tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ c5a232cf24788ab75a850ffe81eca5a7af50e2f8
llimphi-voxel/examples/ages_demo.rs
Ñawpa willay
Pi imata llamkarqan
ch'uya
feat(3d): cosechar efectos genéricos de supay + refrescar voxel/director
1//! Demo headless de las **edades cuantizadas** del personaje: los 5 estadios
2//! (bebé/niño/joven/adulto/viejo) parados en fila sobre arena, para ver la
3//! progresión de proporciones (el bebé cabezón → el adulto alto). El corto arranca
4//! mostrando al **niño** recién nacido.
5//!
6//! `cargo run -p llimphi-voxel --example ages_demo --release` → `/tmp/ages.png`
7
8use std::fs::File;
9use std::io::BufWriter;
10
11use llimphi_3d::glam::Vec3;
12use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
13use llimphi_hal::{wgpu, Hal};
14use llimphi_raster::peniko::Color;
15use llimphi_raster::{vello, Renderer};
16use llimphi_voxel::{Actor, Age, Material};
17
18const W: u32 = 960;
19const H: u32 = 540;
20const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
21
22fn main() {
23 let hal = pollster::block_on(Hal::new(None)).expect("hal");
24 let mut renderer = Renderer::new(&hal).expect("renderer");
25
26 // Piso plano de arena (aísla los cuerpos; sin relieve que distraiga).
27 let dim = [44u32, 16, 20];
28 let mut grid = VoxelGrid::new(dim);
29 for z in 0..dim[2] {
30 for x in 0..dim[0] {
31 grid.set(x, 0, z, Material::Sand.color());
32 grid.set(x, 1, z, Material::Sand.color());
33 }
34 }
35 grid.reset_dirty();
36 let floor_top = 2.0; // y del suelo (sobre las 2 capas)
37
38 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
39 vr.sun_dir = [0.5, 0.7, 0.4];
40 vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0, god_rays: 0.0 };
41
42 // 5 actores, uno por edad, espaciados en X. El grid se centra en el origen, así
43 // la coord de mundo del actor = local − dim/2.
44 let ages = [Age::Baby, Age::Child, Age::Teen, Age::Adult, Age::Elder];
45 let palettes: [([f32; 3], [f32; 3]); 5] = [
46 ([0.90, 0.74, 0.60], [0.86, 0.40, 0.42]), // bebé
47 ([0.88, 0.70, 0.56], [0.36, 0.62, 0.82]), // niño
48 ([0.86, 0.68, 0.54], [0.40, 0.74, 0.46]), // joven
49 ([0.84, 0.66, 0.52], [0.82, 0.66, 0.30]), // adulto
50 ([0.82, 0.64, 0.50], [0.62, 0.52, 0.74]), // viejo
51 ];
52 let mut actor_r = Vec::new();
53 for (k, (age, (skin, shirt))) in ages.iter().zip(palettes).enumerate() {
54 let lx = 12.0 + k as f32 * 5.0; // fila apretada centrada en el grid
55 let wx = lx - dim[0] as f32 / 2.0;
56 let wz = 0.0; // centro en z (mundo)
57 let mut a = Actor::new(Vec3::new(wx, floor_top - dim[1] as f32 / 2.0, wz), std::f32::consts::PI)
58 .with_age(*age)
59 .with_colors(skin, shirt, [0.20, 0.22, 0.30]);
60 a.look_at(None);
61 let (v, i) = a.mesh();
62 let mut r = Renderer3d::new(&hal.device, FMT);
63 r.set_geometry(&hal.device, &v, &i);
64 r.set_model(a.model());
65 actor_r.push(r);
66 }
67
68 // Cámara frontal baja y CERCA, encuadrando la fila a la altura del pecho.
69 let feet_y = floor_top - dim[1] as f32 / 2.0;
70 let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 8_f32.to_radians(), 17.0);
71
72 let refs: Vec<&Renderer3d> = actor_r.iter().collect();
73 let mut scene = Scene3d::new();
74 let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera);
75 write_png(&pixels, "/tmp/ages.png");
76 eprintln!("escrito /tmp/ages.png (bebé · niño · joven · adulto · viejo)");
77}
78
79fn render(
80 hal: &Hal,
81 renderer: &mut Renderer,
82 scene: &mut Scene3d,
83 vr: &mut VoxelRenderer,
84 meshes: &[&Renderer3d],
85 camera: &Camera3d,
86) -> Vec<u8> {
87 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
88 label: Some("inter"),
89 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
90 mip_level_count: 1,
91 sample_count: 1,
92 dimension: wgpu::TextureDimension::D2,
93 format: FMT,
94 usage: wgpu::TextureUsages::STORAGE_BINDING
95 | wgpu::TextureUsages::TEXTURE_BINDING
96 | wgpu::TextureUsages::RENDER_ATTACHMENT
97 | wgpu::TextureUsages::COPY_SRC,
98 view_formats: &[],
99 });
100 let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
101 renderer
102 .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
103 .expect("base");
104 let mut enc = hal
105 .device
106 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("ages") });
107 scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes);
108 hal.queue.submit(std::iter::once(enc.finish()));
109 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
110 readback(hal, &inter)
111}
112
113fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
114 let unpadded = (W * 4) as usize;
115 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
116 let padded = unpadded.div_ceil(align) * align;
117 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
118 label: Some("readback"),
119 size: (padded * H as usize) as u64,
120 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
121 mapped_at_creation: false,
122 });
123 let mut enc = hal
124 .device
125 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
126 enc.copy_texture_to_buffer(
127 wgpu::TexelCopyTextureInfo {
128 texture: target,
129 mip_level: 0,
130 origin: wgpu::Origin3d::ZERO,
131 aspect: wgpu::TextureAspect::All,
132 },
133 wgpu::TexelCopyBufferInfo {
134 buffer: &buf,
135 layout: wgpu::TexelCopyBufferLayout {
136 offset: 0,
137 bytes_per_row: Some(padded as u32),
138 rows_per_image: Some(H),
139 },
140 },
141 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
142 );
143 hal.queue.submit(std::iter::once(enc.finish()));
144 let slice = buf.slice(..);
145 let (tx, rx) = std::sync::mpsc::channel();
146 slice.map_async(wgpu::MapMode::Read, move |r| {
147 let _ = tx.send(r);
148 });
149 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
150 rx.recv().unwrap().unwrap();
151 let data = slice.get_mapped_range();
152 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
153 for row in 0..H as usize {
154 let s = row * padded;
155 pixels.extend_from_slice(&data[s..s + unpadded]);
156 }
157 drop(data);
158 buf.unmap();
159 pixels
160}
161
162fn write_png(pixels: &[u8], path: &str) {
163 let file = File::create(path).expect("png");
164 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
165 enc.set_color(png::ColorType::Rgba);
166 enc.set_depth(png::BitDepth::Eight);
167 let mut wtr = enc.write_header().unwrap();
168 wtr.write_image_data(pixels).unwrap();
169}