tawasuyu

tawasuyu/brahman

Rust 492TOML 194Markdown 53JSON 176939 Definiciones

feat(tahuantinsuyu): fase 4 — jog-dial perimetral, hotkeys y panel interactivo

Time scrubbing por drag en el aro exterior del wheel: rota visualmente
mientras dura el drag, al soltar traduce el delta angular a minutos
(1° = 4 min sideral, CW = forward) y emite CanvasEvent::TimeOffsetChanged.
La Shell recomputa con engine::compute_at_offset y el ascendant rotado
queda en la nueva posición. Snap visual a 0° tras commit.

- engine: nueva variante compute_at_offset(chart, minutes) que suma
  segundos al UTC base via add_seconds + Instant::from_utc y corre la
  pipeline normal. compute() es ahora wrapper con offset=0.
- canvas: estado nuevo layer_visibility + drag_jog. Mouse handlers
  registrados desde el paint callback (mismo patrón que splitter/tiled).
  Hotkeys D/H/X/P toggle SignDial/Houses/Aspects/Bodies, R resetea
  offset. FocusHandle + click-to-focus para recibir teclas. Indicador
  ⏱ ±Xd HH:MM en el footer con color highlight cuando el offset != 0.
  paint_wheel + glyph overlays respetan layer_visibility (skip capas
  ocultas).
- modules: NatalModule.controls() ahora expone show_sign_dial /
  show_houses / show_aspects / show_bodies con hotkeys [D/H/X/P], más
  el slider de armónico.
- panel: ControlPanel mantiene toggle_state cache (module_id, key) →
  bool, inicializa desde defaults al cambiar de ChartKind. Click
  invierte el toggle visualmente y emite ControlChanged. Nuevo
  set_toggle(module, key, value) para que la Shell mantenga sync
  cuando el canvas se autotogglea por hotkey.
- shell: nuevo current_chart + current_offset_minutes. render_current()
  delega a compute_at_offset. Suscripción a CanvasEvent traduce
  TimeOffsetChanged → re-render, LayerVisibilityChanged → panel sync.
  Suscripción a PanelEvent::ControlChanged traduce show_* keys a
  set_layer_visible sobre el canvas.

Todos los tests verdes. La fase 5 sumará módulos extra (transit,
progression, synastry, uranian) + extracción de eternal de lo que falte.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

360797132ef9bc5e4d7f5056d4885be737d3dc39 · por sergio · (hace 5 meses) · padre f4944218e · ver el árbol en este commit

Delta semántico · 41

crates/apps/tahuantinsuyu/src/shell.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-modules/src/lib.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-panel/src/lib.rs

6 archivos · +859 −426

diff --git a/crates/apps/tahuantinsuyu/src/shell.rs b/crates/apps/tahuantinsuyu/src/shell.rs
index f574683..631f9ab 100644
--- a/crates/apps/tahuantinsuyu/src/shell.rs
+++ b/crates/apps/tahuantinsuyu/src/shell.rs
@@ -3,22 +3,16 @@
 //! Es el "director de orquesta": dueño del tree, del canvas y del panel,
 //! reenvía eventos entre ellos y aplica las mutaciones en la store.
 //!
-//! Flujo típico:
+//! Flujo:
 //!
 //! ```text
-//!   Tree.Selected(Chart)  →  Shell  →  Canvas.set_mode(Wheel)
-//!                                  →  Panel.set_active_kind(chart.kind)
-//!
-//!   Tree.Selected(Group)  →  Shell  →  Canvas.set_mode(Thumbnails{…})
-//!                                  →  Panel.set_active_kind(None)
-//!
-//!   Panel.ModuleToggled   →  Shell  →  Store.upsert_module_state
-//!                                  →  Canvas.toggle_module
+//!   Tree.Selected(Chart)        →  Shell  →  load chart + compute + set_mode(Wheel)
+//!   Tree.Selected(Group/Contact)→  Shell  →  charts_under_*  + set_mode(Thumbnails)
+//!   Canvas.TimeOffsetChanged    →  Shell  →  compute_at_offset(current_chart, off)
+//!                                          →  set_mode(Wheel) con la rueda re-pintada
+//!   Canvas.LayerVisibility...   →  Shell  →  Panel.set_toggle (mantener sync visual)
+//!   Panel.ControlChanged        →  Shell  →  Canvas.set_layer_visible (show_*)
 //! ```
-//!
-//! Fase 1: las suscripciones están cableadas pero los handlers son
-//! mínimos (logging + transición de modo). La pipeline real de cómputo
-//! viene con la fase 3.
 
 use gpui::{
     Context, Entity, IntoElement, ParentElement, Render, SharedString, Styled, Window, div,
@@ -26,10 +20,10 @@ use gpui::{
 };
 
 use tahuantinsuyu_canvas::{
-    AstrologyCanvas, CanvasMode, ThumbnailItem, ThumbnailScope,
+    AstrologyCanvas, CanvasEvent, CanvasMode, ThumbnailItem, ThumbnailScope,
 };
-use tahuantinsuyu_engine::compute;
-use tahuantinsuyu_model::TreeSelection;
+use tahuantinsuyu_engine::{LayerKind, compute_at_offset};
+use tahuantinsuyu_model::{Chart, TreeSelection};
 use tahuantinsuyu_panel::{ControlPanel, PanelEvent};
 use tahuantinsuyu_store::Store;
 use tahuantinsuyu_tree::{TahuantinsuyuTree, TreeEvent};
@@ -46,6 +40,10 @@ pub struct Shell {
     tree: Entity<TahuantinsuyuTree>,
     canvas: Entity<AstrologyCanvas>,
     panel: Entity<ControlPanel>,
+    /// Carta abierta actualmente en el canvas. La cacheamos para poder
+    /// recomputarla con time-offsets sin re-leer la DB cada vez.
+    current_chart: Option<Chart>,
+    current_offset_minutes: i64,
 }
 
 impl Shell {
@@ -57,24 +55,29 @@ impl Shell {
         let canvas = cx.new(AstrologyCanvas::new);
         let panel = cx.new(ControlPanel::new);
 
-        // Tree → Shell: aplicar selección al canvas/panel.
         cx.subscribe(&tree, |this: &mut Self, _, ev: &TreeEvent, cx| {
             this.on_tree_event(ev, cx);
         })
         .detach();
 
-        // Panel → Shell: persistir y propagar al canvas.
         cx.subscribe(&panel, |this: &mut Self, _, ev: &PanelEvent, cx| {
             this.on_panel_event(ev, cx);
         })
         .detach();
 
+        cx.subscribe(&canvas, |this: &mut Self, _, ev: &CanvasEvent, cx| {
+            this.on_canvas_event(ev, cx);
+        })
+        .detach();
+
         Self {
             store,
             bus,
             tree,
             canvas,
             panel,
+            current_chart: None,
+            current_offset_minutes: 0,
         }
     }
 
@@ -83,10 +86,6 @@ impl Shell {
             TreeEvent::Selected(s) => s,
             TreeEvent::Opened(s) => s,
             TreeEvent::HierarchyChanged => {
-                // El tree ya hizo refresh internamente; el canvas/panel
-                // se enteran cuando llegue una nueva Selección. Fase 3
-                // podría re-disparar la última selección para que el
-                // thumbnail grid se actualice si era una vista de grupo.
                 cx.notify();
                 return;
             }
@@ -104,26 +103,15 @@ impl Shell {
                         return;
                     }
                 };
-                let kind = chart.kind;
-                let render = match compute(&chart) {
-                    Ok(r) => r,
-                    Err(e) => {
-                        eprintln!("[shell] compute {}: {}", id, e);
-                        return;
-                    }
-                };
-                self.canvas.update(cx, |c, cx| {
-                    c.set_mode(
-                        CanvasMode::Wheel {
-                            render: Box::new(render),
-                        },
-                        cx,
-                    );
-                });
+                self.current_chart = Some(chart.clone());
+                self.current_offset_minutes = 0;
+                self.render_current(cx);
                 self.panel
-                    .update(cx, |p, cx| p.set_active_kind(Some(kind), cx));
+                    .update(cx, |p, cx| p.set_active_kind(Some(chart.kind), cx));
             }
             TreeSelection::Contact(id) => {
+                self.current_chart = None;
+                self.current_offset_minutes = 0;
                 let charts = self.store.list_charts(id).unwrap_or_default();
                 let items: Vec<ThumbnailItem> = charts
                     .into_iter()
@@ -146,6 +134,8 @@ impl Shell {
                 self.panel.update(cx, |p, cx| p.set_active_kind(None, cx));
             }
             TreeSelection::Group(id) => {
+                self.current_chart = None;
+                self.current_offset_minutes = 0;
                 let charts = self.store.charts_under_group(id).unwrap_or_default();
                 let items: Vec<ThumbnailItem> = charts
                     .into_iter()
@@ -170,18 +160,80 @@ impl Shell {
         }
     }
 
+    fn render_current(&mut self, cx: &mut Context<Self>) {
+        let Some(chart) = self.current_chart.as_ref() else {
+            return;
+        };
+        let render = match compute_at_offset(chart, self.current_offset_minutes) {
+            Ok(r) => r,
+            Err(e) => {
+                eprintln!(
+                    "[shell] compute_at_offset {} (+{}min): {}",
+                    chart.id, self.current_offset_minutes, e
+                );
+                return;
+            }
+        };
+        self.canvas.update(cx, |c, cx| {
+            c.set_mode(
+                CanvasMode::Wheel {
+                    render: Box::new(render),
+                },
+                cx,
+            );
+        });
+    }
+
+    fn on_canvas_event(&mut self, ev: &CanvasEvent, cx: &mut Context<Self>) {
+        match ev {
+            CanvasEvent::TimeOffsetChanged(off) => {
+                self.current_offset_minutes = *off;
+                if self.current_chart.is_some() {
+                    self.render_current(cx);
+                }
+            }
+            CanvasEvent::LayerVisibilityChanged { kind, visible } => {
+                // Sync el panel para que el toggle visual coincida con
+                // lo que disparó el hotkey en el canvas.
+                let key = match kind {
+                    LayerKind::SignDial => "show_sign_dial",
+                    LayerKind::Houses => "show_houses",
+                    LayerKind::Aspects => "show_aspects",
+                    LayerKind::Bodies => "show_bodies",
+                    _ => return,
+                };
+                self.panel
+                    .update(cx, |p, cx| p.set_toggle("natal", key, *visible, cx));
+            }
+            CanvasEvent::ChartRequested(_) => {
+                // Fase 5: doble click sobre un thumbnail abre la carta.
+            }
+        }
+    }
+
     fn on_panel_event(&mut self, ev: &PanelEvent, cx: &mut Context<Self>) {
         match ev {
-            PanelEvent::ModuleToggled { module_id, .. } => {
-                self.canvas
-                    .update(cx, |c, cx| c.toggle_module(module_id, cx));
+            PanelEvent::ControlChanged { module_id, key, value } => {
+                let visible = value.as_bool().unwrap_or(true);
+                if module_id == "natal" {
+                    let kind = match key.as_str() {
+                        "show_sign_dial" => Some(LayerKind::SignDial),
+                        "show_houses" => Some(LayerKind::Houses),
+                        "show_aspects" => Some(LayerKind::Aspects),
+                        "show_bodies" => Some(LayerKind::Bodies),
+                        _ => None,
+                    };
+                    if let Some(k) = kind {
+                        self.canvas
+                            .update(cx, |c, cx| c.set_layer_visible(k, visible, cx));
+                    }
+                }
             }
-            PanelEvent::ControlChanged { .. } => {
-                // Fase 4: aplicar config al canvas + persistir en store.
+            PanelEvent::ModuleToggled { .. } => {
+                // Fase 5: encender/apagar módulos enteros (Transit,
+                // Synastry, Uranian).
             }
         }
-        // Silenciar warnings de campos no leídos hasta que la fase 2
-        // cablee CRUD desde el tree.
         let _ = (&self.store, &self.tree, &self.bus);
     }
 }
@@ -220,10 +272,7 @@ impl Render for Shell {
             .border_color(theme.border)
             .child(self.tree.clone());
 
-        let canvas_panel = div()
-            .flex_grow()
-            .h_full()
-            .child(self.canvas.clone());
+        let canvas_panel = div().flex_grow().h_full().child(self.canvas.clone());
 
         let main_row = div()
             .flex_grow()
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
index 0807a05..95b787a 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
@@ -13,22 +13,31 @@
 //! un ascendente `asc`:
 //!
 //! ```text
-//!   screen_angle_rad = π - (L - asc) · π/180  (más view_rotation)
+//!   screen_angle_rad = π - (L - asc + view_rotation) · π/180
 //!   point = (cx + r·cos(θ), cy + r·sin(θ))
 //! ```
 //!
-//! El `+y` de canvas apunta para abajo, así que `+sin` lleva al sur del
-//! lienzo → la convención coincide con el chart estándar (IC abajo,
-//! MC arriba).
+//! ## Interacciones (fase 4)
+//!
+//! - **Drag en el aro exterior** (jog-dial perimetral): rota la rueda
+//!   visualmente mientras dura el drag y, al soltar, traduce el delta
+//!   angular a minutos (1° ≈ 4 min) y emite
+//!   [`CanvasEvent::TimeOffsetChanged`]. El host (la app) recomputa la
+//!   carta para el instante desplazado.
+//! - **Hotkeys**: `D`/`H`/`X`/`P` togglean SignDial/Houses/Aspects/
+//!   Bodies. Click sobre el wheel le da focus al widget.
 
 #![forbid(unsafe_code)]
 #![warn(rust_2018_idioms)]
 
+use std::collections::HashMap;
 use std::f32::consts::PI;
 
 use gpui::{
-    Bounds, Context, EventEmitter, Hsla, IntoElement, ParentElement, PathBuilder, Pixels, Render,
-    SharedString, Styled, Window, canvas, div, hsla, point, prelude::*, px,
+    AppContext, Bounds, Context, EventEmitter, FocusHandle, Focusable, Hsla, IntoElement,
+    KeyDownEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement,
+    PathBuilder, Pixels, Point, Render, SharedString, Styled, Window, canvas, div, hsla, point,
+    prelude::*, px,
 };
 
 use tahuantinsuyu_engine::{Geometry, Layer, LayerKind, RenderModel};
@@ -42,8 +51,14 @@ use yahweh_theme::Theme;
 
 #[derive(Clone, Debug)]
 pub enum CanvasEvent {
+    /// Doble click sobre un thumbnail.
     ChartRequested(ChartId),
+    /// Drag terminado: el offset acumulado de tiempo (en minutos)
+    /// cambió. El host debe recomputar el chart con este offset.
     TimeOffsetChanged(i64),
+    /// El usuario togggleó una capa via hotkey — el panel debería
+    /// reflejarlo si quisiera mantenerse en sync.
+    LayerVisibilityChanged { kind: LayerKind, visible: bool },
 }
 
 // =====================================================================
@@ -75,13 +90,45 @@ pub struct ThumbnailItem {
     pub preview: Option<RenderModel>,
 }
 
-#[derive(Clone, Debug, Default)]
+/// Estado de un drag activo del jog-dial. `last_screen_angle_deg` se
+/// actualiza en cada `MouseMoveEvent`; `accumulated_delta_deg` lleva la
+/// rotación total desde que arrancó el drag (puede pasar de ±360°).
+#[derive(Clone, Debug)]
+struct JogDragState {
+    last_screen_angle_deg: f32,
+    accumulated_delta_deg: f32,
+}
+
+#[derive(Clone, Debug)]
 pub struct CanvasState {
     pub mode: CanvasMode,
-    /// Rotación adicional manual en grados. `0.0` = el Asc cae a las 9.
+    /// Rotación visual transitoria durante un drag. Se resetea a `0` al
+    /// soltar — el render nuevo trae el `ascendant_deg` ya rotado.
     pub view_rotation_deg: f32,
+    /// Offset acumulado en minutos. Persiste entre drags hasta que el
+    /// host lo resetee.
     pub time_offset_minutes: i64,
-    pub active_modules: std::collections::HashSet<String>,
+    /// Por-LayerKind: `true` = visible. Default = todo visible.
+    pub layer_visibility: HashMap<LayerKind, bool>,
+    drag_jog: Option<JogDragState>,
+}
+
+impl Default for CanvasState {
+    fn default() -> Self {
+        Self {
+            mode: CanvasMode::default(),
+            view_rotation_deg: 0.0,
+            time_offset_minutes: 0,
+            layer_visibility: HashMap::new(),
+            drag_jog: None,
+        }
+    }
+}
+
+impl CanvasState {
+    pub fn is_layer_visible(&self, kind: LayerKind) -> bool {
+        self.layer_visibility.get(&kind).copied().unwrap_or(true)
+    }
 }
 
 // =====================================================================
@@ -90,15 +137,23 @@ pub struct CanvasState {
 
 pub struct AstrologyCanvas {
     state: CanvasState,
+    focus_handle: FocusHandle,
 }
 
 impl EventEmitter<CanvasEvent> for AstrologyCanvas {}
 
+impl Focusable for AstrologyCanvas {
+    fn focus_handle(&self, _: &gpui::App) -> FocusHandle {
+        self.focus_handle.clone()
+    }
+}
+
 impl AstrologyCanvas {
     pub fn new(cx: &mut Context<Self>) -> Self {
         cx.observe_global::<Theme>(|_, cx| cx.notify()).detach();
         Self {
             state: CanvasState::default(),
+            focus_handle: cx.focus_handle(),
         }
     }
 
@@ -111,43 +166,180 @@ impl AstrologyCanvas {
         cx.notify();
     }
 
-    pub fn toggle_module(&mut self, module_id: &str, cx: &mut Context<Self>) {
-        if !self.state.active_modules.remove(module_id) {
-            self.state.active_modules.insert(module_id.to_string());
-        }
+    pub fn set_layer_visible(&mut self, kind: LayerKind, visible: bool, cx: &mut Context<Self>) {
+        self.state.layer_visibility.insert(kind, visible);
         cx.notify();
     }
 
+    pub fn toggle_layer(&mut self, kind: LayerKind, cx: &mut Context<Self>) {
+        let current = self.state.is_layer_visible(kind);
+        self.set_layer_visible(kind, !current, cx);
+        cx.emit(CanvasEvent::LayerVisibilityChanged {
+            kind,
+            visible: !current,
+        });
+    }
+
+    pub fn reset_time_offset(&mut self, cx: &mut Context<Self>) {
+        if self.state.time_offset_minutes != 0 || self.state.view_rotation_deg != 0.0 {
+            self.state.time_offset_minutes = 0;
+            self.state.view_rotation_deg = 0.0;
+            cx.emit(CanvasEvent::TimeOffsetChanged(0));
+            cx.notify();
+        }
+    }
+
     pub fn set_view_rotation(&mut self, deg: f32, cx: &mut Context<Self>) {
         self.state.view_rotation_deg = deg.rem_euclid(360.0);
         cx.notify();
     }
+
+    // ----- Internos: handlers de jog-dial -----
+
+    fn on_jog_down(
+        &mut self,
+        position: Point<Pixels>,
+        bounds: Bounds<Pixels>,
+        cx: &mut Context<Self>,
+    ) {
+        let (cx_px, cy_px) = bounds_center(bounds);
+        let mx: f32 = position.x.into();
+        let my: f32 = position.y.into();
+        let dx = mx - cx_px;
+        let dy = my - cy_px;
+        let dist = (dx * dx + dy * dy).sqrt();
+        let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
+        let radii = Radii::from_outer(r_outer);
+        // Aro de captura un poco más generoso que el anillo del dial.
+        if dist < radii.sign_inner * 0.95 || dist > radii.sign_outer * 1.10 {
+            return;
+        }
+        let angle = dy.atan2(dx).to_degrees();
+        self.state.drag_jog = Some(JogDragState {
+            last_screen_angle_deg: angle,
+            accumulated_delta_deg: 0.0,
+        });
+    }
+
+    fn on_jog_move(
+        &mut self,
+        position: Point<Pixels>,
+        bounds: Bounds<Pixels>,
+        cx: &mut Context<Self>,
+    ) {
+        let Some(jog) = self.state.drag_jog.as_mut() else {
+            return;
+        };
+        let (cx_px, cy_px) = bounds_center(bounds);
+        let mx: f32 = position.x.into();
+        let my: f32 = position.y.into();
+        let dx = mx - cx_px;
+        let dy = my - cy_px;
+        let angle = dy.atan2(dx).to_degrees();
+        let mut delta = angle - jog.last_screen_angle_deg;
+        // Normalizar a (-180, 180] para cruzar el wrap sin saltar.
+        if delta > 180.0 {
+            delta -= 360.0;
+        } else if delta < -180.0 {
+            delta += 360.0;
+        }
+        jog.accumulated_delta_deg += delta;
+        jog.last_screen_angle_deg = angle;
+        // Reflejo visual durante el drag (sin recomputar).
+        self.state.view_rotation_deg = jog.accumulated_delta_deg;
+        cx.notify();
+    }
+
+    fn on_jog_up(&mut self, cx: &mut Context<Self>) {
+        let Some(jog) = self.state.drag_jog.take() else {
+            return;
+        };
+        // 1° de arco ≈ 4 minutos de tiempo sideral (15°/hora).
+        // CW visual (delta negativa en nuestra convención) → tiempo
+        // hacia adelante.
+        let delta_minutes = (-jog.accumulated_delta_deg * 4.0) as i64;
+        if delta_minutes != 0 {
+            self.state.time_offset_minutes =
+                self.state.time_offset_minutes.saturating_add(delta_minutes);
+            // Snap visual: el shell recomputa con el nuevo offset y el
+            // render trae el ascendant rotado.
+            self.state.view_rotation_deg = 0.0;
+            cx.emit(CanvasEvent::TimeOffsetChanged(self.state.time_offset_minutes));
+            cx.notify();
+        } else {
+            self.state.view_rotation_deg = 0.0;
+            cx.notify();
+        }
+    }
+
+    fn on_key_down(&mut self, event: &KeyDownEvent, _w: &mut Window, cx: &mut Context<Self>) {
+        let key = event.keystroke.key.as_str();
+        let kind = match key {
+            "d" | "D" => LayerKind::SignDial,
+            "h" | "H" => LayerKind::Houses,
+            "x" | "X" => LayerKind::Aspects,
+            "p" | "P" => LayerKind::Bodies,
+            "r" | "R" => {
+                self.reset_time_offset(cx);
+                return;
+            }
+            _ => return,
+        };
+        self.toggle_layer(kind, cx);
+    }
 }
 
 // =====================================================================
-// Render
+// Geometría de pantalla
 // =====================================================================
 
-/// Tamaño del cuadrado de la rueda en píxeles. Fijo para que glifos y
-/// geometría coincidan sin un round-trip de bounds. La rueda se centra
-/// en el panel del canvas; el resto del espacio queda como margen.
 const WHEEL_SIZE: f32 = 580.0;
 const WHEEL_MARGIN: f32 = 28.0;
 
+fn bounds_center(bounds: Bounds<Pixels>) -> (f32, f32) {
+    let ox: f32 = bounds.origin.x.into();
+    let oy: f32 = bounds.origin.y.into();
+    let bw: f32 = bounds.size.width.into();
+    let bh: f32 = bounds.size.height.into();
+    (ox + bw / 2.0, oy + bh / 2.0)
+}
+
+// =====================================================================
+// Render
+// =====================================================================
+
 impl Render for AstrologyCanvas {
     fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
         let theme = Theme::global(cx).clone();
         let palette = AstroPalette::for_theme(&theme);
+        let entity = cx.entity();
+        let focus = self.focus_handle.clone();
 
         let body = match &self.state.mode {
             CanvasMode::Empty => render_empty(&theme),
-            CanvasMode::Wheel { render } => {
-                render_wheel(&theme, &palette, render, self.state.view_rotation_deg)
-            }
+            CanvasMode::Wheel { render } => render_wheel(
+                &theme,
+                &palette,
+                render,
+                self.state.view_rotation_deg,
+                self.state.time_offset_minutes,
+                &self.state.layer_visibility,
+                entity,
+            ),
             CanvasMode::Thumbnails { items, .. } => render_thumbnails(&theme, items),
         };
 
         div()
+            .id("astrology-canvas-root")
+            .track_focus(&focus)
+            .key_context("AstrologyCanvas")
+            .on_key_down(cx.listener(Self::on_key_down))
+            .on_mouse_down(
+                MouseButton::Left,
+                cx.listener(|this, _, w, _cx| {
+                    w.focus(&this.focus_handle);
+                }),
+            )
             .size_full()
             .bg(theme.bg_panel.clone())
             .flex()
@@ -220,29 +412,37 @@ fn render_thumbnails(theme: &Theme, items: &[ThumbnailItem]) -> gpui::Div {
 // Wheel
 // =====================================================================
 
+#[allow(clippy::too_many_arguments)]
 fn render_wheel(
     theme: &Theme,
     palette: &AstroPalette,
     render: &RenderModel,
     view_rotation_deg: f32,
+    time_offset_minutes: i64,
+    layer_visibility: &HashMap<LayerKind, bool>,
+    entity: gpui::Entity<AstrologyCanvas>,
 ) -> gpui::Div {
     let asc = render.ascendant_deg;
     let rot_offset = view_rotation_deg;
     let cx_center = WHEEL_SIZE / 2.0;
     let cy_center = WHEEL_SIZE / 2.0;
     let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
-
     let radii = Radii::from_outer(r_outer);
 
-    // --- Canvas element con todo el trazo ---
+    let visible = layer_visibility.clone();
+
+    // --- Canvas element con todo el trazo + jog-dial drag ---
     let palette_paint = palette.clone();
     let theme_paint = theme.clone();
     let layers_paint: Vec<Layer> = render.layers.clone();
     let asc_for_paint = asc;
     let mc_for_paint = render.midheaven_deg;
+    let visibility_for_paint = visible.clone();
+    let entity_for_canvas = entity.clone();
     let canvas_element = canvas(
         move |_b: Bounds<Pixels>, _w, _cx| (),
         move |bounds: Bounds<Pixels>, _, window, _| {
+            // Painting de la rueda.
             paint_wheel(
                 bounds,
                 window,
@@ -253,83 +453,113 @@ fn render_wheel(
                 mc_for_paint,
                 rot_offset,
                 radii,
+                &visibility_for_paint,
             );
+
+            // Handlers de mouse para el jog-dial — se registran cada
+            // frame contra el window; GPUI los reemplaza al re-renderear.
+            let entity_d = entity_for_canvas.clone();
+            window.on_mouse_event(move |ev: &MouseDownEvent, _, _w, cx| {
+                if ev.button != MouseButton::Left {
+                    return;
+                }
+                if !bounds.contains(&ev.position) {
+                    return;
+                }
+                entity_d.update(cx, |this, cx| this.on_jog_down(ev.position, bounds, cx));
+            });
+            let entity_m = entity_for_canvas.clone();
+            window.on_mouse_event(move |ev: &MouseMoveEvent, _, _w, cx| {
+                if !ev.dragging() {
+                    return;
+                }
+                entity_m.update(cx, |this, cx| this.on_jog_move(ev.position, bounds, cx));
+            });
+            let entity_u = entity_for_canvas.clone();
+            window.on_mouse_event(move |_: &MouseUpEvent, _, _w, cx| {
+                entity_u.update(cx, |this, cx| this.on_jog_up(cx));
+            });
         },
     )
     .absolute()
     .w(px(WHEEL_SIZE))
     .h(px(WHEEL_SIZE));
 
-    // --- Glyphs como divs absolutos (text-rendering nativo) ---
     let mut wheel = div()
         .relative()
         .w(px(WHEEL_SIZE))
         .h(px(WHEEL_SIZE))
         .child(canvas_element);
 
-    // Sign glyphs en el centro de cada sector zodiacal.
-    let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
-    for layer in &render.layers {
-        if matches!(layer.kind, LayerKind::SignDial) {
-            for g in &layer.glyphs {
-                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
-                let color = element_color_for_sign(palette, &g.symbol);
-                wheel = wheel.child(centered_glyph(
-                    cx_center + x,
-                    cy_center + y,
-                    20.0,
-                    18.0,
-                    sign_unicode(&g.symbol).into(),
-                    color,
-                ));
-            }
-        }
-    }
-
-    // House numbers cerca de cada cusp.
-    let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
-    for layer in &render.layers {
-        if matches!(layer.kind, LayerKind::Houses) {
-            for g in &layer.glyphs {
-                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
-                if let Some(h) = g.house {
+    // Sign glyphs.
+    if visible.get(&LayerKind::SignDial).copied().unwrap_or(true) {
+        let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
+        for layer in &render.layers {
+            if matches!(layer.kind, LayerKind::SignDial) {
+                for g in &layer.glyphs {
+                    let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
+                    let color = element_color_for_sign(palette, &g.symbol);
                     wheel = wheel.child(centered_glyph(
                         cx_center + x,
                         cy_center + y,
-                        16.0,
-                        10.0,
-                        format!("{}", h).into(),
-                        palette.house_cusp,
+                        20.0,
+                        18.0,
+                        sign_unicode(&g.symbol).into(),
+                        color,
                     ));
                 }
             }
         }
     }
 
-    // Planet glyphs sobre el ring de cuerpos.
-    for layer in &render.layers {
-        if matches!(layer.kind, LayerKind::Bodies) {
-            for g in &layer.glyphs {
-                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
-                let color = planet_color(palette, &g.symbol);
-                let glyph_text = if g.retrograde {
-                    format!("{}ᴿ", planet_unicode(&g.symbol))
-                } else {
-                    planet_unicode(&g.symbol).into()
-                };
-                wheel = wheel.child(centered_glyph(
-                    cx_center + x,
-                    cy_center + y,
-                    24.0,
-                    18.0,
-                    glyph_text.into(),
-                    color,
-                ));
+    // House numbers.
+    if visible.get(&LayerKind::Houses).copied().unwrap_or(true) {
+        let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
+        for layer in &render.layers {
+            if matches!(layer.kind, LayerKind::Houses) {
+                for g in &layer.glyphs {
+                    let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
+                    if let Some(h) = g.house {
+                        wheel = wheel.child(centered_glyph(
+                            cx_center + x,
+                            cy_center + y,
+                            16.0,
+                            10.0,
+                            format!("{}", h).into(),
+                            palette.house_cusp,
+                        ));
+                    }
+                }
+            }
+        }
+    }
+
+    // Planet glyphs.
+    if visible.get(&LayerKind::Bodies).copied().unwrap_or(true) {
+        for layer in &render.layers {
+            if matches!(layer.kind, LayerKind::Bodies) {
+                for g in &layer.glyphs {
+                    let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
+                    let color = planet_color(palette, &g.symbol);
+                    let glyph_text = if g.retrograde {
+                        format!("{}ᴿ", planet_unicode(&g.symbol))
+                    } else {
+                        planet_unicode(&g.symbol).into()
+                    };
+                    wheel = wheel.child(centered_glyph(
+                        cx_center + x,
+                        cy_center + y,
+                        24.0,
+                        18.0,
+                        glyph_text.into(),
+                        color,
+                    ));
+                }
             }
         }
     }
 
-    // --- Composición final con título arriba ---
+    // --- Header + footer + indicador de tiempo ---
     let header = div()
         .flex()
         .flex_col()
@@ -351,16 +581,38 @@ fn render_wheel(
     } else {
         header
     };
+
+    let offset_label = format_offset(time_offset_minutes);
+    let offset_color = if time_offset_minutes == 0 {
+        theme.fg_disabled
+    } else {
+        palette.angle_highlight
+    };
     let footer = div()
-        .text_size(px(10.0))
-        .text_color(theme.fg_disabled)
-        .child(SharedString::from(format!(
-            "Asc {:.1}°  MC {:.1}°  ·  {} capas  ·  {} ms",
-            render.ascendant_deg,
-            render.midheaven_deg,
-            render.layers.len(),
-            render.compute_ms,
-        )));
+        .flex()
+        .flex_row()
+        .gap(px(10.0))
+        .child(
+            div()
+                .text_size(px(10.0))
+                .text_color(theme.fg_disabled)
+                .child(SharedString::from(format!(
+                    "Asc {:.1}°  ·  MC {:.1}°  ·  {} ms",
+                    render.ascendant_deg, render.midheaven_deg, render.compute_ms,
+                ))),
+        )
+        .child(
+            div()
+                .text_size(px(10.0))
+                .text_color(offset_color)
+                .child(SharedString::from(offset_label)),
+        )
+        .child(
+            div()
+                .text_size(px(10.0))
+                .text_color(theme.fg_disabled)
+                .child("[D]ial [H]ouses as[X]pects [P]lanets [R]eset"),
+        );
 
     div()
         .flex()
@@ -372,6 +624,24 @@ fn render_wheel(
         .child(footer)
 }
 
+fn format_offset(minutes: i64) -> String {
+    if minutes == 0 {
+        return "⏱ ahora".to_string();
+    }
+    let sign = if minutes > 0 { '+' } else { '-' };
+    let m = minutes.unsigned_abs();
+    let days = m / (60 * 24);
+    let hours = (m / 60) % 24;
+    let mins = m % 60;
+    if days > 0 {
+        format!("⏱ {}{}d {:02}h {:02}m", sign, days, hours, mins)
+    } else if hours > 0 {
+        format!("⏱ {}{:02}h {:02}m", sign, hours, mins)
+    } else {
+        format!("⏱ {}{:02}m", sign, mins)
+    }
+}
+
 // =====================================================================
 // Painting
 // =====================================================================
@@ -410,143 +680,144 @@ fn paint_wheel(
     midheaven_deg: f32,
     rot_offset_deg: f32,
     radii: Radii,
+    visibility: &HashMap<LayerKind, bool>,
 ) {
-    let ox: f32 = bounds.origin.x.into();
-    let oy: f32 = bounds.origin.y.into();
-    let bw: f32 = bounds.size.width.into();
-    let bh: f32 = bounds.size.height.into();
-    let cx = ox + bw / 2.0;
-    let cy = oy + bh / 2.0;
-
-    // 1. Sectores del zodíaco coloreados por elemento.
-    paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
-
-    // 2. Anillos (outer + inner del sign dial, houses outer, body outer).
-    stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
-    stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
-    stroke_circle(
-        window,
-        cx,
-        cy,
-        radii.houses_inner,
-        0.8,
-        with_alpha(palette.house_cusp, 0.6),
-    );
-
-    // 3. Líneas de cusp del zodíaco (cada 30° desde Aries 0°).
-    for i in 0..12 {
-        let lon = (i as f32) * 30.0;
-        let color = if i == 0 {
-            palette.angle_highlight
-        } else {
-            palette.dial_ring
-        };
+    let (cx, cy) = bounds_center(bounds);
+    let _ = theme;
+    let show = |k: LayerKind| visibility.get(&k).copied().unwrap_or(true);
+
+    // 1. Sectores zodiacales (parte del SignDial layer).
+    if show(LayerKind::SignDial) {
+        paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
+
+        // Anillos del dial.
+        stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
+        stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
+
+        // Cusps zodiacales cada 30°.
+        for i in 0..12 {
+            let lon = (i as f32) * 30.0;
+            let color = palette.dial_ring;
+            paint_radial_line(
+                window,
+                cx,
+                cy,
+                lon,
+                ascendant_deg,
+                rot_offset_deg,
+                radii.sign_inner,
+                radii.sign_outer,
+                color,
+                1.0,
+            );
+        }
+    }
+
+    // 2. Casas — cusps radiales + énfasis Asc/IC/Desc/MC.
+    if show(LayerKind::Houses) {
+        stroke_circle(
+            window,
+            cx,
+            cy,
+            radii.houses_inner,
+            0.8,
+            with_alpha(palette.house_cusp, 0.6),
+        );
+
+        for layer in layers {
+            if matches!(layer.kind, LayerKind::Houses) {
+                if let Geometry::Ring { cusps_deg } = &layer.geometry {
+                    for (i, c) in cusps_deg.iter().enumerate() {
+                        let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
+                        let color = if is_angle {
+                            palette.angle_highlight
+                        } else {
+                            with_alpha(palette.house_cusp, 0.7)
+                        };
+                        let width = if is_angle { 2.0 } else { 0.8 };
+                        paint_radial_line(
+                            window,
+                            cx,
+                            cy,
+                            *c,
+                            ascendant_deg,
+                            rot_offset_deg,
+                            radii.houses_inner,
+                            radii.houses_outer,
+                            color,
+                            width,
+                        );
+                    }
+                }
+            }
+        }
+
+        // Asc + MC extendidos hasta el centro con opacidad sutil.
+        paint_radial_line(
+            window,
+            cx,
+            cy,
+            ascendant_deg,
+            ascendant_deg,
+            rot_offset_deg,
+            0.0,
+            radii.houses_outer,
+            with_alpha(palette.angle_highlight, 0.35),
+            1.0,
+        );
         paint_radial_line(
             window,
             cx,
             cy,
-            lon,
+            midheaven_deg,
             ascendant_deg,
             rot_offset_deg,
-            radii.sign_inner,
-            radii.sign_outer,
-            color,
+            0.0,
+            radii.houses_outer,
+            with_alpha(palette.angle_highlight, 0.35),
             1.0,
         );
     }
 
-    // 4. Casas: cusps radiales + énfasis Asc / MC.
-    for layer in layers {
-        if matches!(layer.kind, LayerKind::Houses) {
-            if let Geometry::Ring { cusps_deg } = &layer.geometry {
-                for (i, c) in cusps_deg.iter().enumerate() {
-                    let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
-                    let color = if is_angle {
-                        palette.angle_highlight
-                    } else {
-                        with_alpha(palette.house_cusp, 0.7)
-                    };
-                    let width = if is_angle { 2.0 } else { 0.8 };
-                    paint_radial_line(
-                        window,
-                        cx,
-                        cy,
-                        *c,
-                        ascendant_deg,
-                        rot_offset_deg,
-                        radii.houses_inner,
-                        radii.houses_outer,
-                        color,
-                        width,
-                    );
+    // 3. Aspectos.
+    if show(LayerKind::Aspects) {
+        for layer in layers {
+            if matches!(layer.kind, LayerKind::Aspects) {
+                if let Geometry::Lines(segs) = &layer.geometry {
+                    for seg in segs {
+                        let color = aspect_color(palette, &seg.kind);
+                        let color = with_alpha(color, color.a * seg.opacity);
+                        paint_aspect_line(
+                            window,
+                            cx,
+                            cy,
+                            seg.from_deg,
+                            seg.to_deg,
+                            ascendant_deg,
+                            rot_offset_deg,
+                            radii.aspects,
+                            color,
+                        );
+                    }
                 }
             }
         }
     }
 
-    // 5. Énfasis Asc + MC extendido hasta el centro (línea fina).
-    paint_radial_line(
-        window,
-        cx,
-        cy,
-        ascendant_deg,
-        ascendant_deg,
-        rot_offset_deg,
-        0.0,
-        radii.houses_outer,
-        with_alpha(palette.angle_highlight, 0.35),
-        1.0,
-    );
-    paint_radial_line(
-        window,
-        cx,
-        cy,
-        midheaven_deg,
-        ascendant_deg,
-        rot_offset_deg,
-        0.0,
-        radii.houses_outer,
-        with_alpha(palette.angle_highlight, 0.35),
-        1.0,
-    );
-
-    // 6. Aspectos.
-    for layer in layers {
-        if matches!(layer.kind, LayerKind::Aspects) {
-            if let Geometry::Lines(segs) = &layer.geometry {
-                for seg in segs {
-                    let color = aspect_color(palette, &seg.kind);
-                    let color = with_alpha(color, color.a * seg.opacity);
-                    paint_aspect_line(
-                        window,
-                        cx,
-                        cy,
-                        seg.from_deg,
-                        seg.to_deg,
-                        ascendant_deg,
-                        rot_offset_deg,
-                        radii.aspects,
-                        color,
-                    );
+    // 4. Dots de cuerpos.
+    if show(LayerKind::Bodies) {
+        let dot_r = (radii.sign_outer * 0.018).max(2.0);
+        for layer in layers {
+            if matches!(layer.kind, LayerKind::Bodies) {
+                for g in &layer.glyphs {
+                    let color = planet_color(palette, &g.symbol);
+                    let (x, y) =
+                        polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
+                    fill_circle(window, cx + x, cy + y, dot_r, color);
                 }
             }
         }
     }
-
-    // 7. Cuerpos: pequeño dot detrás del glifo.
-    let dot_r = (radii.sign_outer * 0.018).max(2.0);
-    for layer in layers {
-        if matches!(layer.kind, LayerKind::Bodies) {
-            for g in &layer.glyphs {
-                let color = planet_color(palette, &g.symbol);
-                let (x, y) = polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
-                fill_circle(window, cx + x, cy + y, dot_r, color);
-            }
-        }
-    }
-
-    // 8. Marco exterior del lienzo (sutil).
-    let _ = theme;
 }
 
 fn paint_sign_sectors(
@@ -558,10 +829,6 @@ fn paint_sign_sectors(
     ascendant_deg: f32,
     rot_offset_deg: f32,
 ) {
-    // Cada sector cubre 30° de longitud zodiacal entre `sign_inner` y
-    // `sign_outer`. Lo aproximamos con polígonos para no depender de
-    // `arc_to` (que requiere `Vector<Pixels>`; los polígonos son
-    // suficientemente suaves a este radio).
     const SUBDIVISIONS: usize = 18;
     for i in 0..12 {
         let lon_start = (i as f32) * 30.0;
@@ -573,17 +840,14 @@ fn paint_sign_sectors(
         let (x0, y0) = polar_to_screen(lon_start, ascendant_deg, rot_offset_deg, radii.sign_inner);
         builder.move_to(point(px(cx + x0), px(cy + y0)));
 
-        // Borde interno (lon_start → lon_end), N subdivisiones.
         for k in 1..=SUBDIVISIONS {
             let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
             let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_inner);
             builder.line_to(point(px(cx + x), px(cy + y)));
         }
-        // Salto al borde externo en lon_end.
         let (xe, ye) = polar_to_screen(lon_end, ascendant_deg, rot_offset_deg, radii.sign_outer);
         builder.line_to(point(px(cx + xe), px(cy + ye)));
 
-        // Borde externo de lon_end → lon_start (al revés).
         for k in (0..SUBDIVISIONS).rev() {
             let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
             let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_outer);
@@ -596,14 +860,7 @@ fn paint_sign_sectors(
     }
 }
 
-fn stroke_circle(
-    window: &mut Window,
-    cx: f32,
-    cy: f32,
-    r: f32,
-    width: f32,
-    color: Hsla,
-) {
+fn stroke_circle(window: &mut Window, cx: f32, cy: f32, r: f32, width: f32, color: Hsla) {
     const SEGMENTS: usize = 96;
     let mut builder = PathBuilder::stroke(px(width));
     for i in 0..=SEGMENTS {
@@ -683,19 +940,15 @@ fn paint_aspect_line(
 }
 
 // =====================================================================
-// Geometry helpers
+// Helpers
 // =====================================================================
 
-/// Mapea una longitud eclíptica + ascendente + rotación adicional → (x, y)
-/// **relativos al centro del lienzo** (positivo hacia derecha/abajo).
 fn polar_to_screen(
     longitude_deg: f32,
     ascendant_deg: f32,
     rot_offset_deg: f32,
     radius: f32,
 ) -> (f32, f32) {
-    // Convención: el Asc cae a las 9 (θ=π). A más longitud, más
-    // contrarreloj visual → θ decrece.
     let deg = 180.0 - (longitude_deg - ascendant_deg + rot_offset_deg);
     let rad = deg * PI / 180.0;
     (radius * rad.cos(), radius * rad.sin())
@@ -727,10 +980,6 @@ fn with_alpha(c: Hsla, a: f32) -> Hsla {
     hsla(c.h, c.s, c.l, a.clamp(0.0, 1.0))
 }
 
-// =====================================================================
-// Symbol → unicode / theme
-// =====================================================================
-
 fn sign_unicode(name: &str) -> &'static str {
     match name {
         "aries" => "♈",
@@ -832,9 +1081,9 @@ fn aspect_color(p: &AstroPalette, kind: &str) -> Hsla {
     p.aspect(k)
 }
 
-// =====================================================================
-// Adendum: fallback color cuando la paleta no tiene match
-// =====================================================================
+trait AstroPaletteExt {
+    fn fg_text_fallback(&self) -> Hsla;
+}
 
 impl AstroPaletteExt for AstroPalette {
     fn fg_text_fallback(&self) -> Hsla {
@@ -845,8 +1094,3 @@ impl AstroPaletteExt for AstroPalette {
         }
     }
 }
-
-trait AstroPaletteExt {
-    fn fg_text_fallback(&self) -> Hsla;
-}
-
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
index 0c3c26c..4929895 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
@@ -173,12 +173,12 @@ fn aspect_kind_id(k: EAspectKind) -> &'static str {
 // compute()
 // =====================================================================
 
-pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+pub fn compute_at_offset(chart: &Chart, offset_minutes: i64) -> Result<RenderModel, EngineError> {
     let t0 = Instant::now();
     chart.validate()?;
 
     let bd = &chart.birth_data;
-    let instant = ESInstant::from_civil_local(
+    let base_instant = ESInstant::from_civil_local(
         bd.year,
         u8::try_from(bd.month).map_err(|_| {
             EngineError::Eternal(format!("mes fuera de u8: {}", bd.month))
@@ -197,6 +197,17 @@ pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
     )
     .map_err(|e| EngineError::Eternal(format!("Instant::from_civil_local: {:?}", e)))?;
 
+    // Aplicar el offset (en minutos) sumando segundos al UTC y
+    // reconstruyendo el `Instant`. `UTC::add_seconds` está disponible
+    // pero opera sobre la representación interna; el `Instant` la
+    // re-envuelve vía `from_utc`.
+    let instant = if offset_minutes == 0 {
+        base_instant
+    } else {
+        let shifted_utc = base_instant.utc().add_seconds((offset_minutes as f64) * 60.0);
+        ESInstant::from_utc(shifted_utc)
+    };
+
     let observer = Observer::from_degrees(bd.latitude_deg, bd.longitude_deg, bd.altitude_m);
 
     let mut birth_e = BirthData::new(instant, observer);
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
index 19be94f..51118d6 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
@@ -154,12 +154,21 @@ pub enum EngineError {
 /// Computa el RenderModel real contra eternal-astrology si el feature
 /// está prendido; sino cae al mock.
 pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+    compute_at_offset(chart, 0)
+}
+
+/// Variante con offset temporal en minutos sobre el instante del chart.
+/// Útil para time-scrubbing: el jog-dial del canvas pasa el offset
+/// acumulado y la engine recompone toda la pipeline (Asc, casas,
+/// posiciones planetarias, aspectos) para ese instante desplazado.
+pub fn compute_at_offset(chart: &Chart, offset_minutes: i64) -> Result<RenderModel, EngineError> {
     #[cfg(feature = "eternal-bridge")]
     {
-        bridge::compute(chart)
+        bridge::compute_at_offset(chart, offset_minutes)
     }
     #[cfg(not(feature = "eternal-bridge"))]
     {
+        let _ = offset_minutes;
         Ok(compute_mock(chart))
     }
 }
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-modules/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-modules/src/lib.rs
index 3e4c6b6..228503b 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-modules/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-modules/src/lib.rs
@@ -180,22 +180,28 @@ pub mod natal {
         fn controls(&self) -> Vec<Control> {
             vec![
                 Control::Toggle {
-                    key: "show_ecliptic".into(),
-                    label: "Eclíptica".into(),
+                    key: "show_sign_dial".into(),
+                    label: "Dial zodiacal".into(),
                     default: true,
-                    hotkey: Some("E".into()),
+                    hotkey: Some("D".into()),
                 },
                 Control::Toggle {
-                    key: "show_ascensional".into(),
-                    label: "Ascensional".into(),
-                    default: false,
-                    hotkey: Some("A".into()),
+                    key: "show_houses".into(),
+                    label: "Casas".into(),
+                    default: true,
+                    hotkey: Some("H".into()),
                 },
                 Control::Toggle {
                     key: "show_aspects".into(),
                     label: "Aspectos".into(),
                     default: true,
-                    hotkey: None,
+                    hotkey: Some("X".into()),
+                },
+                Control::Toggle {
+                    key: "show_bodies".into(),
+                    label: "Cuerpos".into(),
+                    default: true,
+                    hotkey: Some("P".into()),
                 },
                 Control::Slider {
                     key: "harmonic".into(),
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-panel/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-panel/src/lib.rs
index 5cc5e65..b6e11fe 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-panel/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-panel/src/lib.rs
@@ -3,22 +3,29 @@
 //! Lee los módulos disponibles para la carta activa (vía
 //! [`tahuantinsuyu_modules::Registry::for_kind`]) y pinta sus
 //! [`Control`]s como toggles / sliders / selects. Cada cambio emite
-//! [`PanelEvent`] que la app traduce a mutaciones de `ModuleState` en
-//! la store y a `toggle_module` sobre el canvas.
+//! [`PanelEvent`] que la app traduce a mutaciones de visibilidad sobre
+//! el canvas (fase 4) y eventualmente a `ModuleState` en la store.
 //!
-//! Fase 1: render placeholder con el listado de módulos disponibles y
-//! sus controles, sin handlers cableados todavía (la interacción real
-//! viene con la fase 4).
+//! ## Estado interno
+//!
+//! El panel mantiene un cache `toggle_state` con los valores actuales
+//! de los toggles por (module_id, key). Inicializa desde los defaults
+//! declarados por el módulo y se actualiza con cada click. Los sliders
+//! / selects todavía no son interactivos en fase 4 — quedan como
+//! display de "valor default".
 
 #![forbid(unsafe_code)]
 #![warn(rust_2018_idioms)]
 
+use std::collections::HashMap;
+
 use gpui::{
-    Context, EventEmitter, IntoElement, Render, SharedString, Window, div, prelude::*, px,
+    ClickEvent, Context, EventEmitter, IntoElement, ParentElement, Render, SharedString, Styled,
+    Window, div, prelude::*, px,
 };
 
 use tahuantinsuyu_model::ChartKind;
-use tahuantinsuyu_modules::{Control, Registry};
+use tahuantinsuyu_modules::{Control, Module, Registry};
 use yahweh_theme::Theme;
 
 // =====================================================================
@@ -27,9 +34,7 @@ use yahweh_theme::Theme;
 
 #[derive(Clone, Debug)]
 pub enum PanelEvent {
-    /// Toggle on/off de un módulo entero.
     ModuleToggled { module_id: String, enabled: bool },
-    /// Cambio de un control puntual.
     ControlChanged {
         module_id: String,
         key: String,
@@ -42,9 +47,11 @@ pub enum PanelEvent {
 // =====================================================================
 
 pub struct ControlPanel {
-    /// Módulo activo a mostrar. `None` ⇒ no hay carta seleccionada,
-    /// pintamos un placeholder.
     active_kind: Option<ChartKind>,
+    /// Cache de toggles por (module_id, key). Se popula lazy desde los
+    /// defaults la primera vez que se renderea un kind.
+    toggle_state: HashMap<(String, String), bool>,
+    registry: Registry,
 }
 
 impl EventEmitter<PanelEvent> for ControlPanel {}
@@ -52,19 +59,77 @@ impl EventEmitter<PanelEvent> for ControlPanel {}
 impl ControlPanel {
     pub fn new(cx: &mut Context<Self>) -> Self {
         cx.observe_global::<Theme>(|_, cx| cx.notify()).detach();
-        Self { active_kind: None }
+        Self {
+            active_kind: None,
+            toggle_state: HashMap::new(),
+            registry: Registry::with_builtins(),
+        }
     }
 
     pub fn set_active_kind(&mut self, kind: Option<ChartKind>, cx: &mut Context<Self>) {
+        // Si cambia el kind, inicializamos defaults para sus módulos.
+        if self.active_kind != kind {
+            if let Some(k) = kind {
+                for m in self.registry.for_kind(k) {
+                    for c in m.controls() {
+                        if let Control::Toggle { key, default, .. } = c {
+                            self.toggle_state
+                                .entry((m.id().to_string(), key))
+                                .or_insert(default);
+                        }
+                    }
+                }
+            }
+        }
         self.active_kind = kind;
         cx.notify();
     }
+
+    /// Setea un toggle desde afuera (sin emitir evento). Útil cuando el
+    /// canvas se autotoggleó via hotkey y queremos sincronizar el panel.
+    pub fn set_toggle(&mut self, module_id: &str, key: &str, value: bool, cx: &mut Context<Self>) {
+        self.toggle_state
+            .insert((module_id.to_string(), key.to_string()), value);
+        cx.notify();
+    }
+
+    fn on_toggle_click(&mut self, module_id: String, key: String, cx: &mut Context<Self>) {
+        let entry = self
+            .toggle_state
+            .entry((module_id.clone(), key.clone()))
+            .or_insert(true);
+        *entry = !*entry;
+        let new_val = *entry;
+        cx.emit(PanelEvent::ControlChanged {
+            module_id,
+            key,
+            value: serde_json::Value::Bool(new_val),
+        });
+        cx.notify();
+    }
 }
 
 impl Render for ControlPanel {
     fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
         let theme = Theme::global(cx).clone();
-        let registry = Registry::with_builtins();
+        // Snapshot de los módulos a renderear — borrowing isssues si
+        // dejáramos el iterador vivo mientras mutamos en el closure.
+        let modules: Vec<(String, String, String, Vec<Control>)> = match self.active_kind {
+            Some(k) => self
+                .registry
+                .for_kind(k)
+                .iter()
+                .map(|m| {
+                    (
+                        m.id().to_string(),
+                        m.label().to_string(),
+                        m.description().to_string(),
+                        m.controls(),
+                    )
+                })
+                .collect(),
+            None => Vec::new(),
+        };
 
         let header = div()
             .h(px(28.0))
@@ -81,12 +146,16 @@ impl Render for ControlPanel {
                     .text_color(theme.fg_muted)
                     .child("Panel de control"),
             )
-            .child(div().ml_auto().text_size(px(10.0)).text_color(theme.fg_disabled).child(
-                match self.active_kind {
-                    Some(k) => SharedString::from(format!("{:?}", k)),
-                    None => SharedString::from("sin carta activa"),
-                },
-            ));
+            .child(
+                div()
+                    .ml_auto()
+                    .text_size(px(10.0))
+                    .text_color(theme.fg_disabled)
+                    .child(match self.active_kind {
+                        Some(k) => SharedString::from(format!("{:?}", k)),
+                        None => SharedString::from("sin carta activa"),
+                    }),
+            );
 
         let mut body = div()
             .flex()
@@ -96,17 +165,17 @@ impl Render for ControlPanel {
             .px(px(12.0))
             .py(px(8.0));
 
-        if let Some(kind) = self.active_kind {
-            for m in registry.for_kind(kind) {
-                body = body.child(render_module(&theme, m));
-            }
-        } else {
+        if modules.is_empty() {
             body = body.child(
                 div()
                     .text_size(px(11.0))
                     .text_color(theme.fg_disabled)
                     .child("Seleccioná una carta para ver sus controles."),
             );
+        } else {
+            for (id, label, desc, controls) in &modules {
+                body = body.child(self.render_module(&theme, id, label, desc, controls, cx));
+            }
         }
 
         div()
@@ -119,63 +188,149 @@ impl Render for ControlPanel {
     }
 }
 
-fn render_module(theme: &Theme, m: &dyn tahuantinsuyu_modules::Module) -> gpui::Div {
-    let header = div()
-        .flex()
-        .flex_row()
-        .items_center()
-        .gap(px(6.0))
-        .child(
-            div()
-                .text_size(px(12.0))
-                .text_color(theme.fg_text)
-                .child(SharedString::from(m.label())),
-        )
-        .child(
-            div()
-                .text_size(px(10.0))
-                .text_color(theme.fg_muted)
-                .child(SharedString::from(m.description())),
-        );
-
-    let mut controls = div().flex().flex_col().gap(px(4.0));
-    for c in m.controls() {
-        controls = controls.child(render_control(theme, &c));
-    }
+impl ControlPanel {
+    fn render_module(
+        &self,
+        theme: &Theme,
+        module_id: &str,
+        label: &str,
+        description: &str,
+        controls: &[Control],
+        cx: &mut Context<Self>,
+    ) -> gpui::Div {
+        let header = div()
+            .flex()
+            .flex_col()
+            .gap(px(2.0))
+            .child(
+                div()
+                    .text_size(px(12.0))
+                    .text_color(theme.fg_text)
+                    .child(SharedString::from(label.to_string())),
+            )
+            .child(
+                div()
+                    .text_size(px(10.0))
+                    .text_color(theme.fg_muted)
+                    .child(SharedString::from(description.to_string())),
+            );
 
-    div()
-        .min_w(px(220.0))
-        .p(px(8.0))
-        .rounded(px(6.0))
-        .bg(theme.bg_panel_alt.clone())
-        .border_1()
-        .border_color(theme.border)
-        .flex()
-        .flex_col()
-        .gap(px(6.0))
-        .child(header)
-        .child(controls)
-}
+        let mut body = div().flex().flex_col().gap(px(4.0));
+        for c in controls {
+            body = body.child(self.render_control(theme, module_id, c, cx));
+        }
+
+        div()
+            .min_w(px(240.0))
+            .p(px(8.0))
+            .rounded(px(6.0))
+            .bg(theme.bg_panel_alt.clone())
+            .border_1()
+            .border_color(theme.border)
+            .flex()
+            .flex_col()
+            .gap(px(6.0))
+            .child(header)
+            .child(body)
+    }
 
-fn render_control(theme: &Theme, c: &Control) -> gpui::Div {
-    match c {
-        Control::Toggle { label, default, hotkey, .. } => {
-            let dot_color = if *default {
-                theme.accent
-            } else {
-                theme.fg_disabled
-            };
-            div()
+    fn render_control(
+        &self,
+        theme: &Theme,
+        module_id: &str,
+        c: &Control,
+        cx: &mut Context<Self>,
+    ) -> gpui::Div {
+        match c {
+            Control::Toggle {
+                key,
+                label,
+                default,
+                hotkey,
+            } => {
+                let active = self
+                    .toggle_state
+                    .get(&(module_id.to_string(), key.clone()))
+                    .copied()
+                    .unwrap_or(*default);
+                let dot_color = if active {
+                    theme.accent
+                } else {
+                    theme.fg_disabled
+                };
+                let id_str: SharedString =
+                    SharedString::from(format!("tts-toggle-{}-{}", module_id, key));
+                let id_for_listener = (module_id.to_string(), key.clone());
+                let row = div()
+                    .id(gpui::ElementId::from(id_str))
+                    .flex()
+                    .flex_row()
+                    .items_center()
+                    .gap(px(8.0))
+                    .px(px(6.0))
+                    .py(px(3.0))
+                    .rounded(px(4.0))
+                    .hover(|s| s.bg(theme.bg_row_hover))
+                    .child(div().size(px(8.0)).rounded(px(4.0)).bg(dot_color))
+                    .child(
+                        div()
+                            .text_size(px(11.0))
+                            .text_color(theme.fg_text)
+                            .child(SharedString::from(label.clone())),
+                    )
+                    .child(
+                        div()
+                            .ml_auto()
+                            .text_size(px(10.0))
+                            .text_color(theme.fg_muted)
+                            .child(SharedString::from(
+                                hotkey
+                                    .clone()
+                                    .map(|h| format!("[{}]", h))
+                                    .unwrap_or_default(),
+                            )),
+                    )
+                    .on_click(cx.listener(move |this, _: &ClickEvent, _, cx| {
+                        let (m, k) = id_for_listener.clone();
+                        this.on_toggle_click(m, k, cx);
+                    }));
+                // `id()` devuelve `Stateful<Div>`; envolvemos para
+                // mantener uniforme el return type del match.
+                div().child(row)
+            }
+            Control::Slider {
+                label,
+                min,
+                max,
+                default,
+                ..
+            } => div()
                 .flex()
                 .flex_row()
                 .items_center()
                 .gap(px(8.0))
+                .px(px(6.0))
+                .py(px(3.0))
                 .child(
                     div()
-                        .size(px(8.0))
-                        .rounded(px(4.0))
-                        .bg(dot_color),
+                        .text_size(px(11.0))
+                        .text_color(theme.fg_text)
+                        .child(SharedString::from(label.clone())),
                 )
+                .child(
+                    div()
+                        .ml_auto()
+                        .text_size(px(10.0))
+                        .text_color(theme.fg_muted)
+                        .child(SharedString::from(format!("{} ({}…{})", default, min, max))),
+                ),
+            Control::Select { label, default, .. } => div()
+                .flex()
+                .flex_row()
+                .items_center()
+                .gap(px(8.0))
+                .px(px(6.0))
+                .py(px(3.0))
                 .child(
                     div()
                         .text_size(px(11.0))
@@ -187,69 +342,28 @@ fn render_control(theme: &Theme, c: &Control) -> gpui::Div {
                         .ml_auto()
                         .text_size(px(10.0))
                         .text_color(theme.fg_muted)
-                        .child(SharedString::from(
-                            hotkey.clone().map(|h| format!("[{}]", h)).unwrap_or_default(),
-                        )),
+                        .child(SharedString::from(default.clone())),
+                ),
+            Control::TextInput { label, default, .. } => div()
+                .flex()
+                .flex_row()
+                .items_center()
+                .gap(px(8.0))
+                .px(px(6.0))
+                .py(px(3.0))
+                .child(
+                    div()
+                        .text_size(px(11.0))
+                        .text_color(theme.fg_text)
+                        .child(SharedString::from(label.clone())),
                 )
+                .child(
+                    div()
+                        .ml_auto()
+                        .text_size(px(10.0))
+                        .text_color(theme.fg_muted)
+                        .child(SharedString::from(default.clone())),
+                ),
         }
-        Control::Slider {
-            label, min, max, default, ..
-        } => div()
-            .flex()
-            .flex_row()
-            .items_center()
-            .gap(px(8.0))
-            .child(
-                div()
-                    .text_size(px(11.0))
-                    .text_color(theme.fg_text)
-                    .child(SharedString::from(label.clone())),
-            )
-            .child(
-                div()
-                    .ml_auto()
-                    .text_size(px(10.0))
-                    .text_color(theme.fg_muted)
-                    .child(SharedString::from(format!(
-                        "{} ({}…{})",
-                        default, min, max
-                    ))),
-            ),
-        Control::Select { label, default, .. } => div()
-            .flex()
-            .flex_row()
-            .items_center()
-            .gap(px(8.0))
-            .child(
-                div()
-                    .text_size(px(11.0))
-                    .text_color(theme.fg_text)
-                    .child(SharedString::from(label.clone())),
-            )
-            .child(
-                div()
-                    .ml_auto()
-                    .text_size(px(10.0))
-                    .text_color(theme.fg_muted)
-                    .child(SharedString::from(default.clone())),
-            ),
-        Control::TextInput { label, default, .. } => div()
-            .flex()
-            .flex_row()
-            .items_center()
-            .gap(px(8.0))
-            .child(
-                div()
-                    .text_size(px(11.0))
-                    .text_color(theme.fg_text)
-                    .child(SharedString::from(label.clone())),
-            )
-            .child(
-                div()
-                    .ml_auto()
-                    .text_size(px(10.0))
-                    .text_color(theme.fg_muted)
-                    .child(SharedString::from(default.clone())),
-            ),
     }
 }