pub fn compute() -> stretch::layout::Node { stretch::compute( &stretch::style::Node { flex_direction: stretch::style::FlexDirection::ColumnReverse, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, children: vec![ stretch::style::Node { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, stretch::style::Node { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, stretch::style::Node { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, ], ..Default::default() }, stretch::geometry::Size::undefined(), ) .unwrap() }