pub fn compute() { let mut taffy = taffy::Taffy::new(); let node0 = taffy .new_node( taffy::style::Style { flex_grow: 1f32, flex_shrink: 1f32, flex_basis: taffy::style::Dimension::Percent(0f32), ..Default::default() }, &[], ) .unwrap(); let node10 = taffy .new_node( taffy::style::Style { flex_grow: 1f32, flex_shrink: 1f32, flex_basis: taffy::style::Dimension::Percent(0f32), size: taffy::geometry::Size { width: taffy::style::Dimension::Points(20f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node1 = taffy .new_node( taffy::style::Style { display: taffy::style::Display::None, flex_direction: taffy::style::FlexDirection::Column, flex_grow: 1f32, flex_shrink: 1f32, flex_basis: taffy::style::Dimension::Percent(0f32), ..Default::default() }, &[node10], ) .unwrap(); let node2 = taffy .new_node( taffy::style::Style { flex_grow: 1f32, flex_shrink: 1f32, flex_basis: taffy::style::Dimension::Percent(0f32), ..Default::default() }, &[], ) .unwrap(); let node = taffy .new_node( taffy::style::Style { size: taffy::geometry::Size { width: taffy::style::Dimension::Points(100f32), height: taffy::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, &[node0, node1, node2], ) .unwrap(); taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap(); }