tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
⎇ c5a232cf24788ab75a850ffe81eca5a7af50e2f8
llimphi-voxel/examples/desert_demo.rs
History
Who touched what
raw
1//! Demo headless del **creador de mundos**: rinde la receta del **desierto**
2//! ([`WorldRecipe::desert`]) — llano de arena, pocas montañas, pocos ríos, cactus.
3//! Es el mundo de apertura del corto.
4//!
5//! `cargo run -p llimphi-voxel --example desert_demo --release -- [dim_xz] [seed]`
6//! → `/tmp/desert.png`
7
8use std::fs::File;
9use std::io::BufWriter;
10
11use llimphi_3d::glam::Vec3;
12use llimphi_3d::{Atmosphere, Camera3d, Scene3d, VoxelRenderer};
13use llimphi_hal::{wgpu, Hal};
14use llimphi_raster::peniko::Color;
15use llimphi_raster::{vello, Renderer};
16use llimphi_voxel::Project;
17
18const W: u32 = 960;
19const H: u32 = 540;
20const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
21
22fn main() {
23 let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(160);
24 let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(7);
25 let dy: u32 = (dim_xz * 4 / 10).max(48);
26 let dim = [dim_xz, dy, dim_xz];
27
28 let hal = pollster::block_on(Hal::new(None)).expect("hal");
29 let mut renderer = Renderer::new(&hal).expect("renderer");
30
31 // El bioma de desierto del proyecto de arranque, resuelto a su paleta; la
32 // semilla del CLI manda (en vez de la del mundo).
33 let project = Project::starter();
34 let bioma = project.biomas.iter().find(|b| b.name == "desierto").expect("bioma desierto");
35 let palette = project.bioma_palette(bioma);
36 let grid = bioma.generate_window(seed, &palette, dim, [0, 0]);
37
38 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
39 vr.sun_dir = [0.62, 0.42, 0.28]; // sol más bajo → relieve/sombras de las dunas y cactus
40 vr.atmosphere = Atmosphere {
41 sky_zenith: [92, 146, 208],
42 sky_horizon: [228, 206, 162], // horizonte arenoso/caluroso
43 fog_density: 0.22 / dim_xz as f32, // niebla suave: no lavar el llano
44 god_rays: 0.0,
45 };
46
47 // Cámara baja, en 3/4, para leer el llano + los cactus recortados contra el cielo.
48 let camera = Camera3d::orbit(
49 Vec3::new(0.0, dy as f32 * -0.18, 0.0),
50 38_f32.to_radians(),
51 14_f32.to_radians(),
52 dim_xz as f32 * 1.5,
53 );
54
55 let mut scene = Scene3d::new();
56 let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &camera);
57 write_png(&pixels, "/tmp/desert.png");
58 eprintln!("escrito /tmp/desert.png (desierto {dim_xz}³ seed {seed})");
59}
60
61fn render(
62 hal: &Hal,
63 renderer: &mut Renderer,
64 scene: &mut Scene3d,
65 vr: &mut VoxelRenderer,
66 camera: &Camera3d,
67) -> Vec<u8> {
68 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
69 label: Some("inter"),
70 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
71 mip_level_count: 1,
72 sample_count: 1,
73 dimension: wgpu::TextureDimension::D2,
74 format: FMT,
75 usage: wgpu::TextureUsages::STORAGE_BINDING
76 | wgpu::TextureUsages::TEXTURE_BINDING
77 | wgpu::TextureUsages::RENDER_ATTACHMENT
78 | wgpu::TextureUsages::COPY_SRC,
79 view_formats: &[],
80 });
81 let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
82 renderer
83 .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
84 .expect("base");
85 let mut enc = hal
86 .device
87 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("desert") });
88 scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), &[]);
89 hal.queue.submit(std::iter::once(enc.finish()));
90 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
91 readback(hal, &inter)
92}
93
94fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
95 let unpadded = (W * 4) as usize;
96 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
97 let padded = unpadded.div_ceil(align) * align;
98 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
99 label: Some("readback"),
100 size: (padded * H as usize) as u64,
101 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
102 mapped_at_creation: false,
103 });
104 let mut enc = hal
105 .device
106 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
107 enc.copy_texture_to_buffer(
108 wgpu::TexelCopyTextureInfo {
109 texture: target,
110 mip_level: 0,
111 origin: wgpu::Origin3d::ZERO,
112 aspect: wgpu::TextureAspect::All,
113 },
114 wgpu::TexelCopyBufferInfo {
115 buffer: &buf,
116 layout: wgpu::TexelCopyBufferLayout {
117 offset: 0,
118 bytes_per_row: Some(padded as u32),
119 rows_per_image: Some(H),
120 },
121 },
122 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
123 );
124 hal.queue.submit(std::iter::once(enc.finish()));
125 let slice = buf.slice(..);
126 let (tx, rx) = std::sync::mpsc::channel();
127 slice.map_async(wgpu::MapMode::Read, move |r| {
128 let _ = tx.send(r);
129 });
130 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
131 rx.recv().unwrap().unwrap();
132 let data = slice.get_mapped_range();
133 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
134 for row in 0..H as usize {
135 let s = row * padded;
136 pixels.extend_from_slice(&data[s..s + unpadded]);
137 }
138 drop(data);
139 buf.unmap();
140 pixels
141}
142
143fn write_png(pixels: &[u8], path: &str) {
144 let file = File::create(path).expect("png");
145 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
146 enc.set_color(png::ColorType::Rgba);
147 enc.set_depth(png::BitDepth::Eight);
148 let mut wtr = enc.write_header().unwrap();
149 wtr.write_image_data(pixels).unwrap();
150}