pub fn compute() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, margin: stretch::geometry::Rect { bottom: stretch::style::Dimension::Auto, ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node1 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, &[], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { align_items: stretch::style::AlignItems::Center, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(200f32), height: stretch::style::Dimension::Points(200f32), ..Default::default() }, ..Default::default() }, &[node0, node1], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); }