pub fn compute() { let mut taffy = taffy::Taffy::new(); let node000 = taffy .new_node( taffy::style::Style { size: taffy::geometry::Size { width: taffy::style::Dimension::Points(40f32), height: taffy::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node00 = taffy .new_node( taffy::style::Style { flex_direction: taffy::style::FlexDirection::Column, ..Default::default() }, &[node000], ) .unwrap(); let node010 = taffy .new_node( taffy::style::Style { size: taffy::geometry::Size { width: taffy::style::Dimension::Points(40f32), height: taffy::style::Dimension::Points(40f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node01 = taffy .new_node( taffy::style::Style { flex_direction: taffy::style::FlexDirection::Column, margin: taffy::geometry::Rect { top: taffy::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[node010], ) .unwrap(); let node0 = taffy .new_node( taffy::style::Style { flex_wrap: taffy::style::FlexWrap::Wrap, size: taffy::geometry::Size { width: taffy::style::Dimension::Points(70f32), ..Default::default() }, ..Default::default() }, &[node00, node01], ) .unwrap(); let node = taffy .new_node( taffy::style::Style { flex_direction: taffy::style::FlexDirection::Column, size: taffy::geometry::Size { width: taffy::style::Dimension::Points(500f32), height: taffy::style::Dimension::Points(500f32), ..Default::default() }, ..Default::default() }, &[node0], ) .unwrap(); taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap(); }