pub fn compute() { #[allow(unused_imports)] use taffy::prelude::*; let mut taffy = taffy::Taffy::new(); let node0 = taffy .new_leaf(taffy::style::Style { position: taffy::style::Position::Absolute, grid_column: taffy::geometry::Line { start: taffy::style::GridPlacement::Auto, end: line(1i16) }, inset: taffy::geometry::Rect { left: taffy::style::LengthPercentageAuto::Points(4f32), right: taffy::style::LengthPercentageAuto::Points(3f32), top: taffy::style::LengthPercentageAuto::Points(1f32), bottom: taffy::style::LengthPercentageAuto::Points(2f32), }, ..Default::default() }) .unwrap(); let node = taffy .new_with_children( taffy::style::Style { display: taffy::style::Display::Grid, grid_template_rows: vec![points(40f32), points(40f32), points(40f32)], grid_template_columns: vec![points(40f32), points(40f32), points(40f32)], padding: taffy::geometry::Rect { left: taffy::style::LengthPercentage::Points(40f32), right: taffy::style::LengthPercentage::Points(20f32), top: taffy::style::LengthPercentage::Points(10f32), bottom: taffy::style::LengthPercentage::Points(30f32), }, ..Default::default() }, &[node0], ) .unwrap(); taffy.compute_layout(node, taffy::geometry::Size::MAX_CONTENT).unwrap(); }