use std::f32; use crate::layout; use crate::style; use crate::number::Number::*; use crate::number::*; use crate::geometry::{Point, Rect, Size}; #[derive(Debug)] struct ComputeResult { size: Size, children: Vec, } struct FlexItem<'a> { node: &'a style::Node, size: Size, min_size: Size, max_size: Size, position: Rect, margin: Rect, padding: Rect, border: Rect, // temporary values for main size determination flex_basis: f32, inner_flex_basis: f32, hypothetical_inner_main_size: f32, hypothetical_outer_main_size: f32, target_main_size: f32, outer_target_main_size: f32, violation: f32, frozen: bool, // temporary values for cross size determination hypothetical_inner_cross_size: f32, hypothetical_outer_cross_size: f32, target_cross_size: f32, outer_target_cross_size: f32, baseline: f32, // temporary values for holding offset in the main / cross direction. // offset is the relative position from the item's natural flow position based on // relative position values, alignment, and justification. Does not unclude margin/padding/border. offset_main: f32, offset_cross: f32, } struct FlexLine<'a> { items: Vec>, cross_size: f32, offset_cross: f32, } pub fn compute(root: &style::Node) -> layout::Node { // TODO - Don't do two passes here just to handle min/max. // Probably want to pass min/max down as top level paramerer instead. let first_pass = compute_internal( root, Size { width: root.width.resolve(Undefined), height: root.height.resolve(Undefined) }, Size { width: Undefined, height: Undefined }, Undefined, ); let result = compute_internal( root, Size { width: first_pass .size .width .maybe_max(root.min_width.resolve(Undefined)) .maybe_min(root.max_width.resolve(Undefined)) .to_number(), height: first_pass .size .height .maybe_max(root.min_height.resolve(Undefined)) .maybe_min(root.max_height.resolve(Undefined)) .to_number(), }, Size { width: Undefined, height: Undefined }, Undefined, ); let mut layout = layout::Node { size: Size { width: result.size.width, height: result.size.height }, location: Point { x: 0.0, y: 0.0 }, children: result.children, }; round_layout(&mut layout, 0.0, 0.0); layout } fn round_layout(layout: &mut layout::Node, abs_x: f32, abs_y: f32) { let abs_x = abs_x + layout.location.x; let abs_y = abs_y + layout.location.y; layout.location.x = layout.location.x.round(); layout.location.y = layout.location.y.round(); layout.size.width = (abs_x + layout.size.width).round() - abs_x.round(); layout.size.height = (abs_y + layout.size.height).round() - abs_y.round(); layout.children.iter_mut().for_each(|child| round_layout(child, abs_x, abs_y)); } fn compute_internal( node: &style::Node, node_size: Size, parent_size: Size, percent_calc_base: Number, ) -> ComputeResult { // Define some general constants we will need for the remainder // of the algorithm. let is_row = node.flex_direction.is_row(); let is_column = node.flex_direction.is_column(); let is_wrap_reverse = node.flex_wrap == style::FlexWrap::WrapReverse; let margin = Rect { start: node.margin.start.resolve(percent_calc_base).or_else(0.0), end: node.margin.end.resolve(percent_calc_base).or_else(0.0), top: node.margin.top.resolve(percent_calc_base).or_else(0.0), bottom: node.margin.bottom.resolve(percent_calc_base).or_else(0.0), }; let padding = Rect { start: node.padding.start.resolve(percent_calc_base).or_else(0.0), end: node.padding.end.resolve(percent_calc_base).or_else(0.0), top: node.padding.top.resolve(percent_calc_base).or_else(0.0), bottom: node.padding.bottom.resolve(percent_calc_base).or_else(0.0), }; let border = Rect { start: node.border.start.resolve(percent_calc_base).or_else(0.0), end: node.border.end.resolve(percent_calc_base).or_else(0.0), top: node.border.top.resolve(percent_calc_base).or_else(0.0), bottom: node.border.bottom.resolve(percent_calc_base).or_else(0.0), }; let node_inner_size = Size { width: node_size.width - border.horizontal() - padding.horizontal(), height: node_size.height - border.vertical() - padding.vertical(), }; let percent_calc_base_child = node_inner_size.width; // 9.2. Line Length Determination // 1. Generate anonymous flex items as described in §4 Flex Items. // 2. Determine the available main and cross space for the flex items. // For each dimension, if that dimension of the flex container’s content box // is a definite size, use that; if that dimension of the flex container is // being sized under a min or max-content constraint, the available space in // that dimension is that constraint; otherwise, subtract the flex container’s // margin, border, and padding from the space available to the flex container // in that dimension and use that value. This might result in an infinite value. let available_space = Size { width: node_size.width.or_else(parent_size.width - margin.horizontal()) - padding.horizontal() - border.horizontal(), height: node_size.height.or_else(parent_size.height - margin.vertical()) - padding.vertical() - border.vertical(), }; let mut flex_items: Vec = node .children .iter() .filter(|child| child.position != style::Position::Absolute) .map(|child| FlexItem { node: child, size: Size { width: child.width.resolve(percent_calc_base_child), height: child.height.resolve(percent_calc_base_child), }, min_size: Size { width: child.min_width.resolve(percent_calc_base_child), height: child.min_height.resolve(percent_calc_base_child), }, max_size: Size { width: child.max_width.resolve(percent_calc_base_child), height: child.max_height.resolve(percent_calc_base_child), }, position: Rect { start: child.start.resolve(percent_calc_base_child), end: child.end.resolve(percent_calc_base_child), top: child.top.resolve(percent_calc_base_child), bottom: child.bottom.resolve(percent_calc_base_child), }, margin: Rect { start: child.margin.start.resolve(percent_calc_base_child).or_else(0.0), end: child.margin.end.resolve(percent_calc_base_child).or_else(0.0), top: child.margin.top.resolve(percent_calc_base_child).or_else(0.0), bottom: child.margin.bottom.resolve(percent_calc_base_child).or_else(0.0), }, padding: Rect { start: child.padding.start.resolve(percent_calc_base_child).or_else(0.0), end: child.padding.end.resolve(percent_calc_base_child).or_else(0.0), top: child.padding.top.resolve(percent_calc_base_child).or_else(0.0), bottom: child.padding.bottom.resolve(percent_calc_base_child).or_else(0.0), }, border: Rect { start: child.border.start.resolve(percent_calc_base_child).or_else(0.0), end: child.border.end.resolve(percent_calc_base_child).or_else(0.0), top: child.border.top.resolve(percent_calc_base_child).or_else(0.0), bottom: child.border.bottom.resolve(percent_calc_base_child).or_else(0.0), }, flex_basis: 0.0, inner_flex_basis: 0.0, hypothetical_inner_main_size: 0.0, hypothetical_outer_main_size: 0.0, target_main_size: 0.0, outer_target_main_size: 0.0, violation: 0.0, frozen: false, hypothetical_inner_cross_size: 0.0, hypothetical_outer_cross_size: 0.0, target_cross_size: 0.0, outer_target_cross_size: 0.0, baseline: 0.0, offset_main: 0.0, offset_cross: 0.0, }) .collect(); // TODO - this does not follow spec. See commented out code below // 3. Determine the flex base size and hypothetical main size of each item: flex_items.iter_mut().for_each(|child| { // A. If the item has a definite used flex basis, that’s the flex base size. let flex_basis = child.node.flex_basis.resolve(percent_calc_base_child); if flex_basis.is_defined() { child.flex_basis = flex_basis.or_else(0.0); return; }; // B. If the flex item has an intrinsic aspect ratio, // a used flex basis of content, and a definite cross size, // then the flex base size is calculated from its inner // cross size and the flex item’s intrinsic aspect ratio. if let Defined(ratio) = child.node.aspect_ratio { if let Defined(cross) = node_size.cross(node.flex_direction) { if child.node.flex_basis == style::Dimension::Auto { child.flex_basis = cross * ratio; return; } } } // C. If the used flex basis is content or depends on its available space, // and the flex container is being sized under a min-content or max-content // constraint (e.g. when performing automatic table layout [CSS21]), // size the item under that constraint. The flex base size is the item’s // resulting main size. // TODO - Probably need to cover this case in future // D. Otherwise, if the used flex basis is content or depends on its // available space, the available main size is infinite, and the flex item’s // inline axis is parallel to the main axis, lay the item out using the rules // for a box in an orthogonal flow [CSS3-WRITING-MODES]. The flex base size // is the item’s max-content main size. // TODO - Probably need to cover this case in future // E. Otherwise, size the item into the available space using its used flex basis // in place of its main size, treating a value of content as max-content. // If a cross size is needed to determine the main size (e.g. when the // flex item’s main size is in its block axis) and the flex item’s cross size // is auto and not definite, in this calculation use fit-content as the // flex item’s cross size. The flex base size is the item’s resulting main size. child.flex_basis = compute_internal( child.node, Size { width: child.size.width.maybe_max(child.min_size.width).maybe_min(child.max_size.width), height: child.size.height.maybe_max(child.min_size.height).maybe_min(child.max_size.height), }, available_space, percent_calc_base_child, ) .size .main(node.flex_direction) .maybe_max(child.min_size.main(node.flex_direction)) .maybe_min(child.max_size.main(node.flex_direction)); }); // The hypothetical main size is the item’s flex base size clamped according to its // used min and max main sizes (and flooring the content box size at zero). flex_items.iter_mut().for_each(|child| { child.inner_flex_basis = child.flex_basis - child.padding.main(node.flex_direction) - child.border.main(node.flex_direction); // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though. // The following logic was developed not from the spec but by trail and error looking into how // webkit handled various scenarios. Can probably be solved better by passing in // min-content max-content constraints fromt the top let min_main = if is_row { compute_internal( child.node, Size { width: Undefined, height: Undefined }, available_space, percent_calc_base_child, ) .size .width .maybe_max(child.min_size.width) .maybe_min(child.size.width) .to_number() } else { child.min_size.main(node.flex_direction) }; child.hypothetical_inner_main_size = child.flex_basis.maybe_max(min_main).maybe_min(child.max_size.main(node.flex_direction)); child.hypothetical_outer_main_size = child.hypothetical_inner_main_size + child.margin.main(node.flex_direction); }); // 9.3. Main Size Determination // 5. Collect flex items into flex lines: // - If the flex container is single-line, collect all the flex items into // a single flex line. // - Otherwise, starting from the first uncollected item, collect consecutive // items one by one until the first time that the next collected item would // not fit into the flex container’s inner main size (or until a forced break // is encountered, see §10 Fragmenting Flex Layout). If the very first // uncollected item wouldn’t fit, collect just it into the line. // // For this step, the size of a flex item is its outer hypothetical main size. (Note: This can be negative.) // Repeat until all flex items have been collected into flex lines // // Note that the "collect as many" line will collect zero-sized flex items onto // the end of the previous line even if the last non-zero item exactly "filled up" the line. let mut flex_lines = { let mut lines: Vec = vec![]; let mut line_length = 0.0; if node.flex_wrap == style::FlexWrap::NoWrap { lines.push(FlexLine { items: flex_items, cross_size: 0.0, offset_cross: 0.0 }); } else { let mut line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 }; for child in flex_items { line_length += child.hypothetical_outer_main_size; if let Defined(main) = available_space.main(node.flex_direction) { if line_length > main && !line.items.is_empty() { line_length = child.hypothetical_outer_main_size; lines.push(line); line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 }; } } line.items.push(child); } lines.push(line); } lines }; // 6. Resolve the flexible lengths of all the flex items to find their used main size. // See §9.7 Resolving Flexible Lengths. // // 9.7. Resolving Flexible Lengths flex_lines.iter_mut().for_each(|line| { // 1. Determine the used flex factor. Sum the outer hypothetical main sizes of all // items on the line. If the sum is less than the flex container’s inner main size, // use the flex grow factor for the rest of this algorithm; otherwise, use the // flex shrink factor. let used_flex_factor: f32 = line.items.iter().map(|child| child.hypothetical_outer_main_size).sum(); let growing = used_flex_factor < node_inner_size.main(node.flex_direction).or_else(0.0); let shrinking = !growing; // 2. Size inflexible items. Freeze, setting its target main size to its hypothetical main size // - Any item that has a flex factor of zero // - If using the flex grow factor: any item that has a flex base size // greater than its hypothetical main size // - If using the flex shrink factor: any item that has a flex base size // smaller than its hypothetical main size line.items.iter_mut().for_each(|child| { // TODO - This is not found by reading the spec. Maybe this can be done in some other place // instead. This was found by trail and error fixing tests to align with webkit output. if node_inner_size.main(node.flex_direction).is_undefined() && is_row { child.target_main_size = compute_internal( child.node, Size { width: child.size.width.maybe_max(child.min_size.width).maybe_min(child.max_size.width), height: child.size.height.maybe_max(child.min_size.height).maybe_min(child.max_size.height), }, available_space, percent_calc_base_child, ) .size .main(node.flex_direction) .maybe_max(child.min_size.main(node.flex_direction)) .maybe_min(child.max_size.main(node.flex_direction)); } else { child.target_main_size = child.hypothetical_inner_main_size; } // TODO this should really only be set inside the if-statement below but // that casues the target_main_size to never be set for some items child.outer_target_main_size = child.target_main_size + child.margin.main(node.flex_direction); if (child.node.flex_grow == 0.0 && child.node.flex_shrink == 0.0) || (growing && child.flex_basis > child.hypothetical_inner_main_size) || (shrinking && child.flex_basis < child.hypothetical_inner_main_size) { child.frozen = true; } }); // 3. Calculate initial free space. Sum the outer sizes of all items on the line, // and subtract this from the flex container’s inner main size. For frozen items, // use their outer target main size; for other items, use their outer flex base size. let used_space: f32 = line .items .iter() .map(|child| { child.margin.main(node.flex_direction) + if child.frozen { child.target_main_size } else { child.flex_basis } }) .sum(); let initial_free_space = (node_inner_size.main(node.flex_direction) - used_space).or_else(0.0); // 4. Loop loop { // a. Check for flexible items. If all the flex items on the line are frozen, // free space has been distributed; exit this loop. let mut frozen: Vec<&mut FlexItem> = vec![]; let mut unfrozen: Vec<&mut FlexItem> = vec![]; line.items.iter_mut().for_each(|child| { if child.frozen { frozen.push(child); } else { unfrozen.push(child); } }); if unfrozen.is_empty() { break; } // b. Calculate the remaining free space as for initial free space, above. // If the sum of the unfrozen flex items’ flex factors is less than one, // multiply the initial free space by this sum. If the magnitude of this // value is less than the magnitude of the remaining free space, use this // as the remaining free space. let used_space: f32 = Iterator::chain(frozen.iter(), unfrozen.iter()) .map(|child| { child.margin.main(node.flex_direction) + if child.frozen { child.target_main_size } else { child.flex_basis } }) .sum(); let sum_flex_grow: f32 = unfrozen.iter().map(|item| item.node.flex_grow).sum(); let sum_flex_shrink: f32 = unfrozen.iter().map(|item| item.node.flex_shrink).sum(); let free_space = if growing && sum_flex_grow < 1.0 { (initial_free_space * sum_flex_grow).maybe_min(node_inner_size.main(node.flex_direction) - used_space) } else if shrinking && sum_flex_shrink < 1.0 { (initial_free_space * sum_flex_shrink).maybe_max(node_inner_size.main(node.flex_direction) - used_space) } else { (node_inner_size.main(node.flex_direction) - used_space).or_else(0.0) }; // c. Distribute free space proportional to the flex factors. // - If the remaining free space is zero // Do Nothing // - If using the flex grow factor // Find the ratio of the item’s flex grow factor to the sum of the // flex grow factors of all unfrozen items on the line. Set the item’s // target main size to its flex base size plus a fraction of the remaining // free space proportional to the ratio. // - If using the flex shrink factor // For every unfrozen item on the line, multiply its flex shrink factor by // its inner flex base size, and note this as its scaled flex shrink factor. // Find the ratio of the item’s scaled flex shrink factor to the sum of the // scaled flex shrink factors of all unfrozen items on the line. Set the item’s // target main size to its flex base size minus a fraction of the absolute value // of the remaining free space proportional to the ratio. Note this may result // in a negative inner main size; it will be corrected in the next step. // - Otherwise // Do Nothing if free_space.is_normal() { if growing && sum_flex_grow > 0.0 { unfrozen.iter_mut().for_each(|child| { child.target_main_size = child.flex_basis + free_space * (child.node.flex_grow / sum_flex_grow); }); } else if shrinking && sum_flex_shrink > 0.0 { let sum_scaled_shrink_factor: f32 = unfrozen.iter().map(|child| child.inner_flex_basis * child.node.flex_shrink).sum(); if sum_scaled_shrink_factor > 0.0 { unfrozen.iter_mut().for_each(|child| { let scaled_shrink_factor = child.inner_flex_basis * child.node.flex_shrink; child.target_main_size = child.flex_basis + free_space * (scaled_shrink_factor / sum_scaled_shrink_factor); }); } } } // d. Fix min/max violations. Clamp each non-frozen item’s target main size by its // used min and max main sizes and floor its content-box size at zero. If the // item’s target main size was made smaller by this, it’s a max violation. // If the item’s target main size was made larger by this, it’s a min violation. let total_violation = unfrozen.iter_mut().fold(0.0, |acc, child| { // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though. // The following logic was developed not from the spec but by trail and error looking into how // webkit handled various scenarios. Can probably be solved better by passing in // min-content max-content constraints fromt the top let min_main = if is_row { compute_internal( child.node, Size { width: Undefined, height: Undefined }, available_space, percent_calc_base_child, ) .size .width .maybe_min(child.size.width) .maybe_max(child.min_size.width) .to_number() } else { child.min_size.main(node.flex_direction) }; let max_main = child.max_size.main(node.flex_direction); let clamped = child.target_main_size.maybe_min(max_main).maybe_max(min_main).max(0.0); child.violation = clamped - child.target_main_size; child.target_main_size = clamped; child.outer_target_main_size = child.target_main_size + child.margin.main(node.flex_direction); acc + child.violation }); // e. Freeze over-flexed items. The total violation is the sum of the adjustments // from the previous step ∑(clamped size - unclamped size). If the total violation is: // - Zero // Freeze all items. // - Positive // Freeze all the items with min violations. // - Negative // Freeze all the items with max violations. unfrozen.iter_mut().for_each(|child| match total_violation { v if v > 0.0 => child.frozen = child.violation > 0.0, v if v < 0.0 => child.frozen = child.violation < 0.0, _ => child.frozen = true, }) // f. Return to the start of this loop. } }); // Not part of the spec from what i can see but seems correct let container_main_size = node_size.main(node.flex_direction).or_else({ let longest_line = flex_lines.iter().fold(f32::MIN, |acc, line| { let length: f32 = line.items.iter().map(|item| item.outer_target_main_size).sum(); acc.max(length) }); let size = longest_line + padding.main(node.flex_direction) + border.main(node.flex_direction); match available_space.main(node.flex_direction) { Defined(val) if flex_lines.len() > 1 && size < val => val, _ => size, } }); let inner_container_main_size = container_main_size - padding.main(node.flex_direction) - border.main(node.flex_direction); // 9.4. Cross Size Determination // 7. Determine the hypothetical cross size of each item by performing layout with the // used main size and the available space, treating auto as fit-content. flex_lines.iter_mut().for_each(|line| { line.items.iter_mut().for_each(|child| { let child_cross = child .size .cross(node.flex_direction) .maybe_max(child.min_size.cross(node.flex_direction)) .maybe_min(child.max_size.cross(node.flex_direction)); child.hypothetical_inner_cross_size = compute_internal( child.node, Size { width: if is_row { child.target_main_size.to_number() } else { child_cross }, height: if is_row { child_cross } else { child.target_main_size.to_number() }, }, Size { width: if is_row { container_main_size.to_number() } else { available_space.width }, height: if is_row { available_space.height } else { container_main_size.to_number() }, }, percent_calc_base_child, ) .size .cross(node.flex_direction) .maybe_max(child.min_size.cross(node.flex_direction)) .maybe_min(child.max_size.cross(node.flex_direction)); child.hypothetical_outer_cross_size = child.hypothetical_inner_cross_size + child.margin.cross(node.flex_direction); }); }); // TODO - probably should move this somewhere else as it doesn't make a ton of sense here but we need it below // TODO - This is expensive and should only be done if we really require a baseline. aka, make it lazy fn calc_baseline(layout: &layout::Node) -> f32 { if layout.children.is_empty() { layout.size.height } else { calc_baseline(&layout.children[0]) } }; flex_lines.iter_mut().for_each(|line| { line.items.iter_mut().for_each(|child| { let result = compute_internal( child.node, Size { width: if is_row { child.target_main_size.to_number() } else { child.hypothetical_inner_cross_size.to_number() }, height: if is_row { child.hypothetical_inner_cross_size.to_number() } else { child.target_main_size.to_number() }, }, Size { width: if is_row { container_main_size.to_number() } else { node_size.cross(node.flex_direction) }, height: if is_row { node_size.cross(node.flex_direction) } else { container_main_size.to_number() }, }, percent_calc_base_child, ); child.baseline = calc_baseline(&layout::Node { size: Size { width: result.size.width, height: result.size.height }, location: Point { x: 0.0, y: 0.0 }, children: result.children, }); }); }); // 8. Calculate the cross size of each flex line. // If the flex container is single-line and has a definite cross size, the cross size // of the flex line is the flex container’s inner cross size. Otherwise, for each flex line: // // If the flex container is single-line, then clamp the line’s cross-size to be within // the container’s computed min and max cross sizes. Note that if CSS 2.1’s definition // of min/max-width/height applied more generally, this behavior would fall out automatically. if flex_lines.len() == 1 && node_size.cross(node.flex_direction).is_defined() { flex_lines[0].cross_size = (node_size.cross(node.flex_direction) - padding.cross(node.flex_direction) - border.cross(node.flex_direction)) .or_else(0.0); } else { flex_lines.iter_mut().for_each(|line| { // 1. Collect all the flex items whose inline-axis is parallel to the main-axis, whose // align-self is baseline, and whose cross-axis margins are both non-auto. Find the // largest of the distances between each item’s baseline and its hypothetical outer // cross-start edge, and the largest of the distances between each item’s baseline // and its hypothetical outer cross-end edge, and sum these two values. // 2. Among all the items not collected by the previous step, find the largest // outer hypothetical cross size. // 3. The used cross-size of the flex line is the largest of the numbers found in the // previous two steps and zero. let max_baseline: f32 = line.items.iter().map(|child| child.baseline).fold(0.0, |acc, x| acc.max(x)); line.cross_size = line .items .iter() .map(|child| { if child.node.align_self(node) == style::AlignSelf::Baseline && child.node.cross_margin_start(node.flex_direction) != style::Dimension::Auto && child.node.cross_margin_end(node.flex_direction) != style::Dimension::Auto && child.node.cross_size(node.flex_direction) == style::Dimension::Auto { max_baseline - child.baseline + child.hypothetical_outer_cross_size } else { child.hypothetical_outer_cross_size } }) .fold(0.0, |acc, x| acc.max(x)); }); } // 9. Handle 'align-content: stretch'. If the flex container has a definite cross size, // align-content is stretch, and the sum of the flex lines' cross sizes is less than // the flex container’s inner cross size, increase the cross size of each flex line // by equal amounts such that the sum of their cross sizes exactly equals the // flex container’s inner cross size. if node.align_content == style::AlignContent::Stretch && node_size.cross(node.flex_direction).is_defined() { let total_cross: f32 = flex_lines.iter().map(|line| line.cross_size).sum(); let inner_cross = (node_size.cross(node.flex_direction) - padding.cross(node.flex_direction) - border.cross(node.flex_direction)) .or_else(0.0); if total_cross < inner_cross { let remaining = inner_cross - total_cross; let addition = remaining / flex_lines.len() as f32; flex_lines.iter_mut().for_each(|line| line.cross_size += addition); } } // 10. Collapse visibility:collapse items. If any flex items have visibility: collapse, // note the cross size of the line they’re in as the item’s strut size, and restart // layout from the beginning. // // In this second layout round, when collecting items into lines, treat the collapsed // items as having zero main size. For the rest of the algorithm following that step, // ignore the collapsed items entirely (as if they were display:none) except that after // calculating the cross size of the lines, if any line’s cross size is less than the // largest strut size among all the collapsed items in the line, set its cross size to // that strut size. // // Skip this step in the second layout round. // TODO implement once (if ever) we support visibility:collapse // 11. Determine the used cross size of each flex item. If a flex item has align-self: stretch, // its computed cross size property is auto, and neither of its cross-axis margins are auto, // the used outer cross size is the used cross size of its flex line, clamped according to // the item’s used min and max cross sizes. Otherwise, the used cross size is the item’s // hypothetical cross size. // // If the flex item has align-self: stretch, redo layout for its contents, treating this // used size as its definite cross size so that percentage-sized children can be resolved. // // Note that this step does not affect the main size of the flex item, even if it has an // intrinsic aspect ratio. flex_lines.iter_mut().for_each(|line| { let line_cross_size = line.cross_size; line.items.iter_mut().for_each(|child| { child.target_cross_size = if child.node.align_self(node) == style::AlignSelf::Stretch && child.node.cross_margin_start(node.flex_direction) != style::Dimension::Auto && child.node.cross_margin_end(node.flex_direction) != style::Dimension::Auto && child.node.cross_size(node.flex_direction) == style::Dimension::Auto { (line_cross_size - child.margin.cross(node.flex_direction)) .maybe_max(child.min_size.cross(node.flex_direction)) .maybe_min(child.max_size.cross(node.flex_direction)) } else { child.hypothetical_inner_cross_size }; child.outer_target_cross_size = child.target_cross_size + child.margin.cross(node.flex_direction); }); }); // 9.5. Main-Axis Alignment // 12. Distribute any remaining free space. For each flex line: // 1. If the remaining free space is positive and at least one main-axis margin on this // line is auto, distribute the free space equally among these margins. Otherwise, // set all auto margins to zero. // 2. Align the items along the main-axis per justify-content. flex_lines.iter_mut().for_each(|line| { let used_space: f32 = line.items.iter().map(|child| child.outer_target_main_size).sum(); let free_space = inner_container_main_size - used_space; let mut num_auto_margins = 0; line.items.iter_mut().for_each(|child| { if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto { num_auto_margins += 1; } if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto { num_auto_margins += 1; } }); if free_space > 0.0 && num_auto_margins > 0 { let margin = free_space / num_auto_margins as f32; line.items.iter_mut().for_each(|child| { if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto { if is_row { child.margin.start = margin; } else { child.margin.top = margin; } } if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto { if is_row { child.margin.end = margin; } else { child.margin.bottom = margin; } } }); } else { let num_items = line.items.len(); let layout_reverse = node.flex_direction.is_reverse(); let justify_item = |(i, child): (usize, &mut FlexItem)| { let is_first = i == 0; child.offset_main = match node.justify_content { style::JustifyContent::FlexStart => { if layout_reverse && is_first { free_space } else { 0.0 } } style::JustifyContent::Center => { if is_first { free_space / 2.0 } else { 0.0 } } style::JustifyContent::FlexEnd => { if is_first && !layout_reverse { free_space } else { 0.0 } } style::JustifyContent::SpaceBetween => { if is_first { 0.0 } else { free_space / (num_items - 1) as f32 } } style::JustifyContent::SpaceAround => { if is_first { (free_space / num_items as f32) / 2.0 } else { free_space / num_items as f32 } } style::JustifyContent::SpaceEvenly => free_space / (num_items + 1) as f32, }; }; if layout_reverse { line.items.iter_mut().rev().enumerate().for_each(justify_item); } else { line.items.iter_mut().enumerate().for_each(justify_item); } } }); // 9.6. Cross-Axis Alignment // 13. Resolve cross-axis auto margins. If a flex item has auto cross-axis margins: // - If its outer cross size (treating those auto margins as zero) is less than the // cross size of its flex line, distribute the difference in those sizes equally // to the auto margins. // - Otherwise, if the block-start or inline-start margin (whichever is in the cross axis) // is auto, set it to zero. Set the opposite margin so that the outer cross size of the // item equals the cross size of its flex line. flex_lines.iter_mut().for_each(|line| { let line_cross_size = line.cross_size; let max_baseline: f32 = line.items.iter_mut().map(|child| child.baseline).fold(0.0, |acc, x| acc.max(x)); line.items.iter_mut().for_each(|child| { let free_space = line_cross_size - child.outer_target_cross_size; if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto && child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto { if is_row { child.margin.top = free_space / 2.0; child.margin.bottom = free_space / 2.0; } else { child.margin.start = free_space / 2.0; child.margin.end = free_space / 2.0; } } else if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto { if is_row { child.margin.top = free_space; } else { child.margin.start = free_space; } } else if child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto { if is_row { child.margin.bottom = free_space; } else { child.margin.end = free_space; } } else { // 14. Align all flex items along the cross-axis per align-self, if neither of the item’s // cross-axis margins are auto. child.offset_cross = match child.node.align_self(node) { style::AlignSelf::Auto => 0.0, // Should never happen style::AlignSelf::FlexStart => { if is_wrap_reverse { free_space } else { 0.0 } } style::AlignSelf::FlexEnd => { if is_wrap_reverse { 0.0 } else { free_space } } style::AlignSelf::Center => free_space / 2.0, style::AlignSelf::Baseline => { if is_row { max_baseline - child.baseline } else { // basline alignment only makes sense if the direction is row // we treat it as flex-start alignment in columns. if is_wrap_reverse { free_space } else { 0.0 } } } style::AlignSelf::Stretch => { if is_wrap_reverse { free_space } else { 0.0 } } }; } }); }); // 15. Determine the flex container’s used cross size: // - If the cross size property is a definite size, use that, clamped by the used // min and max cross sizes of the flex container. // - Otherwise, use the sum of the flex lines' cross sizes, clamped by the used // min and max cross sizes of the flex container. let total_cross_size: f32 = flex_lines.iter().map(|line| line.cross_size).sum(); let container_cross_size = node_size .cross(node.flex_direction) .or_else(total_cross_size + padding.cross(node.flex_direction) + border.cross(node.flex_direction)); let inner_container_cross_size = container_cross_size - padding.cross(node.flex_direction) - border.cross(node.flex_direction); // 16. Align all flex lines per align-content. let free_space = inner_container_cross_size - total_cross_size; let num_lines = flex_lines.len(); let align_line = |(i, line): (usize, &mut FlexLine)| { let is_first = i == 0; line.offset_cross = match node.align_content { style::AlignContent::FlexStart => { if is_first && is_wrap_reverse { free_space } else { 0.0 } } style::AlignContent::FlexEnd => { if is_first && !is_wrap_reverse { free_space } else { 0.0 } } style::AlignContent::Center => { if is_first { free_space / 2.0 } else { 0.0 } } style::AlignContent::Stretch => 0.0, style::AlignContent::SpaceBetween => { if is_first { 0.0 } else { free_space / (num_lines - 1) as f32 } } style::AlignContent::SpaceAround => { if is_first { (free_space / num_lines as f32) / 2.0 } else { free_space / num_lines as f32 } } }; }; if is_wrap_reverse { flex_lines.iter_mut().rev().enumerate().for_each(align_line); } else { flex_lines.iter_mut().enumerate().for_each(align_line); } let container_width = if is_row { container_main_size } else { container_cross_size }; let container_height = if is_column { container_main_size } else { container_cross_size }; // Do a final layout pass and gather the resulting layouts let mut children: Vec = { let mut lines: Vec> = vec![]; let mut total_offset_cross = padding.cross_start(node.flex_direction) + border.cross_start(node.flex_direction); let layout_line = |line: &mut FlexLine| { let mut children: Vec = vec![]; let mut total_offset_main = padding.main_start(node.flex_direction) + border.main_start(node.flex_direction); let line_offset_cross = line.offset_cross; let layout_item = |child: &mut FlexItem| { let result = compute_internal( child.node, Size { width: if is_row { child.target_main_size.to_number() } else { child.target_cross_size.to_number() }, height: if is_row { child.target_cross_size.to_number() } else { child.target_main_size.to_number() }, }, Size { width: container_width.to_number(), height: container_height.to_number() }, percent_calc_base_child, ); let offset_main = total_offset_main + child.offset_main + child.margin.main_start(node.flex_direction) + (child.position.main_start(node.flex_direction).or_else(0.0) - child.position.main_end(node.flex_direction).or_else(0.0)); let offset_cross = total_offset_cross + child.offset_cross + line_offset_cross + child.margin.cross_start(node.flex_direction) + (child.position.cross_start(node.flex_direction).or_else(0.0) - child.position.cross_end(node.flex_direction).or_else(0.0)); children.push(layout::Node { size: Size { width: result.size.width, height: result.size.height }, location: Point { x: if is_row { offset_main } else { offset_cross }, y: if is_column { offset_main } else { offset_cross }, }, children: result.children, }); total_offset_main += child.offset_main + child.margin.main(node.flex_direction) + result.size.main(node.flex_direction); }; if node.flex_direction.is_reverse() { line.items.iter_mut().rev().for_each(layout_item); } else { line.items.iter_mut().for_each(layout_item); } total_offset_cross += line_offset_cross + line.cross_size; if node.flex_direction.is_reverse() { children.reverse(); } lines.push(children); }; if is_wrap_reverse { flex_lines.iter_mut().rev().for_each(layout_line); } else { flex_lines.iter_mut().for_each(layout_line); } if is_wrap_reverse { lines.into_iter().rev().flat_map(|x| x).collect() } else { lines.into_iter().flat_map(|x| x).collect() } }; // Before returning we perform absolute layout on all absolutely positioned children let mut absolute_children: Vec = node .children .iter() .filter(|child| child.position == style::Position::Absolute) .map(|child| { let container_width = container_width.to_number(); let container_height = container_height.to_number(); let start = child.start.resolve(container_width) + child.margin.start.resolve(container_width); let end = child.end.resolve(container_width) + child.margin.end.resolve(container_width); let top = child.top.resolve(container_height) + child.margin.top.resolve(container_height); let bottom = child.bottom.resolve(container_height) + child.margin.bottom.resolve(container_height); let (start_main, end_main) = if is_row { (start, end) } else { (top, bottom) }; let (start_cross, end_cross) = if is_row { (top, bottom) } else { (start, end) }; let child_width = child .width .resolve(container_width) .maybe_max(child.min_width.resolve(container_width)) .maybe_min(child.max_width.resolve(container_width)); let child_height = child .height .resolve(container_height) .maybe_max(child.min_height.resolve(container_height)) .maybe_min(child.max_height.resolve(container_height)); let width = child_width.or_else(container_width - start - end); let height = child_height.or_else(container_height - top - bottom); let result = compute_internal( child, Size { width, height }, Size { width: container_width, height: container_height }, container_width, ); let free_main_space = container_main_size - result .size .main(node.flex_direction) .maybe_max(child.min_main_size(node.flex_direction).resolve(percent_calc_base_child)) .maybe_min(child.max_main_size(node.flex_direction).resolve(percent_calc_base_child)); let free_cross_space = container_cross_size - result .size .cross(node.flex_direction) .maybe_max(child.min_cross_size(node.flex_direction).resolve(percent_calc_base_child)) .maybe_min(child.max_cross_size(node.flex_direction).resolve(percent_calc_base_child)); let offset_main = if start_main.is_defined() { start_main.or_else(0.0) + border.main_start(node.flex_direction) } else if end_main.is_defined() { free_main_space - end_main.or_else(0.0) - border.main_end(node.flex_direction) } else { match node.justify_content { style::JustifyContent::SpaceBetween | style::JustifyContent::FlexStart => { padding.main_start(node.flex_direction) + border.main_start(node.flex_direction) } style::JustifyContent::FlexEnd => { free_main_space - padding.main_end(node.flex_direction) - border.main_end(node.flex_direction) } style::JustifyContent::SpaceEvenly | style::JustifyContent::SpaceAround | style::JustifyContent::Center => free_main_space / 2.0, } }; let offset_cross = if start_cross.is_defined() { start_cross.or_else(0.0) + border.cross_start(node.flex_direction) } else if end_cross.is_defined() { free_cross_space - end_cross.or_else(0.0) - border.cross_end(node.flex_direction) } else { match child.align_self(node) { style::AlignSelf::Auto => 0.0, // Should never happen style::AlignSelf::FlexStart => { if is_wrap_reverse { free_cross_space - padding.cross_end(node.flex_direction) - border.cross_end(node.flex_direction) } else { padding.cross_start(node.flex_direction) + border.cross_start(node.flex_direction) } } style::AlignSelf::FlexEnd => { if is_wrap_reverse { padding.cross_start(node.flex_direction) + border.cross_start(node.flex_direction) } else { free_cross_space - padding.cross_end(node.flex_direction) - border.cross_end(node.flex_direction) } } style::AlignSelf::Center => free_cross_space / 2.0, style::AlignSelf::Baseline => free_cross_space / 2.0, // Treat as center for now until we have baseline support style::AlignSelf::Stretch => { if is_wrap_reverse { free_cross_space - padding.cross_end(node.flex_direction) - border.cross_end(node.flex_direction) } else { padding.cross_start(node.flex_direction) + border.cross_start(node.flex_direction) } } } }; layout::Node { size: Size { width: result.size.width, height: result.size.height }, location: Point { x: if is_row { offset_main } else { offset_cross }, y: if is_column { offset_main } else { offset_cross }, }, children: result.children, } }) .collect(); // TODO - This adds all the absolute children to the end of the list instead of adding them in // the child order they were defined. This has to be fixed. children.append(&mut absolute_children); ComputeResult { size: Size { width: container_width, height: container_height }, children } }