//! Sala de exposición de los **muebles y objetos de casa**: los 12 modelos //! ([`Mueble`]) sobre un piso de baldosas, cada uno estampado con [`stamp_mueble`]. //! //! `cargo run -p llimphi-voxel --example room_demo --release` → `/tmp/room.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{stamp_mueble, Mueble}; const W: u32 = 1280; const H: u32 = 620; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let fila = [ Mueble::Avion, Mueble::Helicoptero, Mueble::Colectivo, Mueble::Camion, Mueble::Camioneta, Mueble::Taxi, Mueble::Ambulancia, Mueble::Tren, Mueble::Vagon, Mueble::Barco, Mueble::Moto, Mueble::Bici, ]; let sx = 13i32; let margin = 8i32; let dim = [ (fila.len() as i32 * sx + 2 * margin) as u32, 20, 40, ]; let mut g = VoxelGrid::new(dim); let floor_h = 2i32; for x in 0..dim[0] as i32 { for z in 0..dim[2] as i32 { g.set(x as u32, 0, z as u32, [70, 72, 78]); g.set(x as u32, 1, z as u32, [80, 82, 90]); } } // Fila de los 12 tipos de transporte. for (i, m) in fila.iter().enumerate() { let x = margin + i as i32 * sx + sx / 2; stamp_mueble(&mut g, *m, x as u32, floor_h as u32, 28, 0); } // Flota de autos: el mismo Mueble en distintas posiciones → colores variados. for i in 0..fila.len() as i32 { let x = margin + i * sx + sx / 2; stamp_mueble(&mut g, Mueble::Auto, x as u32, floor_h as u32, 12, 1); } let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &g); vr.sun_dir = [0.4, 0.66, 0.55]; vr.atmosphere = Atmosphere { sky_zenith: [92, 130, 190], sky_horizon: [206, 218, 232], fog_density: 0.0, god_rays: 0.0, }; let half = Vec3::new(dim[0] as f32, dim[1] as f32, dim[2] as f32) * 0.5; let look = Vec3::new(dim[0] as f32 * 0.5, 3.0, dim[2] as f32 * 0.5) - half; let camera = Camera3d::orbit(look, 10_f32.to_radians(), 22_f32.to_radians(), dim[0] as f32 * 0.78); let mut scene = Scene3d::new(); let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera); write_png(&pixels, "/tmp/transport.png"); eprintln!("escrito /tmp/transport.png — 12 transportes + flota de autos (colores por posición)"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("room") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let srow = row * padded; pixels.extend_from_slice(&data[srow..srow + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }