1pub fn compute() {
2 let mut taffy = taffy::Taffy::new();
3 let node000 = taffy
4 .new_node(
5 taffy::style::Style {
6 size: taffy::geometry::Size {
7 width: taffy::style::Dimension::Points(100f32),
8 height: taffy::style::Dimension::Points(100f32),
9 ..Default::default()
10 },
11 ..Default::default()
12 },
13 &[],
14 )
15 .unwrap();
16 let node00 = taffy
17 .new_node(
18 taffy::style::Style {
19 flex_direction: taffy::style::FlexDirection::Column,
20 size: taffy::geometry::Size { width: taffy::style::Dimension::Points(100f32), ..Default::default() },
21 ..Default::default()
22 },
23 &[node000],
24 )
25 .unwrap();
26 let node0 = taffy
27 .new_node(
28 taffy::style::Style {
29 flex_wrap: taffy::style::FlexWrap::Wrap,
30 align_items: taffy::style::AlignItems::FlexStart,
31 ..Default::default()
32 },
33 &[node00],
34 )
35 .unwrap();
36 let node1 = taffy
37 .new_node(
38 taffy::style::Style {
39 size: taffy::geometry::Size {
40 width: taffy::style::Dimension::Points(100f32),
41 height: taffy::style::Dimension::Points(100f32),
42 ..Default::default()
43 },
44 ..Default::default()
45 },
46 &[],
47 )
48 .unwrap();
49 let node = taffy
50 .new_node(
51 taffy::style::Style { flex_direction: taffy::style::FlexDirection::Column, ..Default::default() },
52 &[node0, node1],
53 )
54 .unwrap();
55 taffy.compute_layout(node, taffy::geometry::Size::undefined()).unwrap();
56}