#[test] fn align_baseline() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node1 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(50f32), height: stretch::style::Dimension::Points(20f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { align_items: stretch::style::AlignItems::Baseline, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![node0, node1], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); assert_eq!(stretch.layout(node).unwrap().size.width, 100f32); assert_eq!(stretch.layout(node).unwrap().size.height, 100f32); assert_eq!(stretch.layout(node).unwrap().location.x, 0f32); assert_eq!(stretch.layout(node).unwrap().location.y, 0f32); assert_eq!(stretch.layout(node0).unwrap().size.width, 50f32); assert_eq!(stretch.layout(node0).unwrap().size.height, 50f32); assert_eq!(stretch.layout(node0).unwrap().location.x, 0f32); assert_eq!(stretch.layout(node0).unwrap().location.y, 0f32); assert_eq!(stretch.layout(node1).unwrap().size.width, 50f32); assert_eq!(stretch.layout(node1).unwrap().size.height, 20f32); assert_eq!(stretch.layout(node1).unwrap().location.x, 50f32); assert_eq!(stretch.layout(node1).unwrap().location.y, 30f32); }