tawasuyu

tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

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⎇ main llimphi-voxel-render/README.md Markdown · 18 líneas · 757 B Historia crudo

chore: refresco desde el monorepo (pin tawasuyu.git v0.3.0) b575c63f1 · Sergio ·

1# llimphi-voxel-render
2
3> The **GPU bridge** of `llimphi-voxel`.
4
5The engine (`llimphi-3d`) knows how to trace voxels and meshes but knows nothing of
6worlds or casts; the artefacts (`llimphi-voxel`) know what a biome, a being and a scene
7are but **do not render**, by design. A layer was missing between them, and it was
8written inside the studio:
9
10- `preview` — `WorldPreview`: generates a recipe's world and composes it.
11- `escenario` — plays a scene frame by frame.
12
13Pulled out into its own crate so the **studio** and **ende** share one bridge instead of
14two, which is what keeps a preview and a filmed frame looking the same.
15
16---
17
18Part of **llimphi** — see [llimphi](../README.md) and the widget/module catalogue in [`MANUAL.md`](../MANUAL.md).

README.md

llimphi-voxel-render

The GPU bridge of llimphi-voxel.

The engine (llimphi-3d) knows how to trace voxels and meshes but knows nothing of worlds or casts; the artefacts (llimphi-voxel) know what a biome, a being and a scene are but do not render, by design. A layer was missing between them, and it was written inside the studio:

Pulled out into its own crate so the studio and ende share one bridge instead of two, which is what keeps a preview and a filmed frame looking the same.


Part of llimphi — see llimphi and the widget/module catalogue in MANUAL.md.