#[test] fn align_self_flex_end_override_flex_start() { let layout = stretch::node::Node::new( stretch::style::Style { align_items: stretch::style::AlignItems::FlexStart, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![&stretch::node::Node::new( stretch::style::Style { align_self: stretch::style::AlignSelf::FlexEnd, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(10f32), height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, vec![], )], ) .compute_layout(stretch::geometry::Size::undefined()) .unwrap(); assert_eq!(layout.size.width, 100f32); assert_eq!(layout.size.height, 100f32); assert_eq!(layout.location.x, 0f32); assert_eq!(layout.location.y, 0f32); assert_eq!(layout.children[0usize].size.width, 10f32); assert_eq!(layout.children[0usize].size.height, 10f32); assert_eq!(layout.children[0usize].location.x, 0f32); assert_eq!(layout.children[0usize].location.y, 90f32); }