god_rays: 0.0, }; let camera = Camera3d::orbit( Vec3::new(0.0, s as f32 * 0.3, 0.0), 10_f32.to_radians(), 24_f32.to_radians(), dim[0] as f32 * 0.7, ); let mut scene = Scene3d::new(); let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera); write_png(&pixels, "/tmp/materials.png"); eprintln!("escrito /tmp/materials.png — nueva tanda de 10 materiales de terreno"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("materials") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let srow = row * padded; pixels.extend_from_slice(&data[srow..srow + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }