1pub fn compute() {
2 let mut taffy = taffy::Taffy::new();
3 let node0 = taffy
4 .new_node(
5 taffy::style::Style { flex_basis: taffy::style::Dimension::Points(100f32), ..Default::default() },
6 &[],
7 )
8 .unwrap();
9 let node1 = taffy
10 .new_node(taffy::style::Style { flex_basis: taffy::style::Dimension::Points(50f32), ..Default::default() }, &[])
11 .unwrap();
12 let node = taffy
13 .new_node(
14 taffy::style::Style {
15 size: taffy::geometry::Size {
16 width: taffy::style::Dimension::Points(100f32),
17 height: taffy::style::Dimension::Points(100f32),
18 ..Default::default()
19 },
20 ..Default::default()
21 },
22 &[node0, node1],
23 )
24 .unwrap();
25 taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap();
26}