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tawasuyu/llimphi

Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.

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⎇ main widgets/select/README.md Markdown · 52 siq'ikuna · 2.7 KB Ñawpa willay ch'uya

chore: refresco desde el monorepo — 27 crates nuevos (anim, lottie, svg, mesh, image, layer, test, wire-view, widgets rag-sidebar/router/lazy-list/rive-button) y sync de los 95 existentes 93253cc22 · Sergio ·

1# llimphi-widget-select
2
3Modern *select* / dropdown control.
4
5Modelled as a **gradient of complexity**: the same piece serves everything from
6the dumbest select to one with async loading and badges, without changing widget
7— you just switch layers on.
8
9```text
10  ┌──────────────────────────────┐
11  │ ◷  Pending              ●  ▾ │   ← trigger (closed)
12  └──────────────────────────────┘
13       │ click → view_overlay
14       ▼
15  ┃ ⌕ Search…                     ← search box (layer 2)
16  ┃ ✓ ◷  Pending          12      ← rich item: check · icon · label · badge (layer 3)
17  ┃   ◔  In progress       3
18  ┃   ◉  Done              ·       ← dot badge
19  ┃ ─────────────────────
20  ┃ ⟳  Loading…                   ← async state (layer 4): Loading / Error+retry / empty
21```
22
23## The four layers
24
251. **Simple select.** `SelectItem::new` + `select_trigger_view` (the closed
26   button showing the choice) + `select_menu_view` with `SelectPhase::Ready`
27   mounted in `App::view_overlay`. `on_pick(idx)` returns the **original** index
28   of the chosen item; the app stores it and closes the menu. That is all.
292. **Searchable (combobox).** Set `searchable: true`. The box on top paints
30   `query`; the app routes typing through `on_key` into a `TextInputState` and
31   re-filters with `filter`. `step_active` moves the highlight with ↑/↓ skipping
32   disabled entries; `resolve` translates the highlighted position back to the
33   original index for Enter.
343. **Rich items + badges.** Every `SelectItem` carries `icon`, `sublabel` and a
35   `SelectBadge` (a `12` count, a `beta` text chip, or a status dot) — reusing
36   `llimphi-widget-badge`. Multiple selection falls out for free: pass several
37   indices in `selected` and the menu paints a ✓ on each (the toggle/close
38   semantics are the app's call).
394. **Async loading.** The menu does not require having the data: `SelectPhase`
40   distinguishes `Loading` (a "Loading…" row), `Error` (message + an `on_retry`
41   action) and `Ready`. The pattern: the app opens the menu, fires
42   `Handle::spawn`, paints `Loading`, and switches to `Ready` when the worker
43   returns. A *generation* (`u64`) discards stale answers if the user reopened or
44   retyped — see the `select_demo` example.
45
46The look is that of `context-menu`: a rounded panel with a hairline border, rows
47as pills with a soft hover, an accent indicator on the active row, and a
48full-screen scrim that dismisses on click-outside.
49
50---
51
52Part of **llimphi** — see [llimphi](../../README.md).

README.md

llimphi-widget-select

Modern select / dropdown control.

Modelled as a gradient of complexity: the same piece serves everything from the dumbest select to one with async loading and badges, without changing widget — you just switch layers on.

  ┌──────────────────────────────┐
  │ ◷  Pending              ●  ▾ │   ← trigger (closed)
  └──────────────────────────────┘
       │ click → view_overlay
       ▼
  ┃ ⌕ Search…                     ← search box (layer 2)
  ┃ ✓ ◷  Pending          12      ← rich item: check · icon · label · badge (layer 3)
  ┃   ◔  In progress       3
  ┃   ◉  Done              ·       ← dot badge
  ┃ ─────────────────────
  ┃ ⟳  Loading…                   ← async state (layer 4): Loading / Error+retry / empty

The four layers

  1. Simple select. SelectItem::new + select_trigger_view (the closed button showing the choice) + select_menu_view with SelectPhase::Ready mounted in App::view_overlay. on_pick(idx) returns the original index of the chosen item; the app stores it and closes the menu. That is all.
  2. Searchable (combobox). Set searchable: true. The box on top paints query; the app routes typing through on_key into a TextInputState and re-filters with filter. step_active moves the highlight with ↑/↓ skipping disabled entries; resolve translates the highlighted position back to the original index for Enter.
  3. Rich items + badges. Every SelectItem carries icon, sublabel and a SelectBadge (a 12 count, a beta text chip, or a status dot) — reusing llimphi-widget-badge. Multiple selection falls out for free: pass several indices in selected and the menu paints a ✓ on each (the toggle/close semantics are the app's call).
  4. Async loading. The menu does not require having the data: SelectPhase distinguishes Loading (a "Loading…" row), Error (message + an on_retry action) and Ready. The pattern: the app opens the menu, fires Handle::spawn, paints Loading, and switches to Ready when the worker returns. A generation (u64) discards stale answers if the user reopened or retyped — see the select_demo example.

The look is that of context-menu: a rounded panel with a hairline border, rows as pills with a soft hover, an accent indicator on the active row, and a full-screen scrim that dismisses on click-outside.


Part of llimphi — see llimphi.