#[test] fn align_items_flex_end() { let layout = stretch::compute( &stretch::style::Node { align_items: stretch::style::AlignItems::FlexEnd, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, children: vec![stretch::style::Node { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(10f32), height: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }], ..Default::default() }, stretch::geometry::Size::undefined(), ) .unwrap(); assert_eq!(layout.size.width, 100f32); assert_eq!(layout.size.height, 100f32); assert_eq!(layout.location.x, 0f32); assert_eq!(layout.location.y, 0f32); assert_eq!(layout.children[0usize].size.width, 10f32); assert_eq!(layout.children[0usize].size.height, 10f32); assert_eq!(layout.children[0usize].location.x, 0f32); assert_eq!(layout.children[0usize].location.y, 90f32); }