tawasuyu

tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

Rust 229TOML 101Markdown 82Shell 24052 Definiciones

⎇ main llimphi-voxel/examples/egg_demo.rs Rust · 165 líneas · 6.2 KB Historia Quién tocó qué crudo

feat(3d): cosechar efectos genéricos de supay + refrescar voxel/director 333dca1d5 · Sergio ·

1//! Demo headless del **objeto potencial**: el huevo en tres momentos — intacto,
2//! rajándose, y abierto con el **bebé recién nacido** al lado. Es el corazón de la
3//! apertura del corto (el huevo nace en el desierto).
4//!
5//! `cargo run -p llimphi-voxel --example egg_demo --release` → `/tmp/egg.png`
6
7use std::fs::File;
8use std::io::BufWriter;
9
10use llimphi_3d::glam::Vec3;
11use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
12use llimphi_hal::{wgpu, Hal};
13use llimphi_raster::peniko::Color;
14use llimphi_raster::{vello, Renderer};
15use llimphi_voxel::{Age, Egg, Hatchling, Material};
16
17const W: u32 = 960;
18const H: u32 = 540;
19const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
20
21fn main() {
22    let hal = pollster::block_on(Hal::new(None)).expect("hal");
23    let mut renderer = Renderer::new(&hal).expect("renderer");
24
25    // Piso plano de arena.
26    let dim = [44u32, 16, 20];
27    let mut grid = VoxelGrid::new(dim);
28    for z in 0..dim[2] {
29        for x in 0..dim[0] {
30            grid.set(x, 0, z, Material::Sand.color());
31            grid.set(x, 1, z, Material::Sand.color());
32        }
33    }
34    grid.reset_dirty();
35    let feet_y = 2.0 - dim[1] as f32 / 2.0; // y del suelo en mundo
36
37    let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
38    vr.sun_dir = [0.5, 0.7, 0.4];
39    vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0, god_rays: 0.0 };
40
41    let mut meshes: Vec<Renderer3d> = Vec::new();
42    let push = |meshes: &mut Vec<Renderer3d>, hal: &Hal, v: &[_], i: &[u16], model| {
43        let mut r = Renderer3d::new(&hal.device, FMT);
44        r.set_geometry(&hal.device, v, i);
45        r.set_model(model);
46        meshes.push(r);
47    };
48
49    // Tres huevos en fila: intacto, rajándose, abierto.
50    let xs = [-11.0_f32, 0.0, 11.0];
51    let hatches = [0.0_f32, 0.55, 1.0];
52    for (x, h) in xs.iter().zip(hatches) {
53        let mut egg = Egg::new(Vec3::new(*x, feet_y, 0.0), 1.6, Hatchling::human(Age::Baby));
54        egg.hatch = h;
55        let (v, i) = egg.mesh();
56        push(&mut meshes, &hal, &v, &i, egg.model());
57        // En el abierto, el bebé recién nacido sale, un paso al frente.
58        if egg.is_open() {
59            let mut baby = egg.newborn();
60            baby.pos = egg.pos + Vec3::new(0.0, 0.0, 1.4); // un paso hacia la cámara
61            baby.facing = std::f32::consts::PI;
62            let (bv, bi) = baby.mesh();
63            push(&mut meshes, &hal, &bv, &bi, baby.model());
64        }
65    }
66
67    let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 10_f32.to_radians(), 19.0);
68    let refs: Vec<&Renderer3d> = meshes.iter().collect();
69    let mut scene = Scene3d::new();
70    let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera);
71    write_png(&pixels, "/tmp/egg.png");
72    eprintln!("escrito /tmp/egg.png (intacto · rajándose · abierto + bebé)");
73}
74
75fn render(
76    hal: &Hal,
77    renderer: &mut Renderer,
78    scene: &mut Scene3d,
79    vr: &mut VoxelRenderer,
80    meshes: &[&Renderer3d],
81    camera: &Camera3d,
82) -> Vec<u8> {
83    let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
84        label: Some("inter"),
85        size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
86        mip_level_count: 1,
87        sample_count: 1,
88        dimension: wgpu::TextureDimension::D2,
89        format: FMT,
90        usage: wgpu::TextureUsages::STORAGE_BINDING
91            | wgpu::TextureUsages::TEXTURE_BINDING
92            | wgpu::TextureUsages::RENDER_ATTACHMENT
93            | wgpu::TextureUsages::COPY_SRC,
94        view_formats: &[],
95    });
96    let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
97    renderer
98        .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
99        .expect("base");
100    let mut enc = hal
101        .device
102        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("egg") });
103    scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes);
104    hal.queue.submit(std::iter::once(enc.finish()));
105    let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
106    readback(hal, &inter)
107}
108
109fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
110    let unpadded = (W * 4) as usize;
111    let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
112    let padded = unpadded.div_ceil(align) * align;
113    let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
114        label: Some("readback"),
115        size: (padded * H as usize) as u64,
116        usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
117        mapped_at_creation: false,
118    });
119    let mut enc = hal
120        .device
121        .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
122    enc.copy_texture_to_buffer(
123        wgpu::TexelCopyTextureInfo {
124            texture: target,
125            mip_level: 0,
126            origin: wgpu::Origin3d::ZERO,
127            aspect: wgpu::TextureAspect::All,
128        },
129        wgpu::TexelCopyBufferInfo {
130            buffer: &buf,
131            layout: wgpu::TexelCopyBufferLayout {
132                offset: 0,
133                bytes_per_row: Some(padded as u32),
134                rows_per_image: Some(H),
135            },
136        },
137        wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
138    );
139    hal.queue.submit(std::iter::once(enc.finish()));
140    let slice = buf.slice(..);
141    let (tx, rx) = std::sync::mpsc::channel();
142    slice.map_async(wgpu::MapMode::Read, move |r| {
143        let _ = tx.send(r);
144    });
145    let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
146    rx.recv().unwrap().unwrap();
147    let data = slice.get_mapped_range();
148    let mut pixels = Vec::with_capacity((W * H * 4) as usize);
149    for row in 0..H as usize {
150        let s = row * padded;
151        pixels.extend_from_slice(&data[s..s + unpadded]);
152    }
153    drop(data);
154    buf.unmap();
155    pixels
156}
157
158fn write_png(pixels: &[u8], path: &str) {
159    let file = File::create(path).expect("png");
160    let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
161    enc.set_color(png::ColorType::Rgba);
162    enc.set_depth(png::BitDepth::Eight);
163    let mut wtr = enc.write_header().unwrap();
164    wtr.write_image_data(pixels).unwrap();
165}