#[test] fn margin_auto_right() { let layout = stretch::compute( &stretch::style::Node { align_items: stretch::style::AlignItems::Center, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(200f32), height: stretch::style::Dimension::Points(200f32), ..Default::default() }, children: vec![ stretch::style::Node { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, margin: stretch::geometry::Rect { end: stretch::style::Dimension::Auto, ..Default::default() }, ..Default::default() }, stretch::style::Node { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, ], ..Default::default() }, stretch::geometry::Size::undefined(), ) .unwrap(); assert_eq!(layout.size.width, 200f32); assert_eq!(layout.size.height, 200f32); assert_eq!(layout.location.x, 0f32); assert_eq!(layout.location.y, 0f32); assert_eq!(layout.children[0usize].size.width, 50f32); assert_eq!(layout.children[0usize].size.height, 50f32); assert_eq!(layout.children[0usize].location.x, 0f32); assert_eq!(layout.children[0usize].location.y, 75f32); assert_eq!(layout.children[1usize].size.width, 50f32); assert_eq!(layout.children[1usize].size.height, 50f32); assert_eq!(layout.children[1usize].location.x, 150f32); assert_eq!(layout.children[1usize].location.y, 75f32); }