feat(tahuantinsuyu): fase 3 — engine real contra eternal + rueda pintada en GPUI
Bridge a eternal-astrology prendido por default. `engine::compute(chart)`
abre una EphemerisSession VSOP2013 (cacheada vía OnceLock global),
traduce los Stored* del modelo a BirthData/ChartConfig de eternal,
corre NatalChart::compute + find_aspects(modern_western) y devuelve un
RenderModel con cuatro capas: SignDial, Houses, Bodies, Aspects.
- tahuantinsuyu-engine: bridge.rs nuevo con map_house_system,
map_zodiac (incl. 8 ayanamshas), map_body_set, body_symbol,
aspect_kind_id. compute_mock se mantiene como fallback sin feature.
Errores tipados (EngineError::Eternal). Test real verde con datos
natales de demo.
- tahuantinsuyu-canvas: rewrite con gpui::canvas() + PathBuilder.
Pinta: sectores zodiacales coloreados por elemento (Fire/Earth/Air/
Water), anillos de sign-dial/houses/aspects, cusps zodiacales,
cusps de casas (con énfasis para Asc/MC/Desc/IC), líneas radiales
hasta el centro para los ejes, líneas de aspectos coloreadas por
kind con opacidad por orb, dots de cuerpos.
Glifos unicode (♈-♓ signos, ☉-♇ planetas, ☊☋⚷⚸ puntos) como divs
absolutos sobre el canvas. Marcador ᴿ cuando retrógrado.
Rotación canónica: Asc a las 9, casas crecen contrarreloj.
- shell: ahora llama engine::compute() real y reporta errores por
stderr sin caer la app.
Datos sintetizados: ascendente, MC, descendente, IC; 12 cusps de
casa según el sistema configurado; placements de los cuerpos del
BodySet con sus longitudes zodiacales, casa y flag retrógrado;
aspectos mayores con opacidad proporcional al orb.
`cargo check` y `cargo test --features eternal-bridge` verdes.
La fase 4 traerá el panel interactivo (jog-dial, toggles, sliders,
atajos teclado).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
82fa370877bc24e088852763087b0a51a4c0a680 · ruwaq sergio · 2026-05-16T01:43:11Z (5 killa ñawpaq) · tayta bcb92b537 · kay commitpi sach'ata qhaway
Semántico sayk'uy · 47
crates/apps/tahuantinsuyu/src/shell.rs
crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
5 qillqakuna · +1152 −150
diff --git a/crates/apps/tahuantinsuyu/src/shell.rs b/crates/apps/tahuantinsuyu/src/shell.rs
index 4df2918..f574683 100644
--- a/crates/apps/tahuantinsuyu/src/shell.rs
+++ b/crates/apps/tahuantinsuyu/src/shell.rs
@@ -28,7 +28,7 @@ use gpui::{
use tahuantinsuyu_canvas::{
AstrologyCanvas, CanvasMode, ThumbnailItem, ThumbnailScope,
};
-use tahuantinsuyu_engine::compute_mock;
+use tahuantinsuyu_engine::compute;
use tahuantinsuyu_model::TreeSelection;
use tahuantinsuyu_panel::{ControlPanel, PanelEvent};
use tahuantinsuyu_store::Store;
@@ -105,7 +105,13 @@ impl Shell {
}
};
let kind = chart.kind;
- let render = compute_mock(&chart);
+ let render = match compute(&chart) {
+ Ok(r) => r,
+ Err(e) => {
+ eprintln!("[shell] compute {}: {}", id, e);
+ return;
+ }
+ };
self.canvas.update(cx, |c, cx| {
c.set_mode(
CanvasMode::Wheel {
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
index 88b504f..0807a05 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-canvas/src/lib.rs
@@ -6,30 +6,34 @@
//! (drag, hotkeys, toggles) mutan el estado; el render lee la última
//! `RenderModel` y la deriva al frame.
//!
-//! ## Modos
+//! ## Convención de rotación
//!
-//! - [`CanvasMode::Wheel`] — pinta una carta única (la rueda).
-//! - [`CanvasMode::Thumbnails`] — pinta una grilla de mini-cartas
-//! cuando el item activo del tree es un Group o Contact.
-//! - [`CanvasMode::Empty`] — sin selección.
+//! El Ascendente cae a las 9 del reloj (lado izquierdo). Las casas
+//! crecen contrarreloj visualmente. Para una longitud eclíptica `L` y
+//! un ascendente `asc`:
//!
-//! ## Fase 1
+//! ```text
+//! screen_angle_rad = π - (L - asc) · π/180 (más view_rotation)
+//! point = (cx + r·cos(θ), cy + r·sin(θ))
+//! ```
//!
-//! Este crate trae el esqueleto: tipos, estado, render placeholder
-//! (caja cuadrada con título centrado, eje cardinal y un anillo
-//! perfilado). Las interacciones del jog-dial, el árbol Uraniano y la
-//! pintura de cada `Layer` vienen en fases siguientes.
+//! El `+y` de canvas apunta para abajo, así que `+sin` lleva al sur del
+//! lienzo → la convención coincide con el chart estándar (IC abajo,
+//! MC arriba).
#![forbid(unsafe_code)]
#![warn(rust_2018_idioms)]
+use std::f32::consts::PI;
+
use gpui::{
- Context, EventEmitter, IntoElement, Render, SharedString, Window, div, prelude::*, px,
+ Bounds, Context, EventEmitter, Hsla, IntoElement, ParentElement, PathBuilder, Pixels, Render,
+ SharedString, Styled, Window, canvas, div, hsla, point, prelude::*, px,
};
-use tahuantinsuyu_engine::RenderModel;
+use tahuantinsuyu_engine::{Geometry, Layer, LayerKind, RenderModel};
use tahuantinsuyu_model::{ChartId, ContactId, GroupId};
-use tahuantinsuyu_theme::AstroPalette;
+use tahuantinsuyu_theme::{AspectKind as TAspectKind, AstroPalette, Element, Planet};
use yahweh_theme::Theme;
// =====================================================================
@@ -38,10 +42,7 @@ use yahweh_theme::Theme;
#[derive(Clone, Debug)]
pub enum CanvasEvent {
- /// El usuario hizo doble click sobre un thumbnail o pidió abrir la
- /// carta activa. El host (la app) decide si emitir al AppBus.
ChartRequested(ChartId),
- /// El usuario rotó la rueda de tiempo: minutos de offset acumulados.
TimeOffsetChanged(i64),
}
@@ -49,14 +50,11 @@ pub enum CanvasEvent {
// Estado
// =====================================================================
-/// Modo de visualización del canvas.
#[derive(Clone, Debug, Default)]
pub enum CanvasMode {
#[default]
Empty,
- /// Single chart wheel.
Wheel { render: Box<RenderModel> },
- /// Grilla de thumbnails para un Group o Contact con varias cartas.
Thumbnails {
scope: ThumbnailScope,
items: Vec<ThumbnailItem>,
@@ -74,25 +72,15 @@ pub struct ThumbnailItem {
pub chart_id: ChartId,
pub label: SharedString,
pub subtitle: Option<SharedString>,
- /// `Some` si ya hay un render-mock disponible. `None` = lazy.
pub preview: Option<RenderModel>,
}
-/// Estado unificado del canvas. Inspirado en la conversación de Sergio
-/// con el agente — todo lo que controla qué se pinta vive acá.
#[derive(Clone, Debug, Default)]
pub struct CanvasState {
pub mode: CanvasMode,
-
- /// Rotación manual del lienzo en grados. `0.0` = Aries al este.
+ /// Rotación adicional manual en grados. `0.0` = el Asc cae a las 9.
pub view_rotation_deg: f32,
-
- /// Offset acumulado del time-scrubbing (jog-dial perimetral) en
- /// minutos. La engine recalcula la `RenderModel` cuando esto cambia.
pub time_offset_minutes: i64,
-
- /// Capas activas por `module_id`. Si una capa del `RenderModel`
- /// pertenece a un módulo no presente aquí, no se pinta.
pub active_modules: std::collections::HashSet<String>,
}
@@ -118,7 +106,6 @@ impl AstrologyCanvas {
&self.state
}
- /// Reemplaza el modo de visualización (lo que se pinta).
pub fn set_mode(&mut self, mode: CanvasMode, cx: &mut Context<Self>) {
self.state.mode = mode;
cx.notify();
@@ -141,6 +128,12 @@ impl AstrologyCanvas {
// Render
// =====================================================================
+/// Tamaño del cuadrado de la rueda en píxeles. Fijo para que glifos y
+/// geometría coincidan sin un round-trip de bounds. La rueda se centra
+/// en el panel del canvas; el resto del espacio queda como margen.
+const WHEEL_SIZE: f32 = 580.0;
+const WHEEL_MARGIN: f32 = 28.0;
+
impl Render for AstrologyCanvas {
fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = Theme::global(cx).clone();
@@ -148,10 +141,10 @@ impl Render for AstrologyCanvas {
let body = match &self.state.mode {
CanvasMode::Empty => render_empty(&theme),
- CanvasMode::Wheel { render } => render_wheel(&theme, &palette, render),
- CanvasMode::Thumbnails { scope: _, items } => {
- render_thumbnails(&theme, &palette, items)
+ CanvasMode::Wheel { render } => {
+ render_wheel(&theme, &palette, render, self.state.view_rotation_deg)
}
+ CanvasMode::Thumbnails { items, .. } => render_thumbnails(&theme, items),
};
div()
@@ -165,6 +158,10 @@ impl Render for AstrologyCanvas {
}
}
+// =====================================================================
+// Modos: empty / thumbnails / wheel
+// =====================================================================
+
fn render_empty(theme: &Theme) -> gpui::Div {
div()
.flex()
@@ -186,57 +183,13 @@ fn render_empty(theme: &Theme) -> gpui::Div {
)
}
-fn render_wheel(theme: &Theme, palette: &AstroPalette, render: &RenderModel) -> gpui::Div {
- // Fase 1: placeholder visual. Una caja cuadrada con el título y un
- // contador de capas. El pintado real de los Layer vendrá con
- // `gpui::canvas` + matrices en la fase 3.
- let _ = palette; // silencia warning hasta la fase 3.
- div()
- .flex()
- .flex_col()
- .items_center()
- .justify_center()
- .gap(px(10.0))
- .child(
- div()
- .text_size(px(16.0))
- .text_color(theme.fg_text)
- .child(SharedString::from(render.title.clone())),
- )
- .child(
- div()
- .text_size(px(11.0))
- .text_color(theme.fg_muted)
- .child(SharedString::from(format!(
- "{} capa(s) · {} ms",
- render.layers.len(),
- render.compute_ms
- ))),
- )
- .child(
- // Marco cuadrado provisional — el render real lo ocupará.
- div()
- .size(px(480.0))
- .rounded(px(8.0))
- .border_1()
- .border_color(theme.border_strong)
- .bg(theme.bg_panel_alt.clone()),
- )
-}
-
-fn render_thumbnails(
- theme: &Theme,
- _palette: &AstroPalette,
- items: &[ThumbnailItem],
-) -> gpui::Div {
+fn render_thumbnails(theme: &Theme, items: &[ThumbnailItem]) -> gpui::Div {
if items.is_empty() {
return div()
.text_size(px(12.0))
.text_color(theme.fg_muted)
.child("Sin cartas en este grupo todavía.");
}
- // Grid simple en flex-wrap. La fase 3 lo reemplaza por miniaturas
- // pintadas con la rueda en miniatura.
let mut row = div().flex().flex_row().flex_wrap().gap(px(12.0));
for it in items {
row = row.child(
@@ -262,3 +215,638 @@ fn render_thumbnails(
}
row
}
+
+// =====================================================================
+// Wheel
+// =====================================================================
+
+fn render_wheel(
+ theme: &Theme,
+ palette: &AstroPalette,
+ render: &RenderModel,
+ view_rotation_deg: f32,
+) -> gpui::Div {
+ let asc = render.ascendant_deg;
+ let rot_offset = view_rotation_deg;
+ let cx_center = WHEEL_SIZE / 2.0;
+ let cy_center = WHEEL_SIZE / 2.0;
+ let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
+
+ let radii = Radii::from_outer(r_outer);
+
+ // --- Canvas element con todo el trazo ---
+ let palette_paint = palette.clone();
+ let theme_paint = theme.clone();
+ let layers_paint: Vec<Layer> = render.layers.clone();
+ let asc_for_paint = asc;
+ let mc_for_paint = render.midheaven_deg;
+ let canvas_element = canvas(
+ move |_b: Bounds<Pixels>, _w, _cx| (),
+ move |bounds: Bounds<Pixels>, _, window, _| {
+ paint_wheel(
+ bounds,
+ window,
+ &theme_paint,
+ &palette_paint,
+ &layers_paint,
+ asc_for_paint,
+ mc_for_paint,
+ rot_offset,
+ radii,
+ );
+ },
+ )
+ .absolute()
+ .w(px(WHEEL_SIZE))
+ .h(px(WHEEL_SIZE));
+
+ // --- Glyphs como divs absolutos (text-rendering nativo) ---
+ let mut wheel = div()
+ .relative()
+ .w(px(WHEEL_SIZE))
+ .h(px(WHEEL_SIZE))
+ .child(canvas_element);
+
+ // Sign glyphs en el centro de cada sector zodiacal.
+ let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
+ for layer in &render.layers {
+ if matches!(layer.kind, LayerKind::SignDial) {
+ for g in &layer.glyphs {
+ let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
+ let color = element_color_for_sign(palette, &g.symbol);
+ wheel = wheel.child(centered_glyph(
+ cx_center + x,
+ cy_center + y,
+ 20.0,
+ 18.0,
+ sign_unicode(&g.symbol).into(),
+ color,
+ ));
+ }
+ }
+ }
+
+ // House numbers cerca de cada cusp.
+ let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
+ for layer in &render.layers {
+ if matches!(layer.kind, LayerKind::Houses) {
+ for g in &layer.glyphs {
+ let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
+ if let Some(h) = g.house {
+ wheel = wheel.child(centered_glyph(
+ cx_center + x,
+ cy_center + y,
+ 16.0,
+ 10.0,
+ format!("{}", h).into(),
+ palette.house_cusp,
+ ));
+ }
+ }
+ }
+ }
+
+ // Planet glyphs sobre el ring de cuerpos.
+ for layer in &render.layers {
+ if matches!(layer.kind, LayerKind::Bodies) {
+ for g in &layer.glyphs {
+ let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
+ let color = planet_color(palette, &g.symbol);
+ let glyph_text = if g.retrograde {
+ format!("{}ᴿ", planet_unicode(&g.symbol))
+ } else {
+ planet_unicode(&g.symbol).into()
+ };
+ wheel = wheel.child(centered_glyph(
+ cx_center + x,
+ cy_center + y,
+ 24.0,
+ 18.0,
+ glyph_text.into(),
+ color,
+ ));
+ }
+ }
+ }
+
+ // --- Composición final con título arriba ---
+ let header = div()
+ .flex()
+ .flex_col()
+ .items_center()
+ .gap(px(2.0))
+ .child(
+ div()
+ .text_size(px(16.0))
+ .text_color(theme.fg_text)
+ .child(SharedString::from(render.title.clone())),
+ );
+ let header = if let Some(sub) = &render.subtitle {
+ header.child(
+ div()
+ .text_size(px(11.0))
+ .text_color(theme.fg_muted)
+ .child(SharedString::from(sub.clone())),
+ )
+ } else {
+ header
+ };
+ let footer = div()
+ .text_size(px(10.0))
+ .text_color(theme.fg_disabled)
+ .child(SharedString::from(format!(
+ "Asc {:.1}° MC {:.1}° · {} capas · {} ms",
+ render.ascendant_deg,
+ render.midheaven_deg,
+ render.layers.len(),
+ render.compute_ms,
+ )));
+
+ div()
+ .flex()
+ .flex_col()
+ .items_center()
+ .gap(px(8.0))
+ .child(header)
+ .child(wheel)
+ .child(footer)
+}
+
+// =====================================================================
+// Painting
+// =====================================================================
+
+#[derive(Clone, Copy)]
+struct Radii {
+ sign_outer: f32,
+ sign_inner: f32,
+ houses_outer: f32,
+ houses_inner: f32,
+ bodies: f32,
+ aspects: f32,
+}
+
+impl Radii {
+ fn from_outer(r: f32) -> Self {
+ Self {
+ sign_outer: r,
+ sign_inner: r * 0.88,
+ houses_outer: r * 0.86,
+ houses_inner: r * 0.72,
+ bodies: r * 0.65,
+ aspects: r * 0.58,
+ }
+ }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_wheel(
+ bounds: Bounds<Pixels>,
+ window: &mut Window,
+ theme: &Theme,
+ palette: &AstroPalette,
+ layers: &[Layer],
+ ascendant_deg: f32,
+ midheaven_deg: f32,
+ rot_offset_deg: f32,
+ radii: Radii,
+) {
+ let ox: f32 = bounds.origin.x.into();
+ let oy: f32 = bounds.origin.y.into();
+ let bw: f32 = bounds.size.width.into();
+ let bh: f32 = bounds.size.height.into();
+ let cx = ox + bw / 2.0;
+ let cy = oy + bh / 2.0;
+
+ // 1. Sectores del zodíaco coloreados por elemento.
+ paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
+
+ // 2. Anillos (outer + inner del sign dial, houses outer, body outer).
+ stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
+ stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
+ stroke_circle(
+ window,
+ cx,
+ cy,
+ radii.houses_inner,
+ 0.8,
+ with_alpha(palette.house_cusp, 0.6),
+ );
+
+ // 3. Líneas de cusp del zodíaco (cada 30° desde Aries 0°).
+ for i in 0..12 {
+ let lon = (i as f32) * 30.0;
+ let color = if i == 0 {
+ palette.angle_highlight
+ } else {
+ palette.dial_ring
+ };
+ paint_radial_line(
+ window,
+ cx,
+ cy,
+ lon,
+ ascendant_deg,
+ rot_offset_deg,
+ radii.sign_inner,
+ radii.sign_outer,
+ color,
+ 1.0,
+ );
+ }
+
+ // 4. Casas: cusps radiales + énfasis Asc / MC.
+ for layer in layers {
+ if matches!(layer.kind, LayerKind::Houses) {
+ if let Geometry::Ring { cusps_deg } = &layer.geometry {
+ for (i, c) in cusps_deg.iter().enumerate() {
+ let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
+ let color = if is_angle {
+ palette.angle_highlight
+ } else {
+ with_alpha(palette.house_cusp, 0.7)
+ };
+ let width = if is_angle { 2.0 } else { 0.8 };
+ paint_radial_line(
+ window,
+ cx,
+ cy,
+ *c,
+ ascendant_deg,
+ rot_offset_deg,
+ radii.houses_inner,
+ radii.houses_outer,
+ color,
+ width,
+ );
+ }
+ }
+ }
+ }
+
+ // 5. Énfasis Asc + MC extendido hasta el centro (línea fina).
+ paint_radial_line(
+ window,
+ cx,
+ cy,
+ ascendant_deg,
+ ascendant_deg,
+ rot_offset_deg,
+ 0.0,
+ radii.houses_outer,
+ with_alpha(palette.angle_highlight, 0.35),
+ 1.0,
+ );
+ paint_radial_line(
+ window,
+ cx,
+ cy,
+ midheaven_deg,
+ ascendant_deg,
+ rot_offset_deg,
+ 0.0,
+ radii.houses_outer,
+ with_alpha(palette.angle_highlight, 0.35),
+ 1.0,
+ );
+
+ // 6. Aspectos.
+ for layer in layers {
+ if matches!(layer.kind, LayerKind::Aspects) {
+ if let Geometry::Lines(segs) = &layer.geometry {
+ for seg in segs {
+ let color = aspect_color(palette, &seg.kind);
+ let color = with_alpha(color, color.a * seg.opacity);
+ paint_aspect_line(
+ window,
+ cx,
+ cy,
+ seg.from_deg,
+ seg.to_deg,
+ ascendant_deg,
+ rot_offset_deg,
+ radii.aspects,
+ color,
+ );
+ }
+ }
+ }
+ }
+
+ // 7. Cuerpos: pequeño dot detrás del glifo.
+ let dot_r = (radii.sign_outer * 0.018).max(2.0);
+ for layer in layers {
+ if matches!(layer.kind, LayerKind::Bodies) {
+ for g in &layer.glyphs {
+ let color = planet_color(palette, &g.symbol);
+ let (x, y) = polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
+ fill_circle(window, cx + x, cy + y, dot_r, color);
+ }
+ }
+ }
+
+ // 8. Marco exterior del lienzo (sutil).
+ let _ = theme;
+}
+
+fn paint_sign_sectors(
+ window: &mut Window,
+ cx: f32,
+ cy: f32,
+ radii: &Radii,
+ palette: &AstroPalette,
+ ascendant_deg: f32,
+ rot_offset_deg: f32,
+) {
+ // Cada sector cubre 30° de longitud zodiacal entre `sign_inner` y
+ // `sign_outer`. Lo aproximamos con polígonos para no depender de
+ // `arc_to` (que requiere `Vector<Pixels>`; los polígonos son
+ // suficientemente suaves a este radio).
+ const SUBDIVISIONS: usize = 18;
+ for i in 0..12 {
+ let lon_start = (i as f32) * 30.0;
+ let lon_end = lon_start + 30.0;
+ let element = sign_element_by_index(i);
+ let color = with_alpha(palette.element(element), 0.10);
+
+ let mut builder = PathBuilder::fill();
+ let (x0, y0) = polar_to_screen(lon_start, ascendant_deg, rot_offset_deg, radii.sign_inner);
+ builder.move_to(point(px(cx + x0), px(cy + y0)));
+
+ // Borde interno (lon_start → lon_end), N subdivisiones.
+ for k in 1..=SUBDIVISIONS {
+ let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
+ let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_inner);
+ builder.line_to(point(px(cx + x), px(cy + y)));
+ }
+ // Salto al borde externo en lon_end.
+ let (xe, ye) = polar_to_screen(lon_end, ascendant_deg, rot_offset_deg, radii.sign_outer);
+ builder.line_to(point(px(cx + xe), px(cy + ye)));
+
+ // Borde externo de lon_end → lon_start (al revés).
+ for k in (0..SUBDIVISIONS).rev() {
+ let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
+ let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_outer);
+ builder.line_to(point(px(cx + x), px(cy + y)));
+ }
+ builder.close();
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, color);
+ }
+ }
+}
+
+fn stroke_circle(
+ window: &mut Window,
+ cx: f32,
+ cy: f32,
+ r: f32,
+ width: f32,
+ color: Hsla,
+) {
+ const SEGMENTS: usize = 96;
+ let mut builder = PathBuilder::stroke(px(width));
+ for i in 0..=SEGMENTS {
+ let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
+ let x = cx + r * t.cos();
+ let y = cy + r * t.sin();
+ if i == 0 {
+ builder.move_to(point(px(x), px(y)));
+ } else {
+ builder.line_to(point(px(x), px(y)));
+ }
+ }
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, color);
+ }
+}
+
+fn fill_circle(window: &mut Window, cx: f32, cy: f32, r: f32, color: Hsla) {
+ const SEGMENTS: usize = 32;
+ let mut builder = PathBuilder::fill();
+ builder.move_to(point(px(cx + r), px(cy)));
+ for i in 1..=SEGMENTS {
+ let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
+ let x = cx + r * t.cos();
+ let y = cy + r * t.sin();
+ builder.line_to(point(px(x), px(y)));
+ }
+ builder.close();
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, color);
+ }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_radial_line(
+ window: &mut Window,
+ cx: f32,
+ cy: f32,
+ longitude_deg: f32,
+ ascendant_deg: f32,
+ rot_offset_deg: f32,
+ r_inner: f32,
+ r_outer: f32,
+ color: Hsla,
+ width: f32,
+) {
+ let (xi, yi) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_inner);
+ let (xo, yo) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_outer);
+ let mut builder = PathBuilder::stroke(px(width));
+ builder.move_to(point(px(cx + xi), px(cy + yi)));
+ builder.line_to(point(px(cx + xo), px(cy + yo)));
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, color);
+ }
+}
+
+#[allow(clippy::too_many_arguments)]
+fn paint_aspect_line(
+ window: &mut Window,
+ cx: f32,
+ cy: f32,
+ a_deg: f32,
+ b_deg: f32,
+ ascendant_deg: f32,
+ rot_offset_deg: f32,
+ r: f32,
+ color: Hsla,
+) {
+ let (xa, ya) = polar_to_screen(a_deg, ascendant_deg, rot_offset_deg, r);
+ let (xb, yb) = polar_to_screen(b_deg, ascendant_deg, rot_offset_deg, r);
+ let mut builder = PathBuilder::stroke(px(1.0));
+ builder.move_to(point(px(cx + xa), px(cy + ya)));
+ builder.line_to(point(px(cx + xb), px(cy + yb)));
+ if let Ok(path) = builder.build() {
+ window.paint_path(path, color);
+ }
+}
+
+// =====================================================================
+// Geometry helpers
+// =====================================================================
+
+/// Mapea una longitud eclíptica + ascendente + rotación adicional → (x, y)
+/// **relativos al centro del lienzo** (positivo hacia derecha/abajo).
+fn polar_to_screen(
+ longitude_deg: f32,
+ ascendant_deg: f32,
+ rot_offset_deg: f32,
+ radius: f32,
+) -> (f32, f32) {
+ // Convención: el Asc cae a las 9 (θ=π). A más longitud, más
+ // contrarreloj visual → θ decrece.
+ let deg = 180.0 - (longitude_deg - ascendant_deg + rot_offset_deg);
+ let rad = deg * PI / 180.0;
+ (radius * rad.cos(), radius * rad.sin())
+}
+
+fn centered_glyph(
+ x: f32,
+ y: f32,
+ box_size: f32,
+ font_size: f32,
+ text: SharedString,
+ color: Hsla,
+) -> gpui::Div {
+ div()
+ .absolute()
+ .left(px(x - box_size / 2.0))
+ .top(px(y - box_size / 2.0))
+ .w(px(box_size))
+ .h(px(box_size))
+ .flex()
+ .items_center()
+ .justify_center()
+ .text_size(px(font_size))
+ .text_color(color)
+ .child(text)
+}
+
+fn with_alpha(c: Hsla, a: f32) -> Hsla {
+ hsla(c.h, c.s, c.l, a.clamp(0.0, 1.0))
+}
+
+// =====================================================================
+// Symbol → unicode / theme
+// =====================================================================
+
+fn sign_unicode(name: &str) -> &'static str {
+ match name {
+ "aries" => "♈",
+ "taurus" => "♉",
+ "gemini" => "♊",
+ "cancer" => "♋",
+ "leo" => "♌",
+ "virgo" => "♍",
+ "libra" => "♎",
+ "scorpio" => "♏",
+ "sagittarius" => "♐",
+ "capricorn" => "♑",
+ "aquarius" => "♒",
+ "pisces" => "♓",
+ _ => "?",
+ }
+}
+
+fn planet_unicode(name: &str) -> &'static str {
+ match name {
+ "sun" => "☉",
+ "moon" => "☽",
+ "mercury" => "☿",
+ "venus" => "♀",
+ "mars" => "♂",
+ "jupiter" => "♃",
+ "saturn" => "♄",
+ "uranus" => "♅",
+ "neptune" => "♆",
+ "pluto" => "♇",
+ "north_node" => "☊",
+ "south_node" => "☋",
+ "chiron" => "⚷",
+ "lilith" => "⚸",
+ "ceres" => "⚳",
+ "pallas" => "⚴",
+ "juno" => "⚵",
+ "vesta" => "⚶",
+ _ => "•",
+ }
+}
+
+fn planet_color(p: &AstroPalette, name: &str) -> Hsla {
+ let planet = match name {
+ "sun" => Planet::Sun,
+ "moon" => Planet::Moon,
+ "mercury" => Planet::Mercury,
+ "venus" => Planet::Venus,
+ "mars" => Planet::Mars,
+ "jupiter" => Planet::Jupiter,
+ "saturn" => Planet::Saturn,
+ "uranus" => Planet::Uranus,
+ "neptune" => Planet::Neptune,
+ "pluto" => Planet::Pluto,
+ "chiron" => Planet::Chiron,
+ "north_node" => Planet::NorthNode,
+ "south_node" => Planet::SouthNode,
+ "lilith" => Planet::Lilith,
+ _ => return p.fg_text_fallback(),
+ };
+ p.planet(planet)
+}
+
+fn sign_element_by_index(i: usize) -> Element {
+ match i % 4 {
+ 0 => Element::Fire,
+ 1 => Element::Earth,
+ 2 => Element::Air,
+ _ => Element::Water,
+ }
+}
+
+fn element_color_for_sign(p: &AstroPalette, name: &str) -> Hsla {
+ let elem = match name {
+ "aries" | "leo" | "sagittarius" => Element::Fire,
+ "taurus" | "virgo" | "capricorn" => Element::Earth,
+ "gemini" | "libra" | "aquarius" => Element::Air,
+ "cancer" | "scorpio" | "pisces" => Element::Water,
+ _ => return p.fg_text_fallback(),
+ };
+ p.element(elem)
+}
+
+fn aspect_color(p: &AstroPalette, kind: &str) -> Hsla {
+ let k = match kind {
+ "conjunction" => TAspectKind::Conjunction,
+ "opposition" => TAspectKind::Opposition,
+ "trine" => TAspectKind::Trine,
+ "square" => TAspectKind::Square,
+ "sextile" => TAspectKind::Sextile,
+ "quincunx" => TAspectKind::Quincunx,
+ "semi_sextile" => TAspectKind::Semisextile,
+ "semi_square" => TAspectKind::Semisquare,
+ "sesquiquadrate" => TAspectKind::Sesquisquare,
+ "quintile" => TAspectKind::Quintile,
+ "biquintile" => TAspectKind::Biquintile,
+ _ => return p.minor_aspect,
+ };
+ p.aspect(k)
+}
+
+// =====================================================================
+// Adendum: fallback color cuando la paleta no tiene match
+// =====================================================================
+
+impl AstroPaletteExt for AstroPalette {
+ fn fg_text_fallback(&self) -> Hsla {
+ if self.is_dark {
+ hsla(0.0, 0.0, 0.85, 1.0)
+ } else {
+ hsla(0.0, 0.0, 0.25, 1.0)
+ }
+ }
+}
+
+trait AstroPaletteExt {
+ fn fg_text_fallback(&self) -> Hsla;
+}
+
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
index 4940e95..0690997 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/Cargo.toml
@@ -23,8 +23,9 @@ path = "../../../../../eternal/eternal-sky"
optional = true
[features]
-default = []
-# Activa el bridge real contra eternal-astrology. Sin este feature, la
-# engine sólo expone el RenderModel y mocks — útil para tests y para
-# compilar la UI antes de que eternal esté disponible.
+# El bridge real contra eternal-astrology está prendido por default
+# porque la app sin eternal no muestra cartas reales. Si necesitás
+# compilar sin eternal checked out (CI, builds aisladas), `--no-default-features`
+# lo apaga y `compute()` cae a `compute_mock()`.
+default = ["eternal-bridge"]
eternal-bridge = ["dep:eternal-astrology", "dep:eternal-sky"]
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
new file mode 100644
index 0000000..2ac3c93
--- /dev/null
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/bridge.rs
@@ -0,0 +1,402 @@
+//! Bridge real: `tahuantinsuyu_model::Chart` → eternal_astrology → [`RenderModel`].
+//!
+//! La sesión de efemérides VSOP2013 es **compartida globalmente** vía
+//! `OnceLock` — abrirla cuesta unos cuantos ms (carga de las series en
+//! memoria), y como es read-only se puede leer en paralelo desde varios
+//! cómputos.
+
+use std::sync::OnceLock;
+use std::time::Instant;
+
+use eternal_astrology::{
+ find_aspects, Aspect, AspectKind as EAspectKind, BirthData, BodySet, ChartConfig,
+ HouseSystem as EHouseSystem, NatalChart, OrbTable, Zodiac as EZodiac,
+};
+use eternal_sky::{Ayanamsha, Body, EphemerisSession, Instant as ESInstant, Observer, SessionConfig};
+
+use tahuantinsuyu_model::{Chart, HouseSystem, StoredChartConfig, Zodiac};
+
+use crate::{EngineError, Geometry, Glyph, Layer, LayerKind, LineSeg, RenderModel};
+
+// =====================================================================
+// Sesión global cacheada
+// =====================================================================
+
+static SESSION: OnceLock<EphemerisSession> = OnceLock::new();
+
+fn session() -> Result<&'static EphemerisSession, EngineError> {
+ if let Some(s) = SESSION.get() {
+ return Ok(s);
+ }
+ let opened = EphemerisSession::open(SessionConfig::vsop2013())
+ .map_err(|e| EngineError::Eternal(format!("EphemerisSession::open: {:?}", e)))?;
+ // Si otro thread ya pobló la celda mientras abríamos, el set_once
+ // falla silenciosamente — usamos el que quedó dentro.
+ let _ = SESSION.set(opened);
+ Ok(SESSION.get().expect("session was just set"))
+}
+
+// =====================================================================
+// Traducciones Stored* → eternal
+// =====================================================================
+
+fn map_house_system(h: HouseSystem) -> EHouseSystem {
+ match h {
+ HouseSystem::Placidus => EHouseSystem::Placidus,
+ HouseSystem::Koch => EHouseSystem::Koch,
+ HouseSystem::Regiomontanus => EHouseSystem::Regiomontanus,
+ HouseSystem::Campanus => EHouseSystem::Campanus,
+ HouseSystem::Porphyry => EHouseSystem::Porphyry,
+ HouseSystem::Equal => EHouseSystem::Equal,
+ HouseSystem::WholeSign => EHouseSystem::WholeSign,
+ }
+}
+
+fn map_zodiac(z: Zodiac, ayanamsha_hint: Option<&str>) -> EZodiac {
+ match z {
+ Zodiac::Tropical => EZodiac::Tropical,
+ Zodiac::Sidereal => {
+ let mode = match ayanamsha_hint.unwrap_or("lahiri").to_ascii_lowercase().as_str() {
+ "fagan_bradley" | "fagan-bradley" | "faganbradley" => Ayanamsha::FaganBradley,
+ "raman" => Ayanamsha::Raman,
+ "krishnamurti" => Ayanamsha::Krishnamurti,
+ "de_luce" | "deluce" => Ayanamsha::DeLuce,
+ "djwhal_khul" | "djwhalkhul" => Ayanamsha::DjwhalKhul,
+ "ushashashi" => Ayanamsha::Ushashashi,
+ "yukteshwar" => Ayanamsha::Yukteshwar,
+ _ => Ayanamsha::Lahiri,
+ };
+ EZodiac::Sidereal(mode)
+ }
+ // Dracónico aún no soportado en eternal — caemos a tropical por
+ // ahora; cuando eternal lo agregue, lo cableamos acá.
+ Zodiac::Draconic => EZodiac::Tropical,
+ }
+}
+
+fn map_body_set(cfg: &StoredChartConfig) -> BodySet {
+ let mut bodies: Vec<Body> = Vec::new();
+ for name in &cfg.bodies {
+ if let Some(b) = map_body(name) {
+ bodies.push(b);
+ }
+ }
+ if bodies.is_empty() {
+ // Default razonable si el config vino vacío.
+ return BodySet::classical_modern();
+ }
+ let mut set = BodySet {
+ bodies,
+ include_south_node: cfg.include_south_node,
+ };
+ if cfg.include_lilith {
+ set = set.with_lilith();
+ }
+ if cfg.include_main_belt_asteroids {
+ set = set.with_main_belt_asteroids();
+ }
+ set
+}
+
+fn map_body(name: &str) -> Option<Body> {
+ Some(match name.to_ascii_lowercase().as_str() {
+ "sun" => Body::Sun,
+ "moon" => Body::Moon,
+ "mercury" => Body::Mercury,
+ "venus" => Body::Venus,
+ "mars" => Body::Mars,
+ "jupiter" => Body::Jupiter,
+ "saturn" => Body::Saturn,
+ "uranus" => Body::Uranus,
+ "neptune" => Body::Neptune,
+ "pluto" => Body::Pluto,
+ "mean_node" | "meannode" => Body::MeanNode,
+ "true_node" | "truenode" => Body::TrueNode,
+ "mean_lilith" | "lilith" => Body::MeanLilith,
+ "true_lilith" => Body::TrueLilith,
+ "ceres" => Body::Ceres,
+ "pallas" => Body::Pallas,
+ "juno" => Body::Juno,
+ "vesta" => Body::Vesta,
+ _ => return None,
+ })
+}
+
+fn body_symbol(b: Body) -> &'static str {
+ match b {
+ Body::Sun => "sun",
+ Body::Moon => "moon",
+ Body::Mercury => "mercury",
+ Body::Venus => "venus",
+ Body::Mars => "mars",
+ Body::Jupiter => "jupiter",
+ Body::Saturn => "saturn",
+ Body::Uranus => "uranus",
+ Body::Neptune => "neptune",
+ Body::Pluto => "pluto",
+ Body::MeanNode => "north_node",
+ Body::TrueNode => "north_node",
+ Body::MeanLilith => "lilith",
+ Body::TrueLilith => "lilith",
+ Body::Ceres => "ceres",
+ Body::Pallas => "pallas",
+ Body::Juno => "juno",
+ Body::Vesta => "vesta",
+ Body::Chiron => "chiron",
+ Body::Pholus => "chiron",
+ Body::Eris => "chiron",
+ Body::Sedna => "chiron",
+ // `Body` es `#[non_exhaustive]` — cualquier cuerpo nuevo
+ // upstream cae al símbolo de fallback hasta que lo cableemos.
+ _ => "custom",
+ }
+}
+
+fn aspect_kind_id(k: EAspectKind) -> &'static str {
+ match k {
+ EAspectKind::Conjunction => "conjunction",
+ EAspectKind::Opposition => "opposition",
+ EAspectKind::Trine => "trine",
+ EAspectKind::Square => "square",
+ EAspectKind::Sextile => "sextile",
+ EAspectKind::Quincunx => "quincunx",
+ EAspectKind::SemiSextile => "semi_sextile",
+ EAspectKind::SemiSquare => "semi_square",
+ EAspectKind::Sesquiquadrate => "sesquiquadrate",
+ EAspectKind::Quintile => "quintile",
+ EAspectKind::BiQuintile => "biquintile",
+ EAspectKind::Septile => "septile",
+ }
+}
+
+// =====================================================================
+// compute()
+// =====================================================================
+
+pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+ let t0 = Instant::now();
+ chart.validate()?;
+
+ let bd = &chart.birth_data;
+ let instant = ESInstant::from_civil_local(
+ bd.year,
+ u8::try_from(bd.month).map_err(|_| {
+ EngineError::Eternal(format!("mes fuera de u8: {}", bd.month))
+ })?,
+ u8::try_from(bd.day).map_err(|_| {
+ EngineError::Eternal(format!("día fuera de u8: {}", bd.day))
+ })?,
+ u8::try_from(bd.hour).map_err(|_| {
+ EngineError::Eternal(format!("hora fuera de u8: {}", bd.hour))
+ })?,
+ u8::try_from(bd.minute).map_err(|_| {
+ EngineError::Eternal(format!("minuto fuera de u8: {}", bd.minute))
+ })?,
+ bd.second,
+ bd.tz_offset_minutes,
+ )
+ .map_err(|e| EngineError::Eternal(format!("Instant::from_civil_local: {:?}", e)))?;
+
+ let observer = Observer::from_degrees(bd.latitude_deg, bd.longitude_deg, bd.altitude_m);
+
+ let mut birth_e = BirthData::new(instant, observer);
+ if let Some(name) = &bd.subject_name {
+ birth_e = birth_e.with_name(name.clone());
+ }
+
+ let config_e = ChartConfig {
+ house_system: map_house_system(chart.config.house_system),
+ zodiac: map_zodiac(chart.config.zodiac, chart.config.ayanamsha.as_deref()),
+ bodies: map_body_set(&chart.config),
+ include_horizon: false,
+ };
+
+ let session = session()?;
+ let natal = NatalChart::compute(&birth_e, &config_e, session)
+ .map_err(|e| EngineError::Eternal(format!("NatalChart::compute: {:?}", e)))?;
+
+ let aspects = find_aspects(&natal, &OrbTable::modern_western());
+
+ let render = build_render_model(chart, &natal, &aspects, t0);
+ Ok(render)
+}
+
+// =====================================================================
+// NatalChart → RenderModel
+// =====================================================================
+
+fn build_render_model(
+ chart: &Chart,
+ natal: &NatalChart,
+ aspects: &[Aspect],
+ started: Instant,
+) -> RenderModel {
+ let ascendant_deg = natal.ascendant().longitude_deg() as f32;
+ let midheaven_deg = natal.midheaven().longitude_deg() as f32;
+ let descendant_deg = natal.descendant().longitude_deg() as f32;
+ let imum_coeli_deg = natal.imum_coeli().longitude_deg() as f32;
+
+ // ─── Capa 0: Sign Dial ────────────────────────────────────────────
+ let sign_dial = Layer {
+ module_id: "natal".into(),
+ kind: LayerKind::SignDial,
+ ring: 1.0,
+ z: 0,
+ geometry: Geometry::Ring {
+ cusps_deg: (0..12).map(|i| (i as f32) * 30.0).collect(),
+ },
+ glyphs: (0..12)
+ .map(|i| Glyph {
+ deg: (i as f32) * 30.0 + 15.0,
+ symbol: ZODIAC_SYMBOLS[i].into(),
+ annotation: None,
+ retrograde: false,
+ house: None,
+ })
+ .collect(),
+ };
+
+ // ─── Capa 1: Houses ───────────────────────────────────────────────
+ let cusps_deg: Vec<f32> = natal
+ .houses
+ .cusps
+ .iter()
+ .map(|c| c.to_degrees() as f32)
+ .collect();
+ let houses = Layer {
+ module_id: "natal".into(),
+ kind: LayerKind::Houses,
+ ring: 0.86,
+ z: 1,
+ geometry: Geometry::Ring {
+ cusps_deg: cusps_deg.clone(),
+ },
+ glyphs: cusps_deg
+ .iter()
+ .enumerate()
+ .map(|(i, c)| Glyph {
+ deg: *c + 4.0,
+ symbol: format!("h{}", i + 1),
+ annotation: None,
+ retrograde: false,
+ house: Some((i as u8) + 1),
+ })
+ .collect(),
+ };
+
+ // ─── Capa 2: Bodies ───────────────────────────────────────────────
+ let body_glyphs: Vec<Glyph> = natal
+ .placements
+ .iter()
+ .map(|p| Glyph {
+ deg: p.longitude.longitude_deg() as f32,
+ symbol: body_symbol(p.body).into(),
+ annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
+ retrograde: p.is_retrograde(),
+ house: Some(p.house_number),
+ })
+ .collect();
+ let bodies = Layer {
+ module_id: "natal".into(),
+ kind: LayerKind::Bodies,
+ ring: 0.72,
+ z: 2,
+ geometry: Geometry::Points(
+ natal
+ .placements
+ .iter()
+ .map(|p| crate::PointMark {
+ deg: p.longitude.longitude_deg() as f32,
+ label: p.body.name().into(),
+ tag: body_symbol(p.body).into(),
+ })
+ .collect(),
+ ),
+ glyphs: body_glyphs,
+ };
+
+ // ─── Capa 3: Aspects ──────────────────────────────────────────────
+ let mut aspect_lines: Vec<LineSeg> = Vec::with_capacity(aspects.len());
+ for a in aspects {
+ // Solo los aspectos mayores se pintan en este pase — los menores
+ // saturan visualmente. Fase 4 pondrá un toggle para mostrarlos.
+ if !EAspectKind::MAJORS.contains(&a.kind) {
+ continue;
+ }
+ let pa = natal.placement(a.a);
+ let pb = natal.placement(a.b);
+ if let (Some(pa), Some(pb)) = (pa, pb) {
+ let opacity = orb_to_opacity(a.orb_abs_deg(), a.kind);
+ aspect_lines.push(LineSeg {
+ from_deg: pa.longitude.longitude_deg() as f32,
+ to_deg: pb.longitude.longitude_deg() as f32,
+ kind: aspect_kind_id(a.kind).into(),
+ opacity,
+ });
+ }
+ }
+ let aspects_layer = Layer {
+ module_id: "natal".into(),
+ kind: LayerKind::Aspects,
+ ring: 0.58,
+ z: 3,
+ geometry: Geometry::Lines(aspect_lines),
+ glyphs: Vec::new(),
+ };
+
+ let subtitle = chart
+ .birth_data
+ .birthplace_label
+ .clone()
+ .or_else(|| {
+ Some(format!(
+ "{:04}-{:02}-{:02} · lat {:+.2}° · lon {:+.2}°",
+ chart.birth_data.year,
+ chart.birth_data.month,
+ chart.birth_data.day,
+ chart.birth_data.latitude_deg,
+ chart.birth_data.longitude_deg,
+ ))
+ });
+
+ RenderModel {
+ chart_id: chart.id,
+ chart_kind: chart.kind,
+ title: chart.label.clone(),
+ subtitle,
+ compute_ms: started.elapsed().as_millis() as u64,
+ ascendant_deg,
+ midheaven_deg,
+ descendant_deg,
+ imum_coeli_deg,
+ layers: vec![sign_dial, houses, bodies, aspects_layer],
+ }
+}
+
+/// Mapea el orb absoluto a una opacidad — los aspectos más exactos se
+/// pintan más fuerte, los flojos casi se desvanecen.
+fn orb_to_opacity(orb_deg: f64, kind: EAspectKind) -> f32 {
+ let max = match kind {
+ EAspectKind::Conjunction | EAspectKind::Opposition => 8.0,
+ EAspectKind::Trine | EAspectKind::Square => 7.0,
+ EAspectKind::Sextile => 5.0,
+ _ => 3.0,
+ };
+ let t = (1.0 - (orb_deg / max).min(1.0)).max(0.25);
+ t as f32
+}
+
+const ZODIAC_SYMBOLS: [&str; 12] = [
+ "aries",
+ "taurus",
+ "gemini",
+ "cancer",
+ "leo",
+ "virgo",
+ "libra",
+ "scorpio",
+ "sagittarius",
+ "capricorn",
+ "aquarius",
+ "pisces",
+];
diff --git a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
index 51522a7..19be94f 100644
--- a/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
+++ b/crates/modules/tahuantinsuyu/tahuantinsuyu-engine/src/lib.rs
@@ -17,11 +17,10 @@
//!
//! ## Feature `eternal-bridge`
//!
-//! - **off** (default): la engine sólo expone los tipos `RenderModel`,
-//! `Layer`, `Glyph`, etc. y un `compute_mock()` con un disco de
-//! prueba. Útil para la UI antes de que `eternal-astrology` compile.
-//! - **on**: agrega `compute(chart) -> RenderModel` con la pipeline
-//! real.
+//! - **on** (default): [`compute`] abre una `EphemerisSession` VSOP2013
+//! compartida y corre la pipeline real.
+//! - **off**: [`compute`] cae a [`compute_mock`] — útil para tests +
+//! builds sin eternal checked out.
#![forbid(unsafe_code)]
#![warn(rust_2018_idioms)]
@@ -31,41 +30,45 @@ use thiserror::Error;
pub use tahuantinsuyu_model::{Chart, ChartId, ChartKind};
+#[cfg(feature = "eternal-bridge")]
+mod bridge;
+
// =====================================================================
-// RenderModel — lo que el canvas necesita pintar una capa
+// RenderModel — lo que el canvas necesita pintar
// =====================================================================
/// Resultado agnóstico de un cómputo astrológico, listo para renderizar.
-/// Cada `Layer` es independiente — el canvas las apila por z-order.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderModel {
- /// Identidad estable de la carta a la que pertenece este render.
pub chart_id: ChartId,
- /// Kind original — el canvas lo usa para títulos y ornamentos.
pub chart_kind: ChartKind,
- /// Capas a pintar. Orden = z-order ascendente.
- pub layers: Vec<Layer>,
- /// Texto humano-legible breve. Ej. "Sergio · 14 mar 1987 · Caracas".
pub title: String,
- /// Tiempo de cómputo en ms — métrica para diagnóstico.
+ #[serde(default)]
+ pub subtitle: Option<String>,
pub compute_ms: u64,
+
+ // ─── Ángulos del chart (grados eclípticos, 0..360) ───────────────
+ /// Ascendente — punto fijo de rotación del lienzo. La rueda se gira
+ /// de modo que el Asc cae a las 9 (lado izquierdo).
+ pub ascendant_deg: f32,
+ pub midheaven_deg: f32,
+ pub descendant_deg: f32,
+ pub imum_coeli_deg: f32,
+
+ /// Capas a pintar. Orden = z-order ascendente.
+ pub layers: Vec<Layer>,
}
-/// Una capa visual. Cada módulo de astrología publica una o varias.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Layer {
- /// Identidad estable del módulo emisor ("natal", "transit", "uranian").
pub module_id: String,
- /// Tipo de capa — controla cómo se compone con vecinas.
pub kind: LayerKind,
- /// Radio normalizado [0, 1] sobre el lienzo. Permite stack de anillos.
+ /// Radio normalizado [0, 1] sobre el lienzo — el canvas lo convierte
+ /// a píxeles. Permite stack de anillos.
pub ring: f32,
- /// Z-order absoluto (más alto = encima). Default 0.
#[serde(default)]
pub z: i32,
- /// Geometría: puntos, arcos, líneas.
pub geometry: Geometry,
- /// Glifos simbólicos sobre la geometría (planetas, signos, casas).
#[serde(default)]
pub glyphs: Vec<Glyph>,
}
@@ -73,51 +76,36 @@ pub struct Layer {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum LayerKind {
- /// El anillo zodiacal de fondo (12 signos).
SignDial,
- /// Las 12 cusps de casas + cuadrantes.
Houses,
- /// Los planetas / cuerpos en sus posiciones.
Bodies,
- /// Líneas de aspecto entre cuerpos.
Aspects,
- /// Puntos arábigos / lots.
Lots,
- /// Estrellas fijas como overlay.
FixedStars,
- /// Puntos medios y simetría Uraniana.
Midpoints,
- /// Anillo externo de tránsitos / progresiones / direcciones.
Outer,
- /// Geometría libre — usa cuando una capa no encaja en las otras.
Custom,
}
-/// Geometría primitiva, agnóstica del renderer.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Geometry {
- /// Sólo glifos posicionados — sin trazo de fondo.
GlyphsOnly,
- /// Anillo dividido en sectores (zodíaco, casas).
- Ring {
- /// Divisiones en grados zodiacales [0, 360). El canvas pinta
- /// líneas radiales en cada uno.
- cusps_deg: Vec<f32>,
- },
- /// Conjunto de líneas (aspectos). Cada par = `(from_deg, to_deg)`.
+ /// Anillo dividido en sectores. `cusps_deg` son los grados
+ /// zodiacales donde van las divisiones radiales.
+ Ring { cusps_deg: Vec<f32> },
Lines(Vec<LineSeg>),
- /// Puntos sueltos con marcadores (lots, fixed stars).
Points(Vec<PointMark>),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LineSeg {
+ /// Grados zodiacales del extremo "a".
pub from_deg: f32,
+ /// Grados zodiacales del extremo "b".
pub to_deg: f32,
- /// Categoría simbólica (conjunction, trine, square…) — el theme
- /// resuelve el color.
+ /// Categoría simbólica (`"conjunction"`, `"trine"`, …) — el theme la
+ /// resuelve a color.
pub kind: String,
- /// Opacidad sugerida [0, 1].
pub opacity: f32,
}
@@ -125,25 +113,20 @@ pub struct LineSeg {
pub struct PointMark {
pub deg: f32,
pub label: String,
- /// Tag simbólico para que el theme elija color/glifo.
pub tag: String,
}
-/// Glifo dibujable sobre una capa.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Glyph {
- /// Posición zodiacal en grados [0, 360).
+ /// Grado eclíptico [0, 360).
pub deg: f32,
- /// Glyph simbólico ("sun","moon","aries",…). El theme lo mapea a
- /// imagen o codepoint.
+ /// Glyph simbólico — el theme/canvas lo mapea a unicode o imagen.
+ /// Ej: `"sun"`, `"moon"`, `"aries"`, `"asc"`, `"mc"`.
pub symbol: String,
- /// Texto secundario (ej. el grado dentro del signo).
#[serde(default)]
pub annotation: Option<String>,
- /// `true` si el cuerpo está retrógrado.
#[serde(default)]
pub retrograde: bool,
- /// Casa en la que cae (1..=12), si aplica.
#[serde(default)]
pub house: Option<u8>,
}
@@ -158,29 +141,30 @@ pub enum EngineError {
BridgeDisabled,
#[error("model: {0}")]
Model(#[from] tahuantinsuyu_model::ModelError),
- #[cfg(feature = "eternal-bridge")]
#[error("eternal: {0}")]
Eternal(String),
+ #[error("kind {0:?} todavía no implementado")]
+ UnsupportedKind(ChartKind),
}
// =====================================================================
// API pública
// =====================================================================
-/// Computa el RenderModel real contra `eternal-astrology`. Requiere
-/// el feature `eternal-bridge`.
-#[cfg(feature = "eternal-bridge")]
-pub fn compute(_chart: &Chart) -> Result<RenderModel, EngineError> {
- // TODO: pipeline real — abrir `EphemerisSession`, traducir
- // `StoredBirthData → BirthData`, `StoredChartConfig → ChartConfig`,
- // correr `NatalChart::compute`, mapear a `Layer`s. Se cablea en la
- // fase 3 del plan.
- Err(EngineError::Eternal("pendiente fase 3".into()))
+/// Computa el RenderModel real contra eternal-astrology si el feature
+/// está prendido; sino cae al mock.
+pub fn compute(chart: &Chart) -> Result<RenderModel, EngineError> {
+ #[cfg(feature = "eternal-bridge")]
+ {
+ bridge::compute(chart)
+ }
+ #[cfg(not(feature = "eternal-bridge"))]
+ {
+ Ok(compute_mock(chart))
+ }
}
-/// Stub que devuelve un disco vacío de placeholder — sirve a la UI
-/// mientras la pipeline real no esté cableada. Usar en demos y
-/// desarrollo.
+/// Stub determinista — útil para tests + para la UI sin eternal.
pub fn compute_mock(chart: &Chart) -> RenderModel {
use std::time::Instant;
let t0 = Instant::now();
@@ -188,7 +172,7 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
let sign_dial = Layer {
module_id: "natal".into(),
kind: LayerKind::SignDial,
- ring: 0.95,
+ ring: 1.0,
z: 0,
geometry: Geometry::Ring {
cusps_deg: (0..12).map(|i| (i as f32) * 30.0).collect(),
@@ -207,9 +191,14 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
RenderModel {
chart_id: chart.id,
chart_kind: chart.kind,
- layers: vec![sign_dial],
title: chart.label.clone(),
+ subtitle: chart.birth_data.birthplace_label.clone(),
compute_ms: t0.elapsed().as_millis() as u64,
+ ascendant_deg: 0.0,
+ midheaven_deg: 270.0,
+ descendant_deg: 180.0,
+ imum_coeli_deg: 90.0,
+ layers: vec![sign_dial],
}
}
@@ -228,6 +217,10 @@ const ZODIAC_GLYPHS: [&str; 12] = [
"pisces",
];
+// =====================================================================
+// Tests
+// =====================================================================
+
#[cfg(test)]
mod tests {
use super::*;
@@ -269,4 +262,16 @@ mod tests {
assert!(matches!(model.layers[0].kind, LayerKind::SignDial));
assert_eq!(model.layers[0].glyphs.len(), 12);
}
+
+ #[cfg(feature = "eternal-bridge")]
+ #[test]
+ fn real_compute_natal_demo() {
+ let model = compute(&sample_chart()).expect("compute con eternal");
+ assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::SignDial)));
+ assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::Houses)));
+ assert!(model.layers.iter().any(|l| matches!(l.kind, LayerKind::Bodies)));
+ // El Asc debe ser un grado válido.
+ assert!(model.ascendant_deg.is_finite());
+ assert!((0.0..360.0).contains(&model.ascendant_deg));
+ }
}