1pub fn compute() {
2 let mut taffy = taffy::Taffy::new();
3 let node0 = taffy
4 .new_node(
5 taffy::style::Style {
6 size: taffy::geometry::Size { width: taffy::style::Dimension::Points(10f32), ..Default::default() },
7 ..Default::default()
8 },
9 &[],
10 )
11 .unwrap();
12 let node = taffy
13 .new_node(
14 taffy::style::Style {
15 size: taffy::geometry::Size {
16 width: taffy::style::Dimension::Points(100f32),
17 height: taffy::style::Dimension::Points(100f32),
18 ..Default::default()
19 },
20 border: taffy::geometry::Rect {
21 start: taffy::style::Dimension::Points(10f32),
22 end: taffy::style::Dimension::Points(10f32),
23 top: taffy::style::Dimension::Points(10f32),
24 bottom: taffy::style::Dimension::Points(10f32),
25 ..Default::default()
26 },
27 ..Default::default()
28 },
29 &[node0],
30 )
31 .unwrap();
32 taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap();
33}