//! Catálogo headless de **minerales**: una montaña de roca cortada con vetas, //! pepitas, estratos, geodas y cristales de los 12 minerales del catálogo, //! abundancia forzada para que afloren en las caras expuestas. //! //! `cargo run -p llimphi-voxel --example mineral_demo --release` → `/tmp/mineral.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{Bioma, BiomaPalette, Material, Mineral, MineralUso, ObjetoUso, ResolvedMaterial}; const W: u32 = 1280; const H: u32 = 640; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(150); let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(9); let dy = (dim_xz * 7 / 10).max(72); let dim = [dim_xz, dy, dim_xz]; // Bioma rocoso, muy montañoso, sin agua ni vegetación: pura roca para leer las // vetas. Los 12 minerales con abundancia amplificada. let bump = |m: Mineral| { let base = MineralUso::of(m); MineralUso::with_abundancia(m, (base.abundancia * 2.4).min(0.95)) }; let bioma = Bioma { id: 1, name: "veta".into(), base: 0.16, dune: 0.05, relief: 0.95, mountains: 1.0, water_level: 0.0, rivers: 0.0, peak_at: 0.9, ground: 0, cliff: 0, peak: None, objetos: Vec::::new(), minerales: Mineral::ALL.iter().copied().map(bump).collect(), casas: vec![], densidad_urbana: 0.4, fauna: vec![], seres: Vec::new(), }; let palette = BiomaPalette { ground: ResolvedMaterial::new(Material::Rock.color(), 0.45), cliff: ResolvedMaterial::new([96, 90, 86], 0.45), peak: None, agua: Material::Water.color(), objetos: Vec::new(), }; let grid = bioma.generate_window(seed, &palette, dim, [0, 0]); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.55, 0.5, 0.32]; vr.atmosphere = Atmosphere { sky_zenith: [58, 66, 92], sky_horizon: [120, 118, 128], fog_density: 0.10 / dim_xz as f32, god_rays: 0.0, }; // Cámara baja en 3/4 para leer los flancos rocosos donde afloran las vetas. let camera = Camera3d::orbit( Vec3::new(0.0, dy as f32 * -0.05, 0.0), 32_f32.to_radians(), 16_f32.to_radians(), dim_xz as f32 * 1.25, ); let mut scene = Scene3d::new(); let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera); write_png(&pixels, "/tmp/mineral.png"); eprintln!("escrito /tmp/mineral.png — 12 minerales aflorando en la roca (seed {seed})"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("mineral") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }