tawasuyu

tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

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⎇ main llimphi-3d/examples/voxel_dimensiones.rs Rust · 437 líneas · 15.0 KB Historia Quién tocó qué crudo

chore: refresco desde el monorepo — vello 0.9 / wgpu 29, 120 miembros d251eb32b · Sergio ·

1//! Demo de M5 — **dimensiones / mundos paralelos**. Tres mundos voxel
2//! independientes (Jardín, Inframundo, Cristal), cada uno con su grid, su cielo,
3//! su sol y sus entidades. La cámara ve la dimensión activa; "viajar" = cambiar
4//! cuál se renderiza.
5//!
6//! - **Arrastrar**: orbita. **Rueda**: zoom.
7//! - **Tab / N**: siguiente dimensión. **P**: anterior. **1/2/3**: ir a una.
8//! - Las entidades de la dimensión activa orbitan solas.
9//!
10//! `cargo run -p llimphi-3d --example voxel_dimensiones --release`
11//! `… --release -- --shot` → vuelca un PNG por dimensión a /tmp/m5_*.png
12
13use std::sync::{Arc, Mutex};
14use std::time::Duration;
15
16use llimphi_3d::glam::Vec3;
17use llimphi_3d::{Atmosphere, Camera3d, Dimension, Entity3d, Multiverse, VoxelGrid};
18use llimphi_ui::llimphi_hal::{wgpu, Hal};
19use llimphi_ui::llimphi_layout::taffy::prelude::{percent, Size, Style};
20use llimphi_ui::llimphi_layout::LayoutTree;
21use llimphi_ui::llimphi_raster::peniko::Color;
22use llimphi_ui::llimphi_raster::{vello, Renderer};
23use llimphi_ui::{
24    mount, paint_gpu, App, DragPhase, Handle, Key, KeyEvent, KeyState, Modifiers, NamedKey, View,
25    WheelDelta,
26};
27
28const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
29const DIM: u32 = 64;
30
31// ── Construcción de los tres mundos ─────────────────────────────────────────
32
33fn world_jardin(d: u32) -> Dimension {
34    Dimension::new("Jardín", VoxelGrid::demo_scene([d, d, d]))
35        .with_sky([20, 30, 26])
36        .with_sun([0.5, 1.0, 0.35])
37        .with_atmosphere(Atmosphere {
38            sky_zenith: [70, 130, 90],
39            sky_horizon: [196, 222, 188],
40            fog_density: 0.22 / d as f32,
41            god_rays: 0.0,
42        })
43        .with_entities(orbit_entities(
44            d,
45            &[[235, 70, 70], [70, 220, 110], [90, 130, 250], [240, 200, 60]],
46        ))
47}
48
49fn world_inframundo(d: u32) -> Dimension {
50    let mut g = VoxelGrid::new([d, d, d]);
51    // Piso de lava (damero rojo/naranja).
52    for z in 0..d {
53        for x in 0..d {
54            let chk = ((x / 4 + z / 4) % 2) == 0;
55            let c = if chk { [150, 45, 22] } else { [185, 70, 28] };
56            for y in 0..2 {
57                g.set(x, y, z, c);
58            }
59        }
60    }
61    // Estalagmitas (columnas que se afinan hacia arriba).
62    for &(sx, sz, h) in &[(d / 4, d / 4, d * 2 / 5), (d * 3 / 4, d / 3, d / 2), (d / 2, d * 3 / 4, d * 3 / 5), (d / 5, d * 4 / 5, d * 3 / 10)] {
63        for y in 2..(2 + h).min(d) {
64            let t = (y - 2) as f32 / h as f32;
65            let r = ((1.0 - t) * 3.0).round() as i32;
66            for dx in -r..=r {
67                for dz in -r..=r {
68                    let x = sx as i32 + dx;
69                    let z = sz as i32 + dz;
70                    if x >= 0 && z >= 0 {
71                        let shade = 60 + (t * 70.0) as u8;
72                        g.set(x as u32, y, z as u32, [120 + shade / 2, 50, 30]);
73                    }
74                }
75            }
76        }
77    }
78    Dimension::new("Inframundo", g)
79        .with_sky([28, 8, 8])
80        .with_sun([0.35, 0.7, 0.5])
81        .with_atmosphere(Atmosphere {
82            sky_zenith: [60, 12, 10],
83            sky_horizon: [180, 70, 24],
84            fog_density: 0.4 / d as f32,
85            god_rays: 0.0,
86        })
87        .with_entities(orbit_entities(d, &[[255, 140, 30], [255, 90, 20], [255, 200, 60]]))
88}
89
90fn world_cristal(d: u32) -> Dimension {
91    let mut g = VoxelGrid::new([d, d, d]);
92    // Cristales octaédricos flotando en el vacío (sin piso).
93    let crystals: [(u32, u32, u32, [u8; 3]); 6] = [
94        (d / 2, d * 3 / 4, d / 2, [120, 220, 255]),
95        (d / 3, d / 2, d * 2 / 3, [200, 160, 255]),
96        (d * 2 / 3, d * 3 / 5, d / 3, [160, 255, 220]),
97        (d / 4, d * 2 / 3, d / 4, [255, 240, 200]),
98        (d * 3 / 4, d / 2, d * 3 / 4, [180, 200, 255]),
99        (d / 2, d / 3, d * 4 / 5, [220, 180, 255]),
100    ];
101    for (cx, cy, cz, col) in crystals {
102        let r = 4i32;
103        for dx in -r..=r {
104            for dy in -r..=r {
105                for dz in -r..=r {
106                    if dx.abs() + dy.abs() + dz.abs() <= r {
107                        let x = cx as i32 + dx;
108                        let y = cy as i32 + dy;
109                        let z = cz as i32 + dz;
110                        if x >= 0 && y >= 0 && z >= 0 {
111                            g.set(x as u32, y as u32, z as u32, col);
112                        }
113                    }
114                }
115            }
116        }
117    }
118    Dimension::new("Cristal", g)
119        .with_sky([10, 10, 22])
120        .with_sun([0.4, 0.8, 0.45])
121        .with_atmosphere(Atmosphere {
122            sky_zenith: [24, 18, 60],
123            sky_horizon: [120, 90, 200],
124            fog_density: 0.28 / d as f32,
125            god_rays: 0.0,
126        })
127        .with_entities(orbit_entities(d, &[[120, 240, 255], [220, 180, 255]]))
128}
129
130/// Entidades distribuidas en una órbita ecuatorial (se animan girando).
131fn orbit_entities(d: u32, colors: &[[u8; 3]]) -> Vec<Entity3d> {
132    let n = colors.len();
133    let df = d as f32;
134    (0..n)
135        .map(|k| {
136            let a = k as f32 / n as f32 * std::f32::consts::TAU;
137            Entity3d {
138                pos: [df * 0.5 + a.cos() * df * 0.42, df * 0.45, df * 0.5 + a.sin() * df * 0.42],
139                half: [df * 0.05, df * 0.05, df * 0.05],
140                color: colors[k],
141            }
142        })
143        .collect()
144}
145
146fn build_multiverse(d: u32) -> Multiverse {
147    Multiverse::new(vec![world_jardin(d), world_inframundo(d), world_cristal(d)])
148}
149
150fn rotate_y(e: &mut Entity3d, center: [f32; 3], ang: f32) {
151    let dx = e.pos[0] - center[0];
152    let dz = e.pos[2] - center[2];
153    let (s, c) = ang.sin_cos();
154    e.pos[0] = center[0] + dx * c - dz * s;
155    e.pos[2] = center[2] + dx * s + dz * c;
156}
157
158// ── App interactiva ─────────────────────────────────────────────────────────
159
160#[derive(Clone)]
161enum Msg {
162    Orbit(f32, f32),
163    Zoom(f32),
164    Tick,
165    Next,
166    Prev,
167    Go(usize),
168}
169
170struct Model {
171    yaw: f32,
172    pitch: f32,
173    dist: f32,
174    active: usize,
175    names: Vec<String>,
176    /// Color de cielo por dimensión. Se arma al cargar el multiverso pero el
177    /// demo todavía no lo aplica al render — queda como dato listo para cuando
178    /// el cambio de dimensión tiña el fondo.
179    #[allow(dead_code)]
180    skies: Vec<[u8; 3]>,
181    mv: Arc<Mutex<Multiverse>>,
182}
183
184struct DimApp;
185
186impl App for DimApp {
187    type Model = Model;
188    type Msg = Msg;
189
190    fn title() -> &'static str {
191        "llimphi-3d · dimensiones"
192    }
193    fn initial_size() -> (u32, u32) {
194        (1000, 720)
195    }
196
197    fn init(handle: &Handle<Msg>) -> Model {
198        handle.spawn_periodic(Duration::from_millis(33), || Msg::Tick);
199        let mv = build_multiverse(DIM);
200        Model {
201            yaw: 35_f32.to_radians(),
202            pitch: 30_f32.to_radians(),
203            dist: DIM as f32 * 1.7,
204            active: mv.active(),
205            names: mv.names(),
206            skies: mv.skies(),
207            mv: Arc::new(Mutex::new(mv)),
208        }
209    }
210
211    fn window_title(model: &Model) -> Option<String> {
212        Some(format!(
213            "llimphi-3d · {} ({}/{})  —  Tab=siguiente",
214            model.names[model.active],
215            model.active + 1,
216            model.names.len()
217        ))
218    }
219
220    fn on_key(_model: &Model, ev: &KeyEvent) -> Option<Msg> {
221        if !matches!(ev.state, KeyState::Pressed) {
222            return None;
223        }
224        match &ev.key {
225            Key::Named(NamedKey::Tab) => Some(Msg::Next),
226            Key::Character(c) => match c.as_str() {
227                "n" | "N" => Some(Msg::Next),
228                "p" | "P" => Some(Msg::Prev),
229                "1" => Some(Msg::Go(0)),
230                "2" => Some(Msg::Go(1)),
231                "3" => Some(Msg::Go(2)),
232                _ => None,
233            },
234            _ => None,
235        }
236    }
237
238    fn on_wheel(_m: &Model, delta: WheelDelta, _c: (f32, f32), _mods: Modifiers) -> Option<Msg> {
239        Some(Msg::Zoom(delta.y))
240    }
241
242    fn update(mut model: Model, msg: Msg, _handle: &Handle<Msg>) -> Model {
243        match msg {
244            Msg::Orbit(dx, dy) => {
245                model.yaw -= dx * 0.008;
246                model.pitch += dy * 0.008;
247            }
248            Msg::Zoom(dy) => {
249                let f = (1.0 + dy * 0.1).clamp(0.5, 1.5);
250                model.dist = (model.dist * f).clamp(DIM as f32 * 0.5, DIM as f32 * 4.0);
251            }
252            Msg::Tick => {
253                // Anima las entidades de la dimensión activa.
254                let mut mv = model.mv.lock().unwrap();
255                let c = [DIM as f32 * 0.5, DIM as f32 * 0.45, DIM as f32 * 0.5];
256                for e in &mut mv.active_dim_mut().entities {
257                    rotate_y(e, c, 0.02);
258                }
259            }
260            Msg::Next => {
261                model.mv.lock().unwrap().next();
262                model.active = model.mv.lock().unwrap().active();
263            }
264            Msg::Prev => {
265                model.mv.lock().unwrap().prev();
266                model.active = model.mv.lock().unwrap().active();
267            }
268            Msg::Go(i) => {
269                let mut mv = model.mv.lock().unwrap();
270                mv.switch(i);
271                model.active = mv.active();
272            }
273        }
274        model
275    }
276
277    fn view(model: &Model) -> View<Msg> {
278        let camera = Camera3d::orbit(Vec3::ZERO, model.yaw, model.pitch, model.dist);
279        let mv = model.mv.clone();
280
281        let canvas = View::new(fill())
282            .gpu_paint_with(move |device, queue, encoder, target, _rect, vp| {
283                mv.lock().unwrap().render(device, queue, encoder, target, vp, &camera);
284            })
285            .draggable(|phase, dx, dy| match phase {
286                DragPhase::Move => Some(Msg::Orbit(dx, dy)),
287                DragPhase::End => None,
288            });
289
290        View::new(fill()).children(vec![canvas])
291    }
292}
293
294fn fill() -> Style {
295    Style {
296        size: Size {
297            width: percent(1.0),
298            height: percent(1.0),
299        },
300        ..Default::default()
301    }
302}
303
304fn main() {
305    let args: Vec<String> = std::env::args().collect();
306    if args.iter().any(|a| a == "--shot") {
307        shot();
308        return;
309    }
310    llimphi_ui::run::<DimApp>();
311}
312
313/// Vuelca un PNG por dimensión por el compositor real (mount → paint_gpu).
314fn shot() {
315    const W: u32 = 1000;
316    const H: u32 = 720;
317    let mv = Arc::new(Mutex::new(build_multiverse(DIM)));
318    let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), DIM as f32 * 1.7);
319
320    let hal = pollster::block_on(Hal::new(None)).expect("hal");
321    let mut renderer = Renderer::new(&hal).expect("renderer");
322    let count = mv.lock().unwrap().count();
323
324    for i in 0..count {
325        let (name, sky) = {
326            let mut g = mv.lock().unwrap();
327            g.switch(i);
328            (g.active_name().to_string(), g.active_dim().sky)
329        };
330        let model_mv = mv.clone();
331        let cam = camera;
332        let canvas: View<Msg> = View::new(fill()).gpu_paint_with(
333            move |device, queue, encoder, target, _rect, vp| {
334                model_mv.lock().unwrap().render(device, queue, encoder, target, vp, &cam);
335            },
336        );
337        let view: View<Msg> = View::new(fill()).children(vec![canvas]);
338
339        let mut layout = LayoutTree::new();
340        let mounted = mount(&mut layout, view);
341        let computed = layout.compute(mounted.root, (W as f32, H as f32)).expect("layout");
342
343        let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
344            label: Some("inter"),
345            size: wgpu::Extent3d {
346                width: W,
347                height: H,
348                depth_or_array_layers: 1,
349            },
350            mip_level_count: 1,
351            sample_count: 1,
352            dimension: wgpu::TextureDimension::D2,
353            format: FMT,
354            usage: wgpu::TextureUsages::STORAGE_BINDING
355                | wgpu::TextureUsages::TEXTURE_BINDING
356                | wgpu::TextureUsages::RENDER_ATTACHMENT
357                | wgpu::TextureUsages::COPY_SRC,
358            view_formats: &[],
359        });
360        let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
361        renderer
362            .render_to_view(&hal, &vello::Scene::new(), &inter_view, W, H, Color::from_rgba8(sky[0], sky[1], sky[2], 255))
363            .expect("base");
364
365        let mut enc = hal
366            .device
367            .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("gpu") });
368        let any = paint_gpu(&mounted, &computed, &hal.device, &hal.queue, &mut enc, &inter_view, (W, H));
369        hal.queue.submit(std::iter::once(enc.finish()));
370        let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
371        assert!(any, "gpu_painter no corrió");
372
373        let out = format!("/tmp/m5_{i}_{}.png", name.to_lowercase());
374        write_png(&hal, &inter, W, H, &out);
375        eprintln!("dimensión {i} = {name} → {out}");
376    }
377}
378
379fn write_png(hal: &Hal, target: &wgpu::Texture, w: u32, h: u32, path: &str) {
380    use std::fs::File;
381    use std::io::BufWriter;
382    let unpadded = (w * 4) as usize;
383    let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
384    let padded = unpadded.div_ceil(align) * align;
385    let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
386        label: Some("readback"),
387        size: (padded * h as usize) as u64,
388        usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
389        mapped_at_creation: false,
390    });
391    let mut enc = hal
392        .device
393        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
394    enc.copy_texture_to_buffer(
395        wgpu::TexelCopyTextureInfo {
396            texture: target,
397            mip_level: 0,
398            origin: wgpu::Origin3d::ZERO,
399            aspect: wgpu::TextureAspect::All,
400        },
401        wgpu::TexelCopyBufferInfo {
402            buffer: &buf,
403            layout: wgpu::TexelCopyBufferLayout {
404                offset: 0,
405                bytes_per_row: Some(padded as u32),
406                rows_per_image: Some(h),
407            },
408        },
409        wgpu::Extent3d {
410            width: w,
411            height: h,
412            depth_or_array_layers: 1,
413        },
414    );
415    hal.queue.submit(std::iter::once(enc.finish()));
416    let slice = buf.slice(..);
417    let (tx, rx) = std::sync::mpsc::channel();
418    slice.map_async(wgpu::MapMode::Read, move |r| {
419        let _ = tx.send(r);
420    });
421    let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
422    rx.recv().unwrap().unwrap();
423    let data = slice.get_mapped_range();
424    let mut pixels = Vec::with_capacity((w * h * 4) as usize);
425    for row in 0..h as usize {
426        let s = row * padded;
427        pixels.extend_from_slice(&data[s..s + unpadded]);
428    }
429    drop(data);
430    buf.unmap();
431    let file = File::create(path).expect("png");
432    let mut penc = png::Encoder::new(BufWriter::new(file), w, h);
433    penc.set_color(png::ColorType::Rgba);
434    penc.set_depth(png::BitDepth::Eight);
435    let mut wr = penc.write_header().unwrap();
436    wr.write_image_data(&pixels).unwrap();
437}