#[test] fn align_items_stretch() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(10f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![node0], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); assert_eq!(stretch.layout(node).unwrap().size.width, 100f32); assert_eq!(stretch.layout(node).unwrap().size.height, 100f32); assert_eq!(stretch.layout(node).unwrap().location.x, 0f32); assert_eq!(stretch.layout(node).unwrap().location.y, 0f32); assert_eq!(stretch.layout(node0).unwrap().size.width, 10f32); assert_eq!(stretch.layout(node0).unwrap().size.height, 100f32); assert_eq!(stretch.layout(node0).unwrap().location.x, 0f32); assert_eq!(stretch.layout(node0).unwrap().location.y, 0f32); }