pub fn compute() { #[allow(unused_imports)] use taffy::prelude::*; let mut taffy = taffy::Taffy::new(); let node0 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node1 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node2 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node3 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node4 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node5 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node6 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node7 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node8 = taffy.new_leaf(taffy::style::Style { ..Default::default() }).unwrap(); let node = taffy .new_with_children( taffy::style::Style { display: taffy::style::Display::Grid, align_content: Some(taffy::style::AlignContent::Start), grid_template_rows: vec![points(40f32), points(40f32), points(40f32)], grid_template_columns: vec![points(40f32), points(40f32), points(40f32)], size: taffy::geometry::Size { width: taffy::style::Dimension::Points(200f32), height: taffy::style::Dimension::Points(200f32), }, padding: taffy::geometry::Rect { left: taffy::style::LengthPercentage::Points(40f32), right: taffy::style::LengthPercentage::Points(20f32), top: taffy::style::LengthPercentage::Points(10f32), bottom: taffy::style::LengthPercentage::Points(30f32), }, border: taffy::geometry::Rect { left: taffy::style::LengthPercentage::Points(8f32), right: taffy::style::LengthPercentage::Points(4f32), top: taffy::style::LengthPercentage::Points(2f32), bottom: taffy::style::LengthPercentage::Points(6f32), }, ..Default::default() }, &[node0, node1, node2, node3, node4, node5, node6, node7, node8], ) .unwrap(); taffy.compute_layout(node, taffy::geometry::Size::MAX_CONTENT).unwrap(); }