pub fn compute() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { position_type: stretch::style::PositionType::Absolute, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(10f32), height: stretch::style::Dimension::Points(10f32), ..Default::default() }, position: stretch::geometry::Rect { end: stretch::style::Dimension::Points(10f32), bottom: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, &[node0], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); }