tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ c5a232cf24788ab75a850ffe81eca5a7af50e2f8
llimphi-3d/examples/voxel_entities_demo.rs
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refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
1//! Demo headless de M4: **entidades** (agentes) ray-marcheadas como cajas
2//! analíticas en el mismo pase que los voxels. Se mueven con posición sub-voxel
3//! (suave, no snapeada a la grilla), ocluyen y son ocluidas por el mundo voxel
4//! (esfera/pilares) por comparación de `t`, y proyectan sombras sobre el piso.
5//!
6//! Genera 3 frames con las entidades en distintas posiciones de una órbita para
7//! evidenciar el movimiento + oclusión + sombras.
8//!
9//! `cargo run -p llimphi-3d --example voxel_entities_demo --release -- [dim]`
10
11use std::fs::File;
12use std::io::BufWriter;
13
14use llimphi_3d::glam::Vec3;
15use llimphi_3d::{Camera3d, Entity3d, VoxelGrid, VoxelRenderer};
16use llimphi_hal::{wgpu, Hal};
17use llimphi_raster::peniko::Color;
18use llimphi_raster::{vello, Renderer};
19
20const W: u32 = 720;
21const H: u32 = 480;
22const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
23
24fn main() {
25 let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64);
26 let d = dim as f32;
27
28 let hal = pollster::block_on(Hal::new(None)).expect("hal");
29 let mut renderer = Renderer::new(&hal).expect("renderer");
30
31 let grid = VoxelGrid::demo_scene([dim, dim, dim]);
32 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
33
34 let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), d * 1.7);
35
36 let colors = [[235u8, 70, 70], [70, 220, 110], [90, 130, 250], [240, 200, 60]];
37
38 for (fi, phase) in [0.0_f32, 0.9, 1.8].iter().enumerate() {
39 // 4 entidades orbitando el centro a media altura, con bobeo vertical.
40 // Una pasa por delante de la esfera y otra por detrás → oclusión mutua.
41 vr.entities.clear();
42 for k in 0..4 {
43 let a = phase + k as f32 * std::f32::consts::FRAC_PI_2;
44 let radius = d * 0.42;
45 let pos = [
46 d * 0.5 + a.cos() * radius,
47 d * (0.45 + 0.12 * (a * 1.3).sin()),
48 d * 0.5 + a.sin() * radius,
49 ];
50 vr.entities.push(Entity3d {
51 pos,
52 half: [d * 0.05, d * 0.05, d * 0.05],
53 color: colors[k],
54 });
55 }
56 let out = format!("/tmp/m4_frame{fi}.png");
57 render_frame(&hal, &mut renderer, &mut vr, &camera, &out);
58 eprintln!("frame {fi}: {} entidades → {out}", vr.entities.len());
59 }
60 eprintln!("voxel_entities_demo: /tmp/m4_frame0..2.png (dim={dim}³)");
61}
62
63fn render_frame(
64 hal: &Hal,
65 renderer: &mut Renderer,
66 vr: &mut VoxelRenderer,
67 camera: &Camera3d,
68 out: &str,
69) {
70 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
71 label: Some("inter"),
72 size: wgpu::Extent3d {
73 width: W,
74 height: H,
75 depth_or_array_layers: 1,
76 },
77 mip_level_count: 1,
78 sample_count: 1,
79 dimension: wgpu::TextureDimension::D2,
80 format: FMT,
81 usage: wgpu::TextureUsages::STORAGE_BINDING
82 | wgpu::TextureUsages::TEXTURE_BINDING
83 | wgpu::TextureUsages::RENDER_ATTACHMENT
84 | wgpu::TextureUsages::COPY_SRC,
85 view_formats: &[],
86 });
87 let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
88
89 let base = vello::Scene::new();
90 renderer
91 .render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255))
92 .expect("render base");
93
94 let mut enc = hal
95 .device
96 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") });
97 vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera);
98 hal.queue.submit(std::iter::once(enc.finish()));
99 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
100
101 write_png(hal, &inter, out);
102}
103
104fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
105 let unpadded = (W * 4) as usize;
106 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
107 let padded = unpadded.div_ceil(align) * align;
108 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
109 label: Some("readback"),
110 size: (padded * H as usize) as u64,
111 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
112 mapped_at_creation: false,
113 });
114 let mut enc = hal
115 .device
116 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
117 enc.copy_texture_to_buffer(
118 wgpu::TexelCopyTextureInfo {
119 texture: target,
120 mip_level: 0,
121 origin: wgpu::Origin3d::ZERO,
122 aspect: wgpu::TextureAspect::All,
123 },
124 wgpu::TexelCopyBufferInfo {
125 buffer: &buf,
126 layout: wgpu::TexelCopyBufferLayout {
127 offset: 0,
128 bytes_per_row: Some(padded as u32),
129 rows_per_image: Some(H),
130 },
131 },
132 wgpu::Extent3d {
133 width: W,
134 height: H,
135 depth_or_array_layers: 1,
136 },
137 );
138 hal.queue.submit(std::iter::once(enc.finish()));
139 let slice = buf.slice(..);
140 let (tx, rx) = std::sync::mpsc::channel();
141 slice.map_async(wgpu::MapMode::Read, move |r| {
142 let _ = tx.send(r);
143 });
144 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
145 rx.recv().unwrap().unwrap();
146 let data = slice.get_mapped_range();
147 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
148 for row in 0..H as usize {
149 let s = row * padded;
150 pixels.extend_from_slice(&data[s..s + unpadded]);
151 }
152 drop(data);
153 buf.unmap();
154 let file = File::create(path).expect("png");
155 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
156 enc.set_color(png::ColorType::Rgba);
157 enc.set_depth(png::BitDepth::Eight);
158 let mut w = enc.write_header().unwrap();
159 w.write_image_data(&pixels).unwrap();
160}