tawasuyu/llimphi
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
1//! Demo headless de M6 — **vuelo por dentro del mundo** (cámara libre).
2//!
3//! Complementa a `terrain_demo` (órbita desde afuera): aquí la [`Camera3d::fly`]
4//! recorre el paisaje procedural a baja altura, siguiendo el relieve
5//! ([`VoxelGrid::height_at`]) para no meterse dentro de la roca, con la misma
6//! atmósfera (cielo + niebla). Es el plano "showreel" del motor y ejercita el
7//! ray-march DDA **desde adentro** de la grilla (no sólo orbitándola).
8//!
9//! `cargo run -p llimphi-3d --example terrain_flythrough --release -- [dim_xz] [seed] [frames]`
10//! → escribe /tmp/m6_fly_##.png
11
12use std::fs::File;
13use std::io::BufWriter;
14
15use llimphi_3d::glam::Vec3;
16use llimphi_3d::{Atmosphere, Camera3d, VoxelRenderer};
17use llimphi_hal::{wgpu, Hal};
18use llimphi_voxel::terrain;
19use llimphi_raster::peniko::Color;
20use llimphi_raster::{vello, Renderer};
21
22const W: u32 = 960;
23const H: u32 = 540;
24const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
25
26fn main() {
27 let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(192);
28 let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(1337);
29 let frames: u32 = std::env::args().nth(3).and_then(|s| s.parse().ok()).unwrap_or(6);
30 let dy: u32 = (dim_xz * 4 / 10).max(48);
31 let dim = [dim_xz, dy, dim_xz];
32
33 let hal = pollster::block_on(Hal::new(None)).expect("hal");
34 let mut renderer = Renderer::new(&hal).expect("renderer");
35
36 let grid = terrain(dim, seed);
37 let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
38 vr.sun_dir = [0.55, 0.5, 0.32];
39 vr.atmosphere = Atmosphere {
40 sky_zenith: [64, 118, 196],
41 sky_horizon: [202, 218, 236],
42 fog_density: 0.9 / dim_xz as f32, // un poco más densa: estamos adentro
43 god_rays: 0.0,
44 };
45
46 let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
47 label: Some("inter"),
48 size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
49 mip_level_count: 1,
50 sample_count: 1,
51 dimension: wgpu::TextureDimension::D2,
52 format: FMT,
53 usage: wgpu::TextureUsages::STORAGE_BINDING
54 | wgpu::TextureUsages::TEXTURE_BINDING
55 | wgpu::TextureUsages::RENDER_ATTACHMENT
56 | wgpu::TextureUsages::COPY_SRC,
57 view_formats: &[],
58 });
59 let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
60
61 let (dxf, dyf, dzf) = (dim[0] as f32, dim[1] as f32, dim[2] as f32);
62 let half_z = dzf * 0.5;
63
64 // Altura del terreno (en y de MUNDO) sobre una ventana hacia adelante, para
65 // que el vuelo suba por encima de los picos que vienen.
66 let ground_world_y = |gx: f32, gz: f32| -> f32 {
67 let mut hmax = 0u32;
68 let gxi = gx.clamp(0.0, dxf - 1.0) as u32;
69 for dz in 0..16u32 {
70 let gzi = (gz as i32 + dz as i32).clamp(0, dim[2] as i32 - 1) as u32;
71 if let Some(h) = grid.height_at(gxi, gzi) {
72 hmax = hmax.max(h);
73 }
74 }
75 hmax as f32 - dyf * 0.5 // grid y → mundo y (grilla centrada en origen)
76 };
77
78 for i in 0..frames {
79 let t = if frames > 1 { i as f32 / (frames - 1) as f32 } else { 0.0 };
80 // Avanza en +Z (yaw=0 mira +Z); curva suave en X.
81 let pz = (-0.8 + 1.5 * t) * half_z;
82 let px = (t * std::f32::consts::PI).sin() * dxf * 0.18;
83 let gx = px + dxf * 0.5;
84 let gz = pz + dzf * 0.5;
85 let py = ground_world_y(gx, gz) + dyf * 0.16 + 6.0; // despejado sobre el relieve
86 let yaw = (px / dxf) * -0.6; // mira hacia donde curva
87 let camera = Camera3d::fly(Vec3::new(px, py, pz), yaw, -0.12);
88
89 let base = vello::Scene::new();
90 renderer
91 .render_to_view(&hal, &base, &inter_view, W, H, Color::from_rgba8(0, 0, 0, 255))
92 .expect("render base");
93
94 let mut enc = hal
95 .device
96 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") });
97 vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera);
98 hal.queue.submit(std::iter::once(enc.finish()));
99 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
100
101 let out = format!("/tmp/m6_fly_{i:02}.png");
102 write_png(&hal, &inter, &out);
103 eprintln!("escrito {out} (eye=[{px:.0},{py:.0},{pz:.0}], yaw={:.2})", yaw);
104 }
105}
106
107fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
108 let unpadded = (W * 4) as usize;
109 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
110 let padded = unpadded.div_ceil(align) * align;
111 let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
112 label: Some("readback"),
113 size: (padded * H as usize) as u64,
114 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
115 mapped_at_creation: false,
116 });
117 let mut enc = hal
118 .device
119 .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
120 enc.copy_texture_to_buffer(
121 wgpu::TexelCopyTextureInfo {
122 texture: target,
123 mip_level: 0,
124 origin: wgpu::Origin3d::ZERO,
125 aspect: wgpu::TextureAspect::All,
126 },
127 wgpu::TexelCopyBufferInfo {
128 buffer: &buf,
129 layout: wgpu::TexelCopyBufferLayout {
130 offset: 0,
131 bytes_per_row: Some(padded as u32),
132 rows_per_image: Some(H),
133 },
134 },
135 wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
136 );
137 hal.queue.submit(std::iter::once(enc.finish()));
138 let slice = buf.slice(..);
139 let (tx, rx) = std::sync::mpsc::channel();
140 slice.map_async(wgpu::MapMode::Read, move |r| {
141 let _ = tx.send(r);
142 });
143 let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
144 rx.recv().unwrap().unwrap();
145 let data = slice.get_mapped_range();
146 let mut pixels = Vec::with_capacity((W * H * 4) as usize);
147 for row in 0..H as usize {
148 let s = row * padded;
149 pixels.extend_from_slice(&data[s..s + unpadded]);
150 }
151 drop(data);
152 buf.unmap();
153 let file = File::create(path).expect("png");
154 let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
155 enc.set_color(png::ColorType::Rgba);
156 enc.set_depth(png::BitDepth::Eight);
157 let mut w = enc.write_header().unwrap();
158 w.write_image_data(&pixels).unwrap();
159}