//! Certificación visual del **humanoide voxel redondeado** ([`humanoide_voxel`]): el ser //! estilizado que aprovecha el bisel/isosuperficie sub-voxel para un look vinyl-toy/chibi //! CON carácter (no cajas Minecraft, no busto fotográfico = no valle). Rinde varios //! arquetipos/edades/gestos a PNG y certifica por stats de cobertura. //! //! Diseño anclado en literatura (Kindchenschema, canon de cabezas, shape language) — ver //! el módulo `humano`. Es el caso que amerita render (Regla 8): un visual NUEVO que no se //! certifica de otra forma. //! //! `cargo run -p llimphi-voxel --example ser_estilizado --release` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{humanoide_voxel, Clip, Colores, EstiloSer, Pose}; const W: u32 = 640; const H: u32 = 720; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; const BG: [u8; 3] = [22, 26, 36]; fn env_f(k: &str, d: f32) -> f32 { std::env::var(k).ok().and_then(|s| s.parse().ok()).unwrap_or(d) } fn main() { let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let dir = std::env::var("CLAUDE_JOB_DIR").map(|d| format!("{d}/tmp")).unwrap_or("/tmp".into()); // Piel/ropa de muestra (lo que la foto regularía). let col = Colores::nuevos([0.90, 0.72, 0.58], [0.22, 0.60, 0.72], [0.20, 0.24, 0.36]); // Batería: (etiqueta, estilo, pose). Idle expresivo, gestos, arquetipos, edades. let idle = Pose::default(); let saludo = Clip::Wave.pose(1.2); let festejo = Clip::Cheer.pose(1.0); let casos: [(&str, EstiloSer, Pose); 6] = [ ("chibi_amable", EstiloSer::amable(), idle), ("chibi_saludo", EstiloSer::amable(), saludo), ("chibi_festejo", EstiloSer::amable(), festejo), ("robusto", EstiloSer::robusto(), idle), ("agil", EstiloSer::agil(), saludo), ("bebe", EstiloSer::por_edad(llimphi_voxel::Age::Baby), idle), ]; let altura = env_f("ALT", 72.0) as u32; // igual que el preview del studio (nivel Seres) println!("ser_estilizado — humanoide voxel redondeado (bisel + silueta por voxel) ALT={altura}"); for (nombre, estilo, pose) in &casos { let g = humanoide_voxel(estilo, pose, altura, col); let dim = g.dim(); let solids = count_solids(&g); let px = render_ser(&hal, &mut renderer, &g, dim); let cov = coverage(&px); let out = format!("{dir}/ser_{nombre}.png"); write_png(&px, &out); println!( " {nombre:14} cabezas={:.1} dim={dim:?} voxels={solids} → {cov} px cubiertos → {out}", estilo.cabezas ); assert!(solids > 1500, "{nombre}: el ser tiene volumen"); assert!(cov > 4000, "{nombre}: se renderizó ({cov} px)"); } println!("✓ certificado: seres redondeados con gramática sub-voxel (sin cajas, sin valle)."); } fn count_solids(g: &VoxelGrid) -> usize { let [w, h, d] = g.dim(); let mut n = 0; for x in 0..w { for y in 0..h { for z in 0..d { if g.is_solid(x as i32, y as i32, z as i32) { n += 1; } } } } n } /// Renderiza el ser de frente-3/4, con bisel global alto (enciende el trazado de /// isosuperficie) + silueta por voxel (el bisel del ser redondea el CONTORNO) + rugosidad /// leve (grano de piel). Cámara 3/4 (anti-twinning: el 3/4 evita el aplanado frontal). fn render_ser(hal: &Hal, renderer: &mut Renderer, grid: &VoxelGrid, dim: [u32; 3]) -> Vec { let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, grid); vr.bisel = env_f("BIS", 0.9); // global: enciende trace_smooth (la silueta por voxel lo necesita) // Mismos valores que el studio (nivel Seres): rugosidad GLOBAL 0 — el ser sólo lleva su grano // horneado por voxel (0.06 de `EstiloSer::detalle`). Con RUG global alto se veía como escamas. vr.rugosidad_amp = env_f("RUG", 0.0); vr.rugosidad_freq = 1.7; vr.silueta_por_voxel = env_f("SIL", 1.0) > 0.5; vr.ao_amount = env_f("AO", 0.28); // seres redondeados: poca AO (la axial anilla la esfera) vr.sun_dir = normalize([0.4, 0.6, 0.7]); let alto = dim[1] as f32; // Mirar al centro del cuerpo (~55% de la altura: torso/cara, no los pies). let look = Vec3::new(0.0, alto * 0.05, 0.0); let camera = Camera3d::orbit(look, 28_f32.to_radians(), 10_f32.to_radians(), alto * 2.0); let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &view, W, H, Color::from_rgba8(BG[0], BG[1], BG[2], 255)) .expect("base"); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); vr.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), &camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn normalize(v: [f32; 3]) -> [f32; 3] { let l = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt().max(1e-6); [v[0] / l, v[1] / l, v[2] / l] } fn coverage(px: &[u8]) -> usize { (0..(W * H) as usize) .filter(|&i| { let o = i * 4; (px[o] as i32 - BG[0] as i32).abs() + (px[o + 1] as i32 - BG[1] as i32).abs() + (px[o + 2] as i32 - BG[2] as i32).abs() > 12 }) .count() } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H) } }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(pixels).unwrap(); }