tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ c5a232cf24788ab75a850ffe81eca5a7af50e2f8
llimphi-3d/examples/voxel_demo.rs
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refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
1//! Demo headless de M1: una grilla de voxels densa renderizada por
2//! **ray-marching DDA** (sin meshear), compuesta sobre un fondo vello — el
3//! mismo orden que el runtime aplica a `View::gpu_paint_with`.
4//!
5//! `cargo run -p llimphi-3d --example voxel_demo --release -- [out.png] [yaw_deg] [dim]`
6
7use std::fs::File;
8use std::io::BufWriter;
9
10use llimphi_3d::glam::Vec3;
11use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer};
12use llimphi_hal::{wgpu, Hal};
13use llimphi_raster::peniko::Color;
14use llimphi_raster::{vello, Renderer};
15
16const W: u32 = 720;
17const H: u32 = 480;
18const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
19
20fn main() {
21 let out = std::env::args()
22 .nth(1)
23 .unwrap_or_else(|| "voxel_demo.png".to_string());
24 let yaw_deg: f32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(35.0);
25 let dim: u32 = std::env::args().nth(3).and_then(|s| s.parse().ok()).unwrap_or(64);
26
27 let hal = pollster::block_on(Hal::new(None)).expect("hal");
28 let mut renderer = Renderer::new(&hal).expect("renderer");
29
30 let grid = VoxelGrid::demo_scene([dim, dim, dim]);
31 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
32 let (used, total) = vr.brick_usage();
33 let (pool, dense) = vr.memory_bytes();
34 eprintln!(
35 "brick pool: {used}/{total} bricks ocupados ({:.1}%) — pool {} KiB vs denso {} KiB ({:.1}× menos)",
36 used as f32 / total as f32 * 100.0,
37 pool / 1024,
38 dense / 1024,
39 dense as f32 / pool.max(1) as f32,
40 );
41
42 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
43 label: Some("inter"),
44 size: wgpu::Extent3d {
45 width: W,
46 height: H,
47 depth_or_array_layers: 1,
48 },
49 mip_level_count: 1,
50 sample_count: 1,
51 dimension: wgpu::TextureDimension::D2,
52 format: FMT,
53 usage: wgpu::TextureUsages::STORAGE_BINDING
54 | wgpu::TextureUsages::TEXTURE_BINDING
55 | wgpu::TextureUsages::RENDER_ATTACHMENT
56 | wgpu::TextureUsages::COPY_SRC,
57 view_formats: &[],
58 });
59 let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
60
61 // (1) Fondo vello.
62 let base = vello::Scene::new();
63 renderer
64 .render_to_view(&hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255))
65 .expect("render base");
66
67 // (2) Pase voxel ray-march. Cámara orbitando el centro de la grilla (origen).
68 let d = dim as f32;
69 let camera = Camera3d::orbit(
70 Vec3::ZERO,
71 yaw_deg.to_radians(),
72 30_f32.to_radians(),
73 d * 1.7,
74 );
75 let mut enc = hal
76 .device
77 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
78 label: Some("voxel-pass"),
79 });
80 vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera);
81 hal.queue.submit(std::iter::once(enc.finish()));
82 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
83
84 write_png(&hal, &inter, &out);
85 eprintln!("voxel_demo: escrito {out} ({W}x{H}, yaw={yaw_deg}°, dim={dim}³)");
86}
87
88fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
89 let unpadded = (W * 4) as usize;
90 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
91 let padded = unpadded.div_ceil(align) * align;
92 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
93 label: Some("readback"),
94 size: (padded * H as usize) as u64,
95 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
96 mapped_at_creation: false,
97 });
98 let mut enc = hal
99 .device
100 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
101 enc.copy_texture_to_buffer(
102 wgpu::TexelCopyTextureInfo {
103 texture: target,
104 mip_level: 0,
105 origin: wgpu::Origin3d::ZERO,
106 aspect: wgpu::TextureAspect::All,
107 },
108 wgpu::TexelCopyBufferInfo {
109 buffer: &buf,
110 layout: wgpu::TexelCopyBufferLayout {
111 offset: 0,
112 bytes_per_row: Some(padded as u32),
113 rows_per_image: Some(H),
114 },
115 },
116 wgpu::Extent3d {
117 width: W,
118 height: H,
119 depth_or_array_layers: 1,
120 },
121 );
122 hal.queue.submit(std::iter::once(enc.finish()));
123 let slice = buf.slice(..);
124 let (tx, rx) = std::sync::mpsc::channel();
125 slice.map_async(wgpu::MapMode::Read, move |r| {
126 let _ = tx.send(r);
127 });
128 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
129 rx.recv().unwrap().unwrap();
130 let data = slice.get_mapped_range();
131 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
132 for row in 0..H as usize {
133 let s = row * padded;
134 pixels.extend_from_slice(&data[s..s + unpadded]);
135 }
136 drop(data);
137 buf.unmap();
138 let file = File::create(path).expect("png");
139 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
140 enc.set_color(png::ColorType::Rgba);
141 enc.set_depth(png::BitDepth::Eight);
142 let mut w = enc.write_header().unwrap();
143 w.write_image_data(&pixels).unwrap();
144}