tawasuyu

tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 124Markdown 82TOML 78Shell 12149 Definiciones

⎇ c5a232cf24788ab75a850ffe81eca5a7af50e2f8 widgets/progress/src/lib.rs Rust · 126 líneas · 4.5 KB Historia Quién tocó qué crudo

feat: llimphi standalone — framework UI soberano extraído del monorepo e65e9cc62 · Sergio ·

1//! `llimphi-widget-progress` — progreso determinado, lineal o radial.
2//!
3//! Determinado = la app conoce el porcentaje (`0.0..=1.0`). Para
4//! progreso indeterminado (la op está corriendo, no sé cuánto falta),
5//! usar `llimphi-widget-spinner`.
6//!
7//! Dos formas:
8//! - [`linear_progress_view`] — barra horizontal con relleno proporcional.
9//! - [`radial_progress_view`] — anillo cuya porción llena indica el avance.
10
11#![forbid(unsafe_code)]
12
13use llimphi_ui::llimphi_layout::taffy::{
14    prelude::{length, percent, FlexDirection, Position, Size, Style},
15    Rect,
16};
17use llimphi_ui::llimphi_raster::kurbo::{Affine, Arc, Cap, Stroke};
18use llimphi_ui::llimphi_raster::peniko::Color;
19use llimphi_ui::View;
20use llimphi_theme::radius;
21
22/// Barra horizontal: una pista (`track`) con un fill proporcional al
23/// `progress` (0.0..=1.0) pintado encima.
24pub fn linear_progress_view<Msg: Clone + 'static>(
25    progress: f32,
26    track_color: Color,
27    fill_color: Color,
28    height_px: f32,
29) -> View<Msg> {
30    let p = progress.clamp(0.0, 1.0);
31    let fill_radius = radius::XS;
32    let fill = View::new(Style {
33        position: Position::Absolute,
34        inset: Rect {
35            left: length(0.0_f32),
36            top: length(0.0_f32),
37            right: llimphi_ui::llimphi_layout::taffy::prelude::auto(),
38            bottom: length(0.0_f32),
39        },
40        size: Size {
41            width: percent(p),
42            height: percent(1.0_f32),
43        },
44        ..Default::default()
45    })
46    .fill(fill_color)
47    .radius(fill_radius)
48    .paint_with(move |scene, _ts, rect| {
49        // Gloss superior sobre la porción rellena — la barra deja de
50        // leerse como un rect plano y se siente como una luz que avanza.
51        // Mismo patrón que button/badge (P6).
52        use llimphi_ui::llimphi_raster::kurbo::{Affine, Point, RoundedRect};
53        use llimphi_ui::llimphi_raster::peniko::{Fill, Gradient};
54        if rect.w <= 0.0 || rect.h <= 0.0 {
55            return;
56        }
57        let x0 = rect.x as f64;
58        let y0 = rect.y as f64;
59        let x1 = (rect.x + rect.w) as f64;
60        let y1 = (rect.y + rect.h) as f64;
61        let y_mid = y0 + (y1 - y0) * 0.5;
62        let rr = RoundedRect::new(x0, y0, x1, y1, fill_radius);
63        let top = Color::from_rgba8(255, 255, 255, 50);
64        let bot = Color::from_rgba8(255, 255, 255, 0);
65        let g = Gradient::new_linear(Point::new(x0, y0), Point::new(x0, y_mid))
66            .with_stops([top, bot].as_slice());
67        scene.fill(Fill::NonZero, Affine::IDENTITY, &g, None, &rr);
68    });
69
70    View::new(Style {
71        flex_direction: FlexDirection::Row,
72        size: Size {
73            width: percent(1.0_f32),
74            height: length(height_px),
75        },
76        ..Default::default()
77    })
78    .fill(track_color)
79    .radius(radius::XS)
80    .children(vec![fill])
81}
82
83/// Anillo cuya porción angular llena indica el avance. Empieza desde
84/// arriba (12 en punto) y gira en sentido horario, igual que la
85/// convención de relojes y muchos progress radiales.
86pub fn radial_progress_view<Msg: Clone + 'static>(
87    progress: f32,
88    track_color: Color,
89    fill_color: Color,
90    stroke_width_ratio: f32,
91) -> View<Msg> {
92    let p = progress.clamp(0.0, 1.0);
93    let sw = stroke_width_ratio;
94    View::new(Style {
95        position: Position::Absolute,
96        size: Size {
97            width: percent(1.0_f32),
98            height: percent(1.0_f32),
99        },
100        ..Default::default()
101    })
102    .paint_with(move |scene, _ts, rect| {
103        let side = rect.w.min(rect.h) as f64;
104        if side <= 0.0 {
105            return;
106        }
107        let cx = rect.x as f64 + rect.w as f64 * 0.5;
108        let cy = rect.y as f64 + rect.h as f64 * 0.5;
109        let stroke_w = (side * sw as f64).max(1.0);
110        let radius = (side - stroke_w) * 0.5;
111        let stroke = Stroke::new(stroke_w).with_caps(Cap::Round);
112
113        // Track completo (anillo gris).
114        let track = Arc::new((cx, cy), (radius, radius), 0.0, std::f64::consts::TAU, 0.0);
115        scene.stroke(&stroke, Affine::IDENTITY, track_color, None, &track);
116
117        // Arco lleno — arranca en -π/2 (12 en punto) y barre `p * 2π`
118        // en sentido horario (positivo en el sistema y-down de vello).
119        if p > 0.0 {
120            let theta0 = -std::f64::consts::FRAC_PI_2;
121            let sweep = std::f64::consts::TAU * p as f64;
122            let fill_arc = Arc::new((cx, cy), (radius, radius), theta0, sweep, 0.0);
123            scene.stroke(&stroke, Affine::IDENTITY, fill_color, None, &fill_arc);
124        }
125    })
126}