1pub fn compute() {
2 let mut taffy = taffy::Taffy::new();
3 let node0 =
4 taffy.new_node(taffy::style::Style { flex_grow: 1f32, flex_shrink: 1f32, ..Default::default() }, &[]).unwrap();
5 let node1 = taffy
6 .new_node(
7 taffy::style::Style {
8 size: taffy::geometry::Size { height: taffy::style::Dimension::Points(50f32), ..Default::default() },
9 ..Default::default()
10 },
11 &[],
12 )
13 .unwrap();
14 let node = taffy
15 .new_node(
16 taffy::style::Style {
17 flex_direction: taffy::style::FlexDirection::Column,
18 size: taffy::geometry::Size { width: taffy::style::Dimension::Points(100f32), ..Default::default() },
19 min_size: taffy::geometry::Size {
20 height: taffy::style::Dimension::Points(100f32),
21 ..Default::default()
22 },
23 max_size: taffy::geometry::Size {
24 height: taffy::style::Dimension::Points(500f32),
25 ..Default::default()
26 },
27 ..Default::default()
28 },
29 &[node0, node1],
30 )
31 .unwrap();
32 taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap();
33}