pub fn compute() { let mut taffy = taffy::Taffy::new(); let node0 = taffy .new_node( taffy::style::Style { size: taffy::geometry::Size { width: taffy::style::Dimension::Points(100f32), height: taffy::style::Dimension::Points(100f32), ..Default::default() }, max_size: taffy::geometry::Size { height: taffy::style::Dimension::Points(100f32), ..Default::default() }, margin: taffy::geometry::Rect { top: taffy::style::Dimension::Points(20f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node = taffy .new_node( taffy::style::Style { size: taffy::geometry::Size { width: taffy::style::Dimension::Points(250f32), height: taffy::style::Dimension::Points(250f32), ..Default::default() }, ..Default::default() }, &[node0], ) .unwrap(); taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap(); }