//! Muestra los **tipos de techo** (plano, tejas, zinc, pizarra, paja) sobre la misma //! habitación, en un montaje horizontal. `Cutaway::none` → techo entero. //! //! `cargo run -p llimphi-voxel --example roof_demo --release` → `/tmp/roof.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{Cutaway, Interior, TechoTipo}; const TILE: u32 = 300; const H: u32 = 340; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let tipos = TechoTipo::ALL; let cols = tipos.len() as u32; let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut scene = Scene3d::new(); let dim = [28u32, 40, 24]; let mut montage = vec![0u8; (TILE * cols * H * 4) as usize]; for (i, &techo) in tipos.iter().enumerate() { let mut it = Interior::nuevo(1, "sala"); it.ancho = 22; it.fondo = 18; it.techo = techo; let grid = it.build_grid(dim, Cutaway::none()); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.4, 0.62, 0.5]; vr.atmosphere = Atmosphere { sky_zenith: [96, 140, 200], sky_horizon: [206, 220, 234], fog_density: 0.0, god_rays: 0.0, }; let half = Vec3::new(dim[0] as f32, dim[1] as f32, dim[2] as f32) * 0.5; // Mirar desde arriba y al costado → se ve la forma del techo. let look = Vec3::new(it.ancho as f32 * 0.5, 8.0, it.fondo as f32 * 0.5) - half; let camera = Camera3d::orbit(look, 32_f32.to_radians(), 30_f32.to_radians(), dim[0] as f32 * 1.15); let px = render(&hal, &mut renderer, &mut scene, &mut vr, &camera); // Copiar el tile a su columna del montaje. let x0 = i as u32 * TILE; for y in 0..H { for x in 0..TILE { let src = ((y * TILE + x) * 4) as usize; let dst = ((y * TILE * cols + x0 + x) * 4) as usize; montage[dst..dst + 4].copy_from_slice(&px[src..src + 4]); } } eprintln!("techo {}", techo.label()); } write_png(&montage, TILE * cols, H, "/tmp/roof.png"); eprintln!("escrito /tmp/roof.png — {cols} tipos de techo"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: TILE, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, TILE, H, Color::from_rgba8(12, 14, 20, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("roof") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (TILE, H), camera, Some(vr), &[]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (TILE * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: TILE, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((TILE * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], w: u32, h: u32, path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), w, h); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }