pub fn compute() { let mut stretch = stretch::Stretch::new(); let node0 = stretch .new_node( stretch::style::Style { flex_shrink: 1f32, flex_basis: stretch::style::Dimension::Points(100f32), ..Default::default() }, vec![], ) .unwrap(); let node1 = stretch .new_node( stretch::style::Style { size: stretch::geometry::Size { height: stretch::style::Dimension::Points(50f32), ..Default::default() }, ..Default::default() }, vec![], ) .unwrap(); let node = stretch .new_node( stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, size: stretch::geometry::Size { width: stretch::style::Dimension::Points(100f32), ..Default::default() }, max_size: stretch::geometry::Size { height: stretch::style::Dimension::Points(100f32), ..Default::default() }, ..Default::default() }, vec![node0, node1], ) .unwrap(); stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap(); }