tawasuyu

tawasuyu/brahman

Rust 492TOML 194Markdown 53JSON 176939 Sutichaykuna

feat(tahuantinsuyu): fase 3 — engine real contra eternal + rueda pintada en GPUI

Bridge a eternal-astrology prendido por default. `engine::compute(chart)`
abre una EphemerisSession VSOP2013 (cacheada vía OnceLock global),
traduce los Stored* del modelo a BirthData/ChartConfig de eternal,
corre NatalChart::compute + find_aspects(modern_western) y devuelve un
RenderModel con cuatro capas: SignDial, Houses, Bodies, Aspects.

- tahuantinsuyu-engine: bridge.rs nuevo con map_house_system,
  map_zodiac (incl. 8 ayanamshas), map_body_set, body_symbol,
  aspect_kind_id. compute_mock se mantiene como fallback sin feature.
  Errores tipados (EngineError::Eternal). Test real verde con datos
  natales de demo.
- tahuantinsuyu-canvas: rewrite con gpui::canvas() + PathBuilder.
  Pinta: sectores zodiacales coloreados por elemento (Fire/Earth/Air/
  Water), anillos de sign-dial/houses/aspects, cusps zodiacales,
  cusps de casas (con énfasis para Asc/MC/Desc/IC), líneas radiales
  hasta el centro para los ejes, líneas de aspectos coloreadas por
  kind con opacidad por orb, dots de cuerpos.
  Glifos unicode (♈-♓ signos, ☉-♇ planetas, ☊☋⚷⚸ puntos) como divs
  absolutos sobre el canvas. Marcador ᴿ cuando retrógrado.
  Rotación canónica: Asc a las 9, casas crecen contrarreloj.
- shell: ahora llama engine::compute() real y reporta errores por
  stderr sin caer la app.

Datos sintetizados: ascendente, MC, descendente, IC; 12 cusps de
casa según el sistema configurado; placements de los cuerpos del
BodySet con sus longitudes zodiacales, casa y flag retrógrado;
aspectos mayores con opacidad proporcional al orb.

`cargo check` y `cargo test --features eternal-bridge` verdes.
La fase 4 traerá el panel interactivo (jog-dial, toggles, sliders,
atajos teclado).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

82fa370877bc24e088852763087b0a51a4c0a680 · ruwaq sergio · (5 killa ñawpaq) · tayta bcb92b537 · kay commitpi sach'ata qhaway

Semántico sayk'uy · 47

crates/apps/tahuantinsuyu/src/shell.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs

crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs

5 qillqakuna · +1152 −150

diff --git a/crates/apps/tahuantinsuyu/src/shell.rs b/crates/apps/tahuantinsuyu/src/shell.rs
index 4df2918..f574683 100644
--- a/crates/apps/tahuantinsuyu/src/shell.rs
+++ b/crates/apps/tahuantinsuyu/src/shell.rs
@@ -28,7 +28,7 @@ use gpui::{
 use tahuantinsuyu_canvas::{
     AstrologyCanvas, CanvasMode, ThumbnailItem, ThumbnailScope,
 };
-use tahuantinsuyu_engine::compute_mock;
+use tahuantinsuyu_engine::compute;
 use tahuantinsuyu_model::TreeSelection;
 use tahuantinsuyu_panel::{ControlPanel, PanelEvent};
 use tahuantinsuyu_store::Store;
@@ -105,7 +105,13 @@ impl Shell {
                     }
                 };
                 let kind = chart.kind;
-                let render = compute_mock(&chart);
+                let render = match compute(&chart) {
+                    Ok(r) => r,
+                    Err(e) => {
+                        eprintln!("[shell] compute {}: {}", id, e);
+                        return;
+                    }
+                };
                 self.canvas.update(cx, |c, cx| {
                     c.set_mode(
                         CanvasMode::Wheel {
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
index 88b504f..0807a05 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
@@ -6,30 +6,34 @@
 //! (drag, hotkeys, toggles) mutan el estado; el render lee la última
 //! `RenderModel` y la deriva al frame.
 //!
-//! ## Modos
+//! ## Convención de rotación
 //!
-//! - [`CanvasMode::Wheel`] — pinta una carta única (la rueda).
-//! - [`CanvasMode::Thumbnails`] — pinta una grilla de mini-cartas
-//!   cuando el item activo del tree es un Group o Contact.
-//! - [`CanvasMode::Empty`] — sin selección.
+//! El Ascendente cae a las 9 del reloj (lado izquierdo). Las casas
+//! crecen contrarreloj visualmente. Para una longitud eclíptica `L` y
+//! un ascendente `asc`:
 //!
-//! ## Fase 1
+//! ```text
+//!   screen_angle_rad = π - (L - asc) · π/180  (más view_rotation)
+//!   point = (cx + r·cos(θ), cy + r·sin(θ))
+//! ```
 //!
-//! Este crate trae el esqueleto: tipos, estado, render placeholder
-//! (caja cuadrada con título centrado, eje cardinal y un anillo
-//! perfilado). Las interacciones del jog-dial, el árbol Uraniano y la
-//! pintura de cada `Layer` vienen en fases siguientes.
+//! El `+y` de canvas apunta para abajo, así que `+sin` lleva al sur del
+//! lienzo → la convención coincide con el chart estándar (IC abajo,
+//! MC arriba).
 
 #![forbid(unsafe_code)]
 #![warn(rust_2018_idioms)]
 
+use std::f32::consts::PI;
+
 use gpui::{
-    Context, EventEmitter, IntoElement, Render, SharedString, Window, div, prelude::*, px,
+    Bounds, Context, EventEmitter, Hsla, IntoElement, ParentElement, PathBuilder, Pixels, Render,
+    SharedString, Styled, Window, canvas, div, hsla, point, prelude::*, px,
 };
 
-use tahuantinsuyu_engine::RenderModel;
+use tahuantinsuyu_engine::{Geometry, Layer, LayerKind, RenderModel};
 use tahuantinsuyu_model::{ChartId, ContactId, GroupId};
-use tahuantinsuyu_theme::AstroPalette;
+use tahuantinsuyu_theme::{AspectKind as TAspectKind, AstroPalette, Element, Planet};
 use yahweh_theme::Theme;
 
 // =====================================================================
@@ -38,10 +42,7 @@ use yahweh_theme::Theme;
 
 #[derive(Clone, Debug)]
 pub enum CanvasEvent {
-    /// El usuario hizo doble click sobre un thumbnail o pidió abrir la
-    /// carta activa. El host (la app) decide si emitir al AppBus.
     ChartRequested(ChartId),
-    /// El usuario rotó la rueda de tiempo: minutos de offset acumulados.
     TimeOffsetChanged(i64),
 }
 
@@ -49,14 +50,11 @@ pub enum CanvasEvent {
 // Estado
 // =====================================================================
 
-/// Modo de visualización del canvas.
 #[derive(Clone, Debug, Default)]
 pub enum CanvasMode {
     #[default]
     Empty,
-    /// Single chart wheel.
     Wheel { render: Box<RenderModel> },
-    /// Grilla de thumbnails para un Group o Contact con varias cartas.
     Thumbnails {
         scope: ThumbnailScope,
         items: Vec<ThumbnailItem>,
@@ -74,25 +72,15 @@ pub struct ThumbnailItem {
     pub chart_id: ChartId,
     pub label: SharedString,
     pub subtitle: Option<SharedString>,
-    /// `Some` si ya hay un render-mock disponible. `None` = lazy.
     pub preview: Option<RenderModel>,
 }
 
-/// Estado unificado del canvas. Inspirado en la conversación de Sergio
-/// con el agente — todo lo que controla qué se pinta vive acá.
 #[derive(Clone, Debug, Default)]
 pub struct CanvasState {
     pub mode: CanvasMode,
-
-    /// Rotación manual del lienzo en grados. `0.0` = Aries al este.
+    /// Rotación adicional manual en grados. `0.0` = el Asc cae a las 9.
     pub view_rotation_deg: f32,
-
-    /// Offset acumulado del time-scrubbing (jog-dial perimetral) en
-    /// minutos. La engine recalcula la `RenderModel` cuando esto cambia.
     pub time_offset_minutes: i64,
-
-    /// Capas activas por `module_id`. Si una capa del `RenderModel`
-    /// pertenece a un módulo no presente aquí, no se pinta.
     pub active_modules: std::collections::HashSet<String>,
 }
 
@@ -118,7 +106,6 @@ impl AstrologyCanvas {
         &self.state
     }
 
-    /// Reemplaza el modo de visualización (lo que se pinta).
     pub fn set_mode(&mut self, mode: CanvasMode, cx: &mut Context<Self>) {
         self.state.mode = mode;
         cx.notify();
@@ -141,6 +128,12 @@ impl AstrologyCanvas {
 // Render
 // =====================================================================
 
+/// Tamaño del cuadrado de la rueda en píxeles. Fijo para que glifos y
+/// geometría coincidan sin un round-trip de bounds. La rueda se centra
+/// en el panel del canvas; el resto del espacio queda como margen.
+const WHEEL_SIZE: f32 = 580.0;
+const WHEEL_MARGIN: f32 = 28.0;
+
 impl Render for AstrologyCanvas {
     fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
         let theme = Theme::global(cx).clone();
@@ -148,10 +141,10 @@ impl Render for AstrologyCanvas {
 
         let body = match &self.state.mode {
             CanvasMode::Empty => render_empty(&theme),
-            CanvasMode::Wheel { render } => render_wheel(&theme, &palette, render),
-            CanvasMode::Thumbnails { scope: _, items } => {
-                render_thumbnails(&theme, &palette, items)
+            CanvasMode::Wheel { render } => {
+                render_wheel(&theme, &palette, render, self.state.view_rotation_deg)
             }
+            CanvasMode::Thumbnails { items, .. } => render_thumbnails(&theme, items),
         };
 
         div()
@@ -165,6 +158,10 @@ impl Render for AstrologyCanvas {
     }
 }
 
+// =====================================================================
+// Modos: empty / thumbnails / wheel
+// =====================================================================
+
 fn render_empty(theme: &Theme) -> gpui::Div {
     div()
         .flex()
@@ -186,57 +183,13 @@ fn render_empty(theme: &Theme) -> gpui::Div {
         )
 }
 
-fn render_wheel(theme: &Theme, palette: &AstroPalette, render: &RenderModel) -> gpui::Div {
-    // Fase 1: placeholder visual. Una caja cuadrada con el título y un
-    // contador de capas. El pintado real de los Layer vendrá con
-    // `gpui::canvas` + matrices en la fase 3.
-    let _ = palette; // silencia warning hasta la fase 3.
-    div()
-        .flex()
-        .flex_col()
-        .items_center()
-        .justify_center()
-        .gap(px(10.0))
-        .child(
-            div()
-                .text_size(px(16.0))
-                .text_color(theme.fg_text)
-                .child(SharedString::from(render.title.clone())),
-        )
-        .child(
-            div()
-                .text_size(px(11.0))
-                .text_color(theme.fg_muted)
-                .child(SharedString::from(format!(
-                    "{} capa(s) · {} ms",
-                    render.layers.len(),
-                    render.compute_ms
-                ))),
-        )
-        .child(
-            // Marco cuadrado provisional — el render real lo ocupará.
-            div()
-                .size(px(480.0))
-                .rounded(px(8.0))
-                .border_1()
-                .border_color(theme.border_strong)
-                .bg(theme.bg_panel_alt.clone()),
-        )
-}
-
-fn render_thumbnails(
-    theme: &Theme,
-    _palette: &AstroPalette,
-    items: &[ThumbnailItem],
-) -> gpui::Div {
+fn render_thumbnails(theme: &Theme, items: &[ThumbnailItem]) -> gpui::Div {
     if items.is_empty() {
         return div()
             .text_size(px(12.0))
             .text_color(theme.fg_muted)
             .child("Sin cartas en este grupo todavía.");
     }
-    // Grid simple en flex-wrap. La fase 3 lo reemplaza por miniaturas
-    // pintadas con la rueda en miniatura.
     let mut row = div().flex().flex_row().flex_wrap().gap(px(12.0));
     for it in items {
         row = row.child(
@@ -262,3 +215,638 @@ fn render_thumbnails(
     }
     row
 }
+
+// =====================================================================
+// Wheel
+// =====================================================================
+
+fn render_wheel(
+    theme: &Theme,
+    palette: &AstroPalette,
+    render: &RenderModel,
+    view_rotation_deg: f32,
+) -> gpui::Div {
+    let asc = render.ascendant_deg;
+    let rot_offset = view_rotation_deg;
+    let cx_center = WHEEL_SIZE / 2.0;
+    let cy_center = WHEEL_SIZE / 2.0;
+    let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
+
+    let radii = Radii::from_outer(r_outer);
+
+    // --- Canvas element con todo el trazo ---
+    let palette_paint = palette.clone();
+    let theme_paint = theme.clone();
+    let layers_paint: Vec<Layer> = render.layers.clone();
+    let asc_for_paint = asc;
+    let mc_for_paint = render.midheaven_deg;
+    let canvas_element = canvas(
+        move |_b: Bounds<Pixels>, _w, _cx| (),
+        move |bounds: Bounds<Pixels>, _, window, _| {
+            paint_wheel(
+                bounds,
+                window,
+                &theme_paint,
+                &palette_paint,
+                &layers_paint,
+                asc_for_paint,
+                mc_for_paint,
+                rot_offset,
+                radii,
+            );
+        },
+    )
+    .absolute()
+    .w(px(WHEEL_SIZE))
+    .h(px(WHEEL_SIZE));
+
+    // --- Glyphs como divs absolutos (text-rendering nativo) ---
+    let mut wheel = div()
+        .relative()
+        .w(px(WHEEL_SIZE))
+        .h(px(WHEEL_SIZE))
+        .child(canvas_element);
+
+    // Sign glyphs en el centro de cada sector zodiacal.
+    let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
+    for layer in &render.layers {
+        if matches!(layer.kind, LayerKind::SignDial) {
+            for g in &layer.glyphs {
+                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
+                let color = element_color_for_sign(palette, &g.symbol);
+                wheel = wheel.child(centered_glyph(
+                    cx_center + x,
+                    cy_center + y,
+                    20.0,
+                    18.0,
+                    sign_unicode(&g.symbol).into(),
+                    color,
+                ));
+            }
+        }
+    }
+
+    // House numbers cerca de cada cusp.
+    let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
+    for layer in &render.layers {
+        if matches!(layer.kind, LayerKind::Houses) {
+            for g in &layer.glyphs {
+                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
+                if let Some(h) = g.house {
+                    wheel = wheel.child(centered_glyph(
+                        cx_center + x,
+                        cy_center + y,
+                        16.0,
+                        10.0,
+                        format!("{}", h).into(),
+                        palette.house_cusp,
+                    ));
+                }
+            }
+        }
+    }
+
+    // Planet glyphs sobre el ring de cuerpos.
+    for layer in &render.layers {
+        if matches!(layer.kind, LayerKind::Bodies) {
+            for g in &layer.glyphs {
+                let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
+                let color = planet_color(palette, &g.symbol);
+                let glyph_text = if g.retrograde {
+                    format!("{}ᴿ", planet_unicode(&g.symbol))
+                } else {
+                    planet_unicode(&g.symbol).into()
+                };
+                wheel = wheel.child(centered_glyph(
+                    cx_center + x,
+                    cy_center + y,
+                    24.0,
+                    18.0,
+                    glyph_text.into(),
+                    color,
+                ));
+            }
+        }
+    }
+
+    // --- Composición final con título arriba ---
+    let header = div()
+        .flex()
+        .flex_col()
+        .items_center()
+        .gap(px(2.0))
+        .child(
+            div()
+                .text_size(px(16.0))
+                .text_color(theme.fg_text)
+                .child(SharedString::from(render.title.clone())),
+        );
+    let header = if let Some(sub) = &render.subtitle {
+        header.child(
+            div()
+                .text_size(px(11.0))
+                .text_color(theme.fg_muted)
+                .child(SharedString::from(sub.clone())),
+        )
+    } else {
+        header
+    };
+    let footer = div()
+        .text_size(px(10.0))
+        .text_color(theme.fg_disabled)
+        .child(SharedString::from(format!(
+            "Asc {:.1}°  MC {:.1}°  ·  {} capas  ·  {} ms",
+            render.ascendant_deg,
+            render.midheaven_deg,
+            render.layers.len(),
+            render.compute_ms,
+        )));
+
+    div()
+        .flex()
+        .flex_col()
+        .items_center()
+        .gap(px(8.0))
+        .child(header)
+        .child(wheel)
+        .child(footer)
+}
+
+// =====================================================================
+// Painting
+// =====================================================================
+
+#[derive(Clone, Copy)]
+struct Radii {
+    sign_outer: f32,
+    sign_inner: f32,
+    houses_outer: f32,
+    houses_inner: f32,
+    bodies: f32,
+    aspects: f32,
+}
+
+impl Radii {
+    fn from_outer(r: f32) -> Self {
+        Self {
+            sign_outer: r,
+            sign_inner: r * 0.88,
+            houses_outer: r * 0.86,
+            houses_inner: r * 0.72,
+            bodies: r * 0.65,
+            aspects: r * 0.58,
+        }
+    }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_wheel(
+    bounds: Bounds<Pixels>,
+    window: &mut Window,
+    theme: &Theme,
+    palette: &AstroPalette,
+    layers: &[Layer],
+    ascendant_deg: f32,
+    midheaven_deg: f32,
+    rot_offset_deg: f32,
+    radii: Radii,
+) {
+    let ox: f32 = bounds.origin.x.into();
+    let oy: f32 = bounds.origin.y.into();
+    let bw: f32 = bounds.size.width.into();
+    let bh: f32 = bounds.size.height.into();
+    let cx = ox + bw / 2.0;
+    let cy = oy + bh / 2.0;
+
+    // 1. Sectores del zodíaco coloreados por elemento.
+    paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
+
+    // 2. Anillos (outer + inner del sign dial, houses outer, body outer).
+    stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
+    stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
+    stroke_circle(
+        window,
+        cx,
+        cy,
+        radii.houses_inner,
+        0.8,
+        with_alpha(palette.house_cusp, 0.6),
+    );
+
+    // 3. Líneas de cusp del zodíaco (cada 30° desde Aries 0°).
+    for i in 0..12 {
+        let lon = (i as f32) * 30.0;
+        let color = if i == 0 {
+            palette.angle_highlight
+        } else {
+            palette.dial_ring
+        };
+        paint_radial_line(
+            window,
+            cx,
+            cy,
+            lon,
+            ascendant_deg,
+            rot_offset_deg,
+            radii.sign_inner,
+            radii.sign_outer,
+            color,
+            1.0,
+        );
+    }
+
+    // 4. Casas: cusps radiales + énfasis Asc / MC.
+    for layer in layers {
+        if matches!(layer.kind, LayerKind::Houses) {
+            if let Geometry::Ring { cusps_deg } = &layer.geometry {
+                for (i, c) in cusps_deg.iter().enumerate() {
+                    let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
+                    let color = if is_angle {
+                        palette.angle_highlight
+                    } else {
+                        with_alpha(palette.house_cusp, 0.7)
+                    };
+                    let width = if is_angle { 2.0 } else { 0.8 };
+                    paint_radial_line(
+                        window,
+                        cx,
+                        cy,
+                        *c,
+                        ascendant_deg,
+                        rot_offset_deg,
+                        radii.houses_inner,
+                        radii.houses_outer,
+                        color,
+                        width,
+                    );
+                }
+            }
+        }
+    }
+
+    // 5. Énfasis Asc + MC extendido hasta el centro (línea fina).
+    paint_radial_line(
+        window,
+        cx,
+        cy,
+        ascendant_deg,
+        ascendant_deg,
+        rot_offset_deg,
+        0.0,
+        radii.houses_outer,
+        with_alpha(palette.angle_highlight, 0.35),
+        1.0,
+    );
+    paint_radial_line(
+        window,
+        cx,
+        cy,
+        midheaven_deg,
+        ascendant_deg,
+        rot_offset_deg,
+        0.0,
+        radii.houses_outer,
+        with_alpha(palette.angle_highlight, 0.35),
+        1.0,
+    );
+
+    // 6. Aspectos.
+    for layer in layers {
+        if matches!(layer.kind, LayerKind::Aspects) {
+            if let Geometry::Lines(segs) = &layer.geometry {
+                for seg in segs {
+                    let color = aspect_color(palette, &seg.kind);
+                    let color = with_alpha(color, color.a * seg.opacity);
+                    paint_aspect_line(
+                        window,
+                        cx,
+                        cy,
+                        seg.from_deg,
+                        seg.to_deg,
+                        ascendant_deg,
+                        rot_offset_deg,
+                        radii.aspects,
+                        color,
+                    );
+                }
+            }
+        }
+    }
+
+    // 7. Cuerpos: pequeño dot detrás del glifo.
+    let dot_r = (radii.sign_outer * 0.018).max(2.0);
+    for layer in layers {
+        if matches!(layer.kind, LayerKind::Bodies) {
+            for g in &layer.glyphs {
+                let color = planet_color(palette, &g.symbol);
+                let (x, y) = polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
+                fill_circle(window, cx + x, cy + y, dot_r, color);
+            }
+        }
+    }
+
+    // 8. Marco exterior del lienzo (sutil).
+    let _ = theme;
+}
+
+fn paint_sign_sectors(
+    window: &mut Window,
+    cx: f32,
+    cy: f32,
+    radii: &Radii,
+    palette: &AstroPalette,
+    ascendant_deg: f32,
+    rot_offset_deg: f32,
+) {
+    // Cada sector cubre 30° de longitud zodiacal entre `sign_inner` y
+    // `sign_outer`. Lo aproximamos con polígonos para no depender de
+    // `arc_to` (que requiere `Vector<Pixels>`; los polígonos son
+    // suficientemente suaves a este radio).
+    const SUBDIVISIONS: usize = 18;
+    for i in 0..12 {
+        let lon_start = (i as f32) * 30.0;
+        let lon_end = lon_start + 30.0;
+        let element = sign_element_by_index(i);
+        let color = with_alpha(palette.element(element), 0.10);
+
+        let mut builder = PathBuilder::fill();
+        let (x0, y0) = polar_to_screen(lon_start, ascendant_deg, rot_offset_deg, radii.sign_inner);
+        builder.move_to(point(px(cx + x0), px(cy + y0)));
+
+        // Borde interno (lon_start → lon_end), N subdivisiones.
+        for k in 1..=SUBDIVISIONS {
+            let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
+            let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_inner);
+            builder.line_to(point(px(cx + x), px(cy + y)));
+        }
+        // Salto al borde externo en lon_end.
+        let (xe, ye) = polar_to_screen(lon_end, ascendant_deg, rot_offset_deg, radii.sign_outer);
+        builder.line_to(point(px(cx + xe), px(cy + ye)));
+
+        // Borde externo de lon_end → lon_start (al revés).
+        for k in (0..SUBDIVISIONS).rev() {
+            let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
+            let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_outer);
+            builder.line_to(point(px(cx + x), px(cy + y)));
+        }
+        builder.close();
+        if let Ok(path) = builder.build() {
+            window.paint_path(path, color);
+        }
+    }
+}
+
+fn stroke_circle(
+    window: &mut Window,
+    cx: f32,
+    cy: f32,
+    r: f32,
+    width: f32,
+    color: Hsla,
+) {
+    const SEGMENTS: usize = 96;
+    let mut builder = PathBuilder::stroke(px(width));
+    for i in 0..=SEGMENTS {
+        let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
+        let x = cx + r * t.cos();
+        let y = cy + r * t.sin();
+        if i == 0 {
+            builder.move_to(point(px(x), px(y)));
+        } else {
+            builder.line_to(point(px(x), px(y)));
+        }
+    }
+    if let Ok(path) = builder.build() {
+        window.paint_path(path, color);
+    }
+}
+
+fn fill_circle(window: &mut Window, cx: f32, cy: f32, r: f32, color: Hsla) {
+    const SEGMENTS: usize = 32;
+    let mut builder = PathBuilder::fill();
+    builder.move_to(point(px(cx + r), px(cy)));
+    for i in 1..=SEGMENTS {
+        let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
+        let x = cx + r * t.cos();
+        let y = cy + r * t.sin();
+        builder.line_to(point(px(x), px(y)));
+    }
+    builder.close();
+    if let Ok(path) = builder.build() {
+        window.paint_path(path, color);
+    }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_radial_line(
+    window: &mut Window,
+    cx: f32,
+    cy: f32,
+    longitude_deg: f32,
+    ascendant_deg: f32,
+    rot_offset_deg: f32,
+    r_inner: f32,
+    r_outer: f32,
+    color: Hsla,
+    width: f32,
+) {
+    let (xi, yi) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_inner);
+    let (xo, yo) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_outer);
+    let mut builder = PathBuilder::stroke(px(width));
+    builder.move_to(point(px(cx + xi), px(cy + yi)));
+    builder.line_to(point(px(cx + xo), px(cy + yo)));
+    if let Ok(path) = builder.build() {
+        window.paint_path(path, color);
+    }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_aspect_line(
+    window: &mut Window,
+    cx: f32,
+    cy: f32,
+    a_deg: f32,
+    b_deg: f32,
+    ascendant_deg: f32,
+    rot_offset_deg: f32,
+    r: f32,
+    color: Hsla,
+) {
+    let (xa, ya) = polar_to_screen(a_deg, ascendant_deg, rot_offset_deg, r);
+    let (xb, yb) = polar_to_screen(b_deg, ascendant_deg, rot_offset_deg, r);
+    let mut builder = PathBuilder::stroke(px(1.0));
+    builder.move_to(point(px(cx + xa), px(cy + ya)));
+    builder.line_to(point(px(cx + xb), px(cy + yb)));
+    if let Ok(path) = builder.build() {
+        window.paint_path(path, color);
+    }
+}
+
+// =====================================================================
+// Geometry helpers
+// =====================================================================
+
+/// Mapea una longitud eclíptica + ascendente + rotación adicional → (x, y)
+/// **relativos al centro del lienzo** (positivo hacia derecha/abajo).
+fn polar_to_screen(
+    longitude_deg: f32,
+    ascendant_deg: f32,
+    rot_offset_deg: f32,
+    radius: f32,
+) -> (f32, f32) {
+    // Convención: el Asc cae a las 9 (θ=π). A más longitud, más
+    // contrarreloj visual → θ decrece.
+    let deg = 180.0 - (longitude_deg - ascendant_deg + rot_offset_deg);
+    let rad = deg * PI / 180.0;
+    (radius * rad.cos(), radius * rad.sin())
+}
+
+fn centered_glyph(
+    x: f32,
+    y: f32,
+    box_size: f32,
+    font_size: f32,
+    text: SharedString,
+    color: Hsla,
+) -> gpui::Div {
+    div()
+        .absolute()
+        .left(px(x - box_size / 2.0))
+        .top(px(y - box_size / 2.0))
+        .w(px(box_size))
+        .h(px(box_size))
+        .flex()
+        .items_center()
+        .justify_center()
+        .text_size(px(font_size))
+        .text_color(color)
+        .child(text)
+}
+
+fn with_alpha(c: Hsla, a: f32) -> Hsla {
+    hsla(c.h, c.s, c.l, a.clamp(0.0, 1.0))
+}
+
+// =====================================================================
+// Symbol → unicode / theme
+// =====================================================================
+
+fn sign_unicode(name: &str) -> &'static str {
+    match name {
+        "aries" => "♈",
+        "taurus" => "♉",
+        "gemini" => "♊",
+        "cancer" => "♋",
+        "leo" => "♌",
+        "virgo" => "♍",
+        "libra" => "♎",
+        "scorpio" => "♏",
+        "sagittarius" => "♐",
+        "capricorn" => "♑",
+        "aquarius" => "♒",
+        "pisces" => "♓",
+        _ => "?",
+    }
+}
+
+fn planet_unicode(name: &str) -> &'static str {
+    match name {
+        "sun" => "☉",
+        "moon" => "☽",
+        "mercury" => "☿",
+        "venus" => "♀",
+        "mars" => "♂",
+        "jupiter" => "♃",
+        "saturn" => "♄",
+        "uranus" => "♅",
+        "neptune" => "♆",
+        "pluto" => "♇",
+        "north_node" => "☊",
+        "south_node" => "☋",
+        "chiron" => "⚷",
+        "lilith" => "⚸",
+        "ceres" => "⚳",
+        "pallas" => "⚴",
+        "juno" => "⚵",
+        "vesta" => "⚶",
+        _ => "•",
+    }
+}
+
+fn planet_color(p: &AstroPalette, name: &str) -> Hsla {
+    let planet = match name {
+        "sun" => Planet::Sun,
+        "moon" => Planet::Moon,
+        "mercury" => Planet::Mercury,
+        "venus" => Planet::Venus,
+        "mars" => Planet::Mars,
+        "jupiter" => Planet::Jupiter,
+        "saturn" => Planet::Saturn,
+        "uranus" => Planet::Uranus,
+        "neptune" => Planet::Neptune,
+        "pluto" => Planet::Pluto,
+        "chiron" => Planet::Chiron,
+        "north_node" => Planet::NorthNode,
+        "south_node" => Planet::SouthNode,
+        "lilith" => Planet::Lilith,
+        _ => return p.fg_text_fallback(),
+    };
+    p.planet(planet)
+}
+
+fn sign_element_by_index(i: usize) -> Element {
+    match i % 4 {
+        0 => Element::Fire,
+        1 => Element::Earth,
+        2 => Element::Air,
+        _ => Element::Water,
+    }
+}
+
+fn element_color_for_sign(p: &AstroPalette, name: &str) -> Hsla {
+    let elem = match name {
+        "aries" | "leo" | "sagittarius" => Element::Fire,
+        "taurus" | "virgo" | "capricorn" => Element::Earth,
+        "gemini" | "libra" | "aquarius" => Element::Air,
+        "cancer" | "scorpio" | "pisces" => Element::Water,
+        _ => return p.fg_text_fallback(),
+    };
+    p.element(elem)
+}
+
+fn aspect_color(p: &AstroPalette, kind: &str) -> Hsla {
+    let k = match kind {
+        "conjunction" => TAspectKind::Conjunction,
+        "opposition" => TAspectKind::Opposition,
+        "trine" => TAspectKind::Trine,
+        "square" => TAspectKind::Square,
+        "sextile" => TAspectKind::Sextile,
+        "quincunx" => TAspectKind::Quincunx,
+        "semi_sextile" => TAspectKind::Semisextile,
+        "semi_square" => TAspectKind::Semisquare,
+        "sesquiquadrate" => TAspectKind::Sesquisquare,
+        "quintile" => TAspectKind::Quintile,
+        "biquintile" => TAspectKind::Biquintile,
+        _ => return p.minor_aspect,
+    };
+    p.aspect(k)
+}
+
+// =====================================================================
+// Adendum: fallback color cuando la paleta no tiene match
+// =====================================================================
+
+impl AstroPaletteExt for AstroPalette {
+    fn fg_text_fallback(&self) -> Hsla {
+        if self.is_dark {
+            hsla(0.0, 0.0, 0.85, 1.0)
+        } else {
+            hsla(0.0, 0.0, 0.25, 1.0)
+        }
+    }
+}
+
+trait AstroPaletteExt {
+    fn fg_text_fallback(&self) -> Hsla;
+}
+
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
index 4940e95..0690997 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
@@ -23,8 +23,9 @@ path = "../../../../../eternal/eternal-sky"
 optional = true
 
 [features]
-default = []
-# Activa el bridge real contra eternal-astrology. Sin este feature, la
-# engine sólo expone el RenderModel y mocks — útil para tests y para
-# compilar la UI antes de que eternal esté disponible.
+# El bridge real contra eternal-astrology está prendido por default
+# porque la app sin eternal no muestra cartas reales. Si necesitás
+# compilar sin eternal checked out (CI, builds aisladas), `--no-default-features`
+# lo apaga y `compute()` cae a `compute_mock()`.
+default = ["eternal-bridge"]
 eternal-bridge = ["dep:eternal-astrology", "dep:eternal-sky"]
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
new file mode 100644
index 0000000..2ac3c93
--- /dev/null
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
@@ -0,0 +1,402 @@
+//! Bridge real: `tahuantinsuyu_model::Chart` → eternal_astrology → [`RenderModel`].
+//!
+//! La sesión de efemérides VSOP2013 es **compartida globalmente** vía
+//! `OnceLock` — abrirla cuesta unos cuantos ms (carga de las series en
+//! memoria), y como es read-only se puede leer en paralelo desde varios
+//! cómputos.
+
+use std::sync::OnceLock;
+use std::time::Instant;
+
+use eternal_astrology::{
+    find_aspects, Aspect, AspectKind as EAspectKind, BirthData, BodySet, ChartConfig,
+    HouseSystem as EHouseSystem, NatalChart, OrbTable, Zodiac as EZodiac,
+};
+use eternal_sky::{Ayanamsha, Body, EphemerisSession, Instant as ESInstant, Observer, SessionConfig};
+
+use tahuantinsuyu_model::{Chart, HouseSystem, StoredChartConfig, Zodiac};
+
+use crate::{EngineError, Geometry, Glyph, Layer, LayerKind, LineSeg, RenderModel};
+
+// =====================================================================
+// Sesión global cacheada
+// =====================================================================
+
+static SESSION: OnceLock<EphemerisSession> = OnceLock::new();
+
+fn session() -> Result<&'static EphemerisSession, EngineError> {
+    if let Some(s) = SESSION.get() {
+        return Ok(s);
+    }
+    let opened = EphemerisSession::open(SessionConfig::vsop2013())
+        .map_err(|e| EngineError::Eternal(format!("EphemerisSession::open: {:?}", e)))?;
+    // Si otro thread ya pobló la celda mientras abríamos, el set_once
+    // falla silenciosamente — usamos el que quedó dentro.
+    let _ = SESSION.set(opened);
+    Ok(SESSION.get().expect("session was just set"))
+}
+
+// =====================================================================
+// Traducciones Stored* → eternal
+// =====================================================================
+
+fn map_house_system(h: HouseSystem) -> EHouseSystem {
+    match h {
+        HouseSystem::Placidus => EHouseSystem::Placidus,
+        HouseSystem::Koch => EHouseSystem::Koch,
+        HouseSystem::Regiomontanus => EHouseSystem::Regiomontanus,
+        HouseSystem::Campanus => EHouseSystem::Campanus,
+        HouseSystem::Porphyry => EHouseSystem::Porphyry,
+        HouseSystem::Equal => EHouseSystem::Equal,
+        HouseSystem::WholeSign => EHouseSystem::WholeSign,
+    }
+}
+
+fn map_zodiac(z: Zodiac, ayanamsha_hint: Option<&str>) -> EZodiac {
+    match z {
+        Zodiac::Tropical => EZodiac::Tropical,
+        Zodiac::Sidereal => {
+            let mode = match ayanamsha_hint.unwrap_or("lahiri").to_ascii_lowercase().as_str() {
+                "fagan_bradley" | "fagan-bradley" | "faganbradley" => Ayanamsha::FaganBradley,
+                "raman" => Ayanamsha::Raman,
+                "krishnamurti" => Ayanamsha::Krishnamurti,
+                "de_luce" | "deluce" => Ayanamsha::DeLuce,
+                "djwhal_khul" | "djwhalkhul" => Ayanamsha::DjwhalKhul,
+                "ushashashi" => Ayanamsha::Ushashashi,
+                "yukteshwar" => Ayanamsha::Yukteshwar,
+                _ => Ayanamsha::Lahiri,
+            };
+            EZodiac::Sidereal(mode)
+        }
+        // Dracónico aún no soportado en eternal — caemos a tropical por
+        // ahora; cuando eternal lo agregue, lo cableamos acá.
+        Zodiac::Draconic => EZodiac::Tropical,
+    }
+}
+
+fn map_body_set(cfg: &StoredChartConfig) -> BodySet {
+    let mut bodies: Vec<Body> = Vec::new();
+    for name in &cfg.bodies {
+        if let Some(b) = map_body(name) {
+            bodies.push(b);
+        }
+    }
+    if bodies.is_empty() {
+        // Default razonable si el config vino vacío.
+        return BodySet::classical_modern();
+    }
+    let mut set = BodySet {
+        bodies,
+        include_south_node: cfg.include_south_node,
+    };
+    if cfg.include_lilith {
+        set = set.with_lilith();
+    }
+    if cfg.include_main_belt_asteroids {
+        set = set.with_main_belt_asteroids();
+    }
+    set
+}
+
+fn map_body(name: &str) -> Option<Body> {
+    Some(match name.to_ascii_lowercase().as_str() {
+        "sun" => Body::Sun,
+        "moon" => Body::Moon,
+        "mercury" => Body::Mercury,
+        "venus" => Body::Venus,
+        "mars" => Body::Mars,
+        "jupiter" => Body::Jupiter,
+        "saturn" => Body::Saturn,
+        "uranus" => Body::Uranus,
+        "neptune" => Body::Neptune,
+        "pluto" => Body::Pluto,
+        "mean_node" | "meannode" => Body::MeanNode,
+        "true_node" | "truenode" => Body::TrueNode,
+        "mean_lilith" | "lilith" => Body::MeanLilith,
+        "true_lilith" => Body::TrueLilith,
+        "ceres" => Body::Ceres,
+        "pallas" => Body::Pallas,
+        "juno" => Body::Juno,
+        "vesta" => Body::Vesta,
+        _ => return None,
+    })
+}
+
+fn body_symbol(b: Body) -> &'static str {
+    match b {
+        Body::Sun => "sun",
+        Body::Moon => "moon",
+        Body::Mercury => "mercury",
+        Body::Venus => "venus",
+        Body::Mars => "mars",
+        Body::Jupiter => "jupiter",
+        Body::Saturn => "saturn",
+        Body::Uranus => "uranus",
+        Body::Neptune => "neptune",
+        Body::Pluto => "pluto",
+        Body::MeanNode => "north_node",
+        Body::TrueNode => "north_node",
+        Body::MeanLilith => "lilith",
+        Body::TrueLilith => "lilith",
+        Body::Ceres => "ceres",
+        Body::Pallas => "pallas",
+        Body::Juno => "juno",
+        Body::Vesta => "vesta",
+        Body::Chiron => "chiron",
+        Body::Pholus => "chiron",
+        Body::Eris => "chiron",
+        Body::Sedna => "chiron",
+        // `Body` es `#[non_exhaustive]` — cualquier cuerpo nuevo
+        // upstream cae al símbolo de fallback hasta que lo cableemos.
+        _ => "custom",
+    }
+}
+
+fn aspect_kind_id(k: EAspectKind) -> &'static str {
+    match k {
+        EAspectKind::Conjunction => "conjunction",
+        EAspectKind::Opposition => "opposition",
+        EAspectKind::Trine => "trine",
+        EAspectKind::Square => "square",
+        EAspectKind::Sextile => "sextile",
+        EAspectKind::Quincunx => "quincunx",
+        EAspectKind::SemiSextile => "semi_sextile",
+        EAspectKind::SemiSquare => "semi_square",
+        EAspectKind::Sesquiquadrate => "sesquiquadrate",
+        EAspectKind::Quintile => "quintile",
+        EAspectKind::BiQuintile => "biquintile",
+        EAspectKind::Septile => "septile",
+    }
+}
+
+// =====================================================================
+// compute()
+// =====================================================================
+
+pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+    let t0 = Instant::now();
+    chart.validate()?;
+
+    let bd = &chart.birth_data;
+    let instant = ESInstant::from_civil_local(
+        bd.year,
+        u8::try_from(bd.month).map_err(|_| {
+            EngineError::Eternal(format!("mes fuera de u8: {}", bd.month))
+        })?,
+        u8::try_from(bd.day).map_err(|_| {
+            EngineError::Eternal(format!("día fuera de u8: {}", bd.day))
+        })?,
+        u8::try_from(bd.hour).map_err(|_| {
+            EngineError::Eternal(format!("hora fuera de u8: {}", bd.hour))
+        })?,
+        u8::try_from(bd.minute).map_err(|_| {
+            EngineError::Eternal(format!("minuto fuera de u8: {}", bd.minute))
+        })?,
+        bd.second,
+        bd.tz_offset_minutes,
+    )
+    .map_err(|e| EngineError::Eternal(format!("Instant::from_civil_local: {:?}", e)))?;
+
+    let observer = Observer::from_degrees(bd.latitude_deg, bd.longitude_deg, bd.altitude_m);
+
+    let mut birth_e = BirthData::new(instant, observer);
+    if let Some(name) = &bd.subject_name {
+        birth_e = birth_e.with_name(name.clone());
+    }
+
+    let config_e = ChartConfig {
+        house_system: map_house_system(chart.config.house_system),
+        zodiac: map_zodiac(chart.config.zodiac, chart.config.ayanamsha.as_deref()),
+        bodies: map_body_set(&chart.config),
+        include_horizon: false,
+    };
+
+    let session = session()?;
+    let natal = NatalChart::compute(&birth_e, &config_e, session)
+        .map_err(|e| EngineError::Eternal(format!("NatalChart::compute: {:?}", e)))?;
+
+    let aspects = find_aspects(&natal, &OrbTable::modern_western());
+
+    let render = build_render_model(chart, &natal, &aspects, t0);
+    Ok(render)
+}
+
+// =====================================================================
+// NatalChart → RenderModel
+// =====================================================================
+
+fn build_render_model(
+    chart: &Chart,
+    natal: &NatalChart,
+    aspects: &[Aspect],
+    started: Instant,
+) -> RenderModel {
+    let ascendant_deg = natal.ascendant().longitude_deg() as f32;
+    let midheaven_deg = natal.midheaven().longitude_deg() as f32;
+    let descendant_deg = natal.descendant().longitude_deg() as f32;
+    let imum_coeli_deg = natal.imum_coeli().longitude_deg() as f32;
+
+    // ─── Capa 0: Sign Dial ────────────────────────────────────────────
+    let sign_dial = Layer {
+        module_id: "natal".into(),
+        kind: LayerKind::SignDial,
+        ring: 1.0,
+        z: 0,
+        geometry: Geometry::Ring {
+            cusps_deg: (0..12).map(|i| (i as f32) * 30.0).collect(),
+        },
+        glyphs: (0..12)
+            .map(|i| Glyph {
+                deg: (i as f32) * 30.0 + 15.0,
+                symbol: ZODIAC_SYMBOLS[i].into(),
+                annotation: None,
+                retrograde: false,
+                house: None,
+            })
+            .collect(),
+    };
+
+    // ─── Capa 1: Houses ───────────────────────────────────────────────
+    let cusps_deg: Vec<f32> = natal
+        .houses
+        .cusps
+        .iter()
+        .map(|c| c.to_degrees() as f32)
+        .collect();
+    let houses = Layer {
+        module_id: "natal".into(),
+        kind: LayerKind::Houses,
+        ring: 0.86,
+        z: 1,
+        geometry: Geometry::Ring {
+            cusps_deg: cusps_deg.clone(),
+        },
+        glyphs: cusps_deg
+            .iter()
+            .enumerate()
+            .map(|(i, c)| Glyph {
+                deg: *c + 4.0,
+                symbol: format!("h{}", i + 1),
+                annotation: None,
+                retrograde: false,
+                house: Some((i as u8) + 1),
+            })
+            .collect(),
+    };
+
+    // ─── Capa 2: Bodies ───────────────────────────────────────────────
+    let body_glyphs: Vec<Glyph> = natal
+        .placements
+        .iter()
+        .map(|p| Glyph {
+            deg: p.longitude.longitude_deg() as f32,
+            symbol: body_symbol(p.body).into(),
+            annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
+            retrograde: p.is_retrograde(),
+            house: Some(p.house_number),
+        })
+        .collect();
+    let bodies = Layer {
+        module_id: "natal".into(),
+        kind: LayerKind::Bodies,
+        ring: 0.72,
+        z: 2,
+        geometry: Geometry::Points(
+            natal
+                .placements
+                .iter()
+                .map(|p| crate::PointMark {
+                    deg: p.longitude.longitude_deg() as f32,
+                    label: p.body.name().into(),
+                    tag: body_symbol(p.body).into(),
+                })
+                .collect(),
+        ),
+        glyphs: body_glyphs,
+    };
+
+    // ─── Capa 3: Aspects ──────────────────────────────────────────────
+    let mut aspect_lines: Vec<LineSeg> = Vec::with_capacity(aspects.len());
+    for a in aspects {
+        // Solo los aspectos mayores se pintan en este pase — los menores
+        // saturan visualmente. Fase 4 pondrá un toggle para mostrarlos.
+        if !EAspectKind::MAJORS.contains(&a.kind) {
+            continue;
+        }
+        let pa = natal.placement(a.a);
+        let pb = natal.placement(a.b);
+        if let (Some(pa), Some(pb)) = (pa, pb) {
+            let opacity = orb_to_opacity(a.orb_abs_deg(), a.kind);
+            aspect_lines.push(LineSeg {
+                from_deg: pa.longitude.longitude_deg() as f32,
+                to_deg: pb.longitude.longitude_deg() as f32,
+                kind: aspect_kind_id(a.kind).into(),
+                opacity,
+            });
+        }
+    }
+    let aspects_layer = Layer {
+        module_id: "natal".into(),
+        kind: LayerKind::Aspects,
+        ring: 0.58,
+        z: 3,
+        geometry: Geometry::Lines(aspect_lines),
+        glyphs: Vec::new(),
+    };
+
+    let subtitle = chart
+        .birth_data
+        .birthplace_label
+        .clone()
+        .or_else(|| {
+            Some(format!(
+                "{:04}-{:02}-{:02} · lat {:+.2}° · lon {:+.2}°",
+                chart.birth_data.year,
+                chart.birth_data.month,
+                chart.birth_data.day,
+                chart.birth_data.latitude_deg,
+                chart.birth_data.longitude_deg,
+            ))
+        });
+
+    RenderModel {
+        chart_id: chart.id,
+        chart_kind: chart.kind,
+        title: chart.label.clone(),
+        subtitle,
+        compute_ms: started.elapsed().as_millis() as u64,
+        ascendant_deg,
+        midheaven_deg,
+        descendant_deg,
+        imum_coeli_deg,
+        layers: vec![sign_dial, houses, bodies, aspects_layer],
+    }
+}
+
+/// Mapea el orb absoluto a una opacidad — los aspectos más exactos se
+/// pintan más fuerte, los flojos casi se desvanecen.
+fn orb_to_opacity(orb_deg: f64, kind: EAspectKind) -> f32 {
+    let max = match kind {
+        EAspectKind::Conjunction | EAspectKind::Opposition => 8.0,
+        EAspectKind::Trine | EAspectKind::Square => 7.0,
+        EAspectKind::Sextile => 5.0,
+        _ => 3.0,
+    };
+    let t = (1.0 - (orb_deg / max).min(1.0)).max(0.25);
+    t as f32
+}
+
+const ZODIAC_SYMBOLS: [&str; 12] = [
+    "aries",
+    "taurus",
+    "gemini",
+    "cancer",
+    "leo",
+    "virgo",
+    "libra",
+    "scorpio",
+    "sagittarius",
+    "capricorn",
+    "aquarius",
+    "pisces",
+];
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
index 51522a7..19be94f 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
@@ -17,11 +17,10 @@
 //!
 //! ## Feature `eternal-bridge`
 //!
-//! - **off** (default): la engine sólo expone los tipos `RenderModel`,
-//!   `Layer`, `Glyph`, etc. y un `compute_mock()` con un disco de
-//!   prueba. Útil para la UI antes de que `eternal-astrology` compile.
-//! - **on**: agrega `compute(chart) -> RenderModel` con la pipeline
-//!   real.
+//! - **on** (default): [`compute`] abre una `EphemerisSession` VSOP2013
+//!   compartida y corre la pipeline real.
+//! - **off**: [`compute`] cae a [`compute_mock`] — útil para tests +
+//!   builds sin eternal checked out.
 
 #![forbid(unsafe_code)]
 #![warn(rust_2018_idioms)]
@@ -31,41 +30,45 @@ use thiserror::Error;
 
 pub use tahuantinsuyu_model::{Chart, ChartId, ChartKind};
 
+#[cfg(feature = "eternal-bridge")]
+mod bridge;
+
 // =====================================================================
-// RenderModel — lo que el canvas necesita pintar una capa
+// RenderModel — lo que el canvas necesita pintar
 // =====================================================================
 
 /// Resultado agnóstico de un cómputo astrológico, listo para renderizar.
-/// Cada `Layer` es independiente — el canvas las apila por z-order.
 #[derive(Debug, Clone, Serialize, Deserialize)]
 pub struct RenderModel {
-    /// Identidad estable de la carta a la que pertenece este render.
     pub chart_id: ChartId,
-    /// Kind original — el canvas lo usa para títulos y ornamentos.
     pub chart_kind: ChartKind,
-    /// Capas a pintar. Orden = z-order ascendente.
-    pub layers: Vec<Layer>,
-    /// Texto humano-legible breve. Ej. "Sergio · 14 mar 1987 · Caracas".
     pub title: String,
-    /// Tiempo de cómputo en ms — métrica para diagnóstico.
+    #[serde(default)]
+    pub subtitle: Option<String>,
     pub compute_ms: u64,
+
+    // ─── Ángulos del chart (grados eclípticos, 0..360) ───────────────
+    /// Ascendente — punto fijo de rotación del lienzo. La rueda se gira
+    /// de modo que el Asc cae a las 9 (lado izquierdo).
+    pub ascendant_deg: f32,
+    pub midheaven_deg: f32,
+    pub descendant_deg: f32,
+    pub imum_coeli_deg: f32,
+
+    /// Capas a pintar. Orden = z-order ascendente.
+    pub layers: Vec<Layer>,
 }
 
-/// Una capa visual. Cada módulo de astrología publica una o varias.
 #[derive(Debug, Clone, Serialize, Deserialize)]
 pub struct Layer {
-    /// Identidad estable del módulo emisor ("natal", "transit", "uranian").
     pub module_id: String,
-    /// Tipo de capa — controla cómo se compone con vecinas.
     pub kind: LayerKind,
-    /// Radio normalizado [0, 1] sobre el lienzo. Permite stack de anillos.
+    /// Radio normalizado [0, 1] sobre el lienzo — el canvas lo convierte
+    /// a píxeles. Permite stack de anillos.
     pub ring: f32,
-    /// Z-order absoluto (más alto = encima). Default 0.
     #[serde(default)]
     pub z: i32,
-    /// Geometría: puntos, arcos, líneas.
     pub geometry: Geometry,
-    /// Glifos simbólicos sobre la geometría (planetas, signos, casas).
     #[serde(default)]
     pub glyphs: Vec<Glyph>,
 }
@@ -73,51 +76,36 @@ pub struct Layer {
 #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
 #[serde(rename_all = "snake_case")]
 pub enum LayerKind {
-    /// El anillo zodiacal de fondo (12 signos).
     SignDial,
-    /// Las 12 cusps de casas + cuadrantes.
     Houses,
-    /// Los planetas / cuerpos en sus posiciones.
     Bodies,
-    /// Líneas de aspecto entre cuerpos.
     Aspects,
-    /// Puntos arábigos / lots.
     Lots,
-    /// Estrellas fijas como overlay.
     FixedStars,
-    /// Puntos medios y simetría Uraniana.
     Midpoints,
-    /// Anillo externo de tránsitos / progresiones / direcciones.
     Outer,
-    /// Geometría libre — usa cuando una capa no encaja en las otras.
     Custom,
 }
 
-/// Geometría primitiva, agnóstica del renderer.
 #[derive(Debug, Clone, Serialize, Deserialize)]
 pub enum Geometry {
-    /// Sólo glifos posicionados — sin trazo de fondo.
     GlyphsOnly,
-    /// Anillo dividido en sectores (zodíaco, casas).
-    Ring {
-        /// Divisiones en grados zodiacales [0, 360). El canvas pinta
-        /// líneas radiales en cada uno.
-        cusps_deg: Vec<f32>,
-    },
-    /// Conjunto de líneas (aspectos). Cada par = `(from_deg, to_deg)`.
+    /// Anillo dividido en sectores. `cusps_deg` son los grados
+    /// zodiacales donde van las divisiones radiales.
+    Ring { cusps_deg: Vec<f32> },
     Lines(Vec<LineSeg>),
-    /// Puntos sueltos con marcadores (lots, fixed stars).
     Points(Vec<PointMark>),
 }
 
 #[derive(Debug, Clone, Serialize, Deserialize)]
 pub struct LineSeg {
+    /// Grados zodiacales del extremo "a".
     pub from_deg: f32,
+    /// Grados zodiacales del extremo "b".
     pub to_deg: f32,
-    /// Categoría simbólica (conjunction, trine, square…) — el theme
-    /// resuelve el color.
+    /// Categoría simbólica (`"conjunction"`, `"trine"`, …) — el theme la
+    /// resuelve a color.
     pub kind: String,
-    /// Opacidad sugerida [0, 1].
     pub opacity: f32,
 }
 
@@ -125,25 +113,20 @@ pub struct LineSeg {
 pub struct PointMark {
     pub deg: f32,
     pub label: String,
-    /// Tag simbólico para que el theme elija color/glifo.
     pub tag: String,
 }
 
-/// Glifo dibujable sobre una capa.
 #[derive(Debug, Clone, Serialize, Deserialize)]
 pub struct Glyph {
-    /// Posición zodiacal en grados [0, 360).
+    /// Grado eclíptico [0, 360).
     pub deg: f32,
-    /// Glyph simbólico ("sun","moon","aries",…). El theme lo mapea a
-    /// imagen o codepoint.
+    /// Glyph simbólico — el theme/canvas lo mapea a unicode o imagen.
+    /// Ej: `"sun"`, `"moon"`, `"aries"`, `"asc"`, `"mc"`.
     pub symbol: String,
-    /// Texto secundario (ej. el grado dentro del signo).
     #[serde(default)]
     pub annotation: Option<String>,
-    /// `true` si el cuerpo está retrógrado.
     #[serde(default)]
     pub retrograde: bool,
-    /// Casa en la que cae (1..=12), si aplica.
     #[serde(default)]
     pub house: Option<u8>,
 }
@@ -158,29 +141,30 @@ pub enum EngineError {
     BridgeDisabled,
     #[error("model: {0}")]
     Model(#[from] tahuantinsuyu_model::ModelError),
-    #[cfg(feature = "eternal-bridge")]
     #[error("eternal: {0}")]
     Eternal(String),
+    #[error("kind {0:?} todavía no implementado")]
+    UnsupportedKind(ChartKind),
 }
 
 // =====================================================================
 // API pública
 // =====================================================================
 
-/// Computa el RenderModel real contra `eternal-astrology`. Requiere
-/// el feature `eternal-bridge`.
-#[cfg(feature = "eternal-bridge")]
-pub fn compute(_chart: &Chart) -> Result<RenderModel, EngineError> {
-    // TODO: pipeline real — abrir `EphemerisSession`, traducir
-    // `StoredBirthData → BirthData`, `StoredChartConfig → ChartConfig`,
-    // correr `NatalChart::compute`, mapear a `Layer`s. Se cablea en la
-    // fase 3 del plan.
-    Err(EngineError::Eternal("pendiente fase 3".into()))
+/// Computa el RenderModel real contra eternal-astrology si el feature
+/// está prendido; sino cae al mock.
+pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+    #[cfg(feature = "eternal-bridge")]
+    {
+        bridge::compute(chart)
+    }
+    #[cfg(not(feature = "eternal-bridge"))]
+    {
+        Ok(compute_mock(chart))
+    }
 }
 
-/// Stub que devuelve un disco vacío de placeholder — sirve a la UI
-/// mientras la pipeline real no esté cableada. Usar en demos y
-/// desarrollo.
+/// Stub determinista — útil para tests + para la UI sin eternal.
 pub fn compute_mock(chart: &Chart) -> RenderModel {
     use std::time::Instant;
     let t0 = Instant::now();
@@ -188,7 +172,7 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
     let sign_dial = Layer {
         module_id: "natal".into(),
         kind: LayerKind::SignDial,
-        ring: 0.95,
+        ring: 1.0,
         z: 0,
         geometry: Geometry::Ring {
             cusps_deg: (0..12).map(|i| (i as f32) * 30.0).collect(),
@@ -207,9 +191,14 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
     RenderModel {
         chart_id: chart.id,
         chart_kind: chart.kind,
-        layers: vec![sign_dial],
         title: chart.label.clone(),
+        subtitle: chart.birth_data.birthplace_label.clone(),
         compute_ms: t0.elapsed().as_millis() as u64,
+        ascendant_deg: 0.0,
+        midheaven_deg: 270.0,
+        descendant_deg: 180.0,
+        imum_coeli_deg: 90.0,
+        layers: vec![sign_dial],
     }
 }
 
@@ -228,6 +217,10 @@ const ZODIAC_GLYPHS: [&str; 12] = [
     "pisces",
 ];
 
+// =====================================================================
+// Tests
+// =====================================================================
+
 #[cfg(test)]
 mod tests {
     use super::*;
@@ -269,4 +262,16 @@ mod tests {
         assert!(matches!(model.layers[0].kind, LayerKind::SignDial));
         assert_eq!(model.layers[0].glyphs.len(), 12);
     }
+
+    #[cfg(feature = "eternal-bridge")]
+    #[test]
+    fn real_compute_natal_demo() {
+        let model = compute(&sample_chart()).expect("compute con eternal");
+        assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::SignDial)));
+        assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::Houses)));
+        assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::Bodies)));
+        // El Asc debe ser un grado válido.
+        assert!(model.ascendant_deg.is_finite());
+        assert!((0.0..360.0).contains(&model.ascendant_deg));
+    }
 }