1#[derive(Debug)]
2pub struct Edges {
3 pub left: f32,
4 pub right: f32,
5 pub top: f32,
6 pub bottom: f32,
7}
8
9#[derive(Debug)]
10pub struct Node {
11 pub width: f32,
12 pub height: f32,
13 pub x: f32,
14 pub y: f32,
15 pub children: Vec<Node>,
16}