1# llimphi-voxel23Voxel/game dynamics over `llimphi-3d`.
45An **optional** layer, more committed to "Minecraft-like dynamics": it generates
6and manages a voxel world's *content* and *interaction* over the **general** 3D
7engine `llimphi_3d`, which is the one that renders (`llimphi_3d::Scene3d` +
8`llimphi_3d::VoxelRenderer`).
910The dependency branch is meant to be a **library reusable by any voxel game** in
11the suite: `app → llimphi-voxel → llimphi-3d → wgpu`. The engine (camera, shared
12depth, ray-march, meshes) knows nothing about games; what does live here is
13world-gen (`terrain`) and picking/editing (`raycast`). The rest (chunks,
14streaming, typed blocks) grows here without touching the engine.
1516---
1718Part of **llimphi** — see [llimphi](../README.md).
README.md
llimphi-voxel
Voxel/game dynamics over llimphi-3d.
An optional layer, more committed to "Minecraft-like dynamics": it generates
and manages a voxel world's content and interaction over the general 3D
engine llimphi_3d, which is the one that renders (llimphi_3d::Scene3d +
llimphi_3d::VoxelRenderer).
The dependency branch is meant to be a library reusable by any voxel game in
the suite: app → llimphi-voxel → llimphi-3d → wgpu. The engine (camera, shared
depth, ray-march, meshes) knows nothing about games; what does live here is
world-gen (terrain) and picking/editing (raycast). The rest (chunks,
streaming, typed blocks) grows here without touching the engine.