tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

Rust 1077HTML 1008Markdown 12TOML 83209 Definitions

⎇ 951f658e7a383c52e38a65daeb539e4dcee32913 src/algo.rs Rust · 1227 lines · 55.2 KB History Who touched what raw

Rust 2018 is here 🎉 951f658e7 · Pascal Hartig ·

1use std::f32;
2
3use crate::layout;
4use crate::style;
5
6#[derive(Debug, Copy, Clone)]
7struct FlexSize {
8    width: f32,
9    height: f32,
10}
11
12impl FlexSize {
13    fn main(&self, direction: style::FlexDirection) -> f32 {
14        match direction {
15            style::FlexDirection::Row | style::FlexDirection::RowReverse => self.width,
16            style::FlexDirection::Column | style::FlexDirection::ColumnReverse => self.height,
17        }
18    }
19
20    fn cross(&self, direction: style::FlexDirection) -> f32 {
21        match direction {
22            style::FlexDirection::Row | style::FlexDirection::RowReverse => self.height,
23            style::FlexDirection::Column | style::FlexDirection::ColumnReverse => self.width,
24        }
25    }
26}
27
28struct FlexItem<'a> {
29    node: &'a style::Node,
30
31    // temporary values for main size determination
32    flex_basis: f32,
33    inner_flex_basis: f32,
34    hypothetical_inner_main_size: f32,
35    hypothetical_outer_main_size: f32,
36    target_main_size: f32,
37    outer_target_main_size: f32,
38    violation: f32,
39    frozen: bool,
40
41    // temporary values for cross size determination
42    hypothetical_inner_cross_size: f32,
43    hypothetical_outer_cross_size: f32,
44    target_cross_size: f32,
45    outer_target_cross_size: f32,
46
47    main_margin_start: f32,
48    main_margin_end: f32,
49    cross_margin_start: f32,
50    cross_margin_end: f32,
51
52    // temporary values for holding offset in the main / cross direction.
53    // offset is the relative position from the item's natural flow position based on
54    // relative position values, alignment, and justification. Does not unclude margin/padding/border.
55    offset_main: f32,
56    offset_cross: f32,
57}
58
59struct ComputeResult {
60    size: FlexSize,
61    children: Vec<layout::Node>,
62}
63
64struct FlexLine<'a> {
65    items: Vec<FlexItem<'a>>,
66    cross_size: f32,
67    offset_cross: f32,
68}
69
70pub fn compute(root: &style::Node) -> layout::Node {
71    // TODO - Don't do two passes here just to handle min/max.
72    // Probably want to pass min/max down as top level paramerer instead.
73    let first_pass = compute_internal(
74        root,
75        root.width.resolve(f32::NAN, f32::NAN),
76        root.height.resolve(f32::NAN, f32::NAN),
77        f32::NAN,
78        f32::NAN,
79        f32::NAN,
80    );
81
82    let result = compute_internal(
83        root,
84        first_pass
85            .size
86            .width
87            .max(root.min_width.resolve(f32::NAN, f32::NAN))
88            .min(root.max_width.resolve(f32::NAN, f32::NAN)),
89        first_pass
90            .size
91            .height
92            .max(root.min_height.resolve(f32::NAN, f32::NAN))
93            .min(root.max_height.resolve(f32::NAN, f32::NAN)),
94        f32::NAN,
95        f32::NAN,
96        f32::NAN,
97    );
98
99    round_layout(
100        &layout::Node {
101            width: result.size.width,
102            height: result.size.height,
103            x: 0.0,
104            y: 0.0,
105            children: result.children,
106        },
107        0.0,
108        0.0,
109    )
110}
111
112fn round_layout(layout: &layout::Node, abs_x: f32, abs_y: f32) -> layout::Node {
113    let abs_x = abs_x + layout.x;
114    let abs_y = abs_y + layout.y;
115
116    let rounded_x = layout.x.round();
117    let rounded_y = layout.y.round();
118
119    let rounded_width = (abs_x + layout.width).round() - abs_x.round();
120    let rounded_height = (abs_y + layout.height).round() - abs_y.round();
121
122    let rounded_children = layout.children.iter().map(|child| round_layout(child, abs_x, abs_y)).collect();
123
124    layout::Node {
125        width: rounded_width,
126        height: rounded_height,
127        x: rounded_x,
128        y: rounded_y,
129        children: rounded_children,
130    }
131}
132
133fn compute_internal(
134    node: &style::Node,
135
136    // The width and the height of this node, if Some
137    // the node should be layed out at exactly this size.
138    // If None the node should at most be the size of
139    // available_width / available_height if present.
140    node_width: f32,
141    node_height: f32,
142
143    // This available width and height. This is the
144    // the inner node_width / node_height of the parent and should
145    // not be exceeded by this node unless node_width / node_height
146    // parameters say otherwise.
147    parent_inner_width: f32,
148    parent_inner_height: f32,
149
150    // This will always be the parent width except for the case when
151    // the child is in an absolute context. This value should only
152    // be used for calculated percentage values.
153    percent_calc_base: f32,
154) -> ComputeResult {
155    // Define some general constants we will need for the remainder
156    // of the algorithm.
157
158    let (node_main, node_cross) =
159        if node.flex_direction.is_row() { (node_width, node_height) } else { (node_height, node_width) };
160
161    let (parent_inner_main, parent_inner_cross) = if node.flex_direction.is_row() {
162        (parent_inner_width, parent_inner_height)
163    } else {
164        (parent_inner_height, parent_inner_width)
165    };
166
167    let (margin_main_start, margin_cross_start) = (
168        node.main_margin_start(node.flex_direction).resolve(percent_calc_base, 0.0),
169        node.cross_margin_start(node.flex_direction).resolve(percent_calc_base, 0.0),
170    );
171
172    let (margin_main_end, margin_cross_end) = (
173        node.main_margin_end(node.flex_direction).resolve(percent_calc_base, 0.0),
174        node.cross_margin_end(node.flex_direction).resolve(percent_calc_base, 0.0),
175    );
176
177    let (margin_main, margin_cross) = (margin_main_start + margin_main_end, margin_cross_start + margin_cross_end);
178
179    let (padding_main_start, padding_cross_start) = (
180        node.main_padding_start(node.flex_direction).resolve(percent_calc_base, 0.0),
181        node.cross_padding_start(node.flex_direction).resolve(percent_calc_base, 0.0),
182    );
183
184    let (padding_main_end, padding_cross_end) = (
185        node.main_padding_end(node.flex_direction).resolve(percent_calc_base, 0.0),
186        node.cross_padding_end(node.flex_direction).resolve(percent_calc_base, 0.0),
187    );
188
189    let (padding_main, padding_cross) =
190        (padding_main_start + padding_main_end, padding_cross_start + padding_cross_end);
191
192    let (border_main_start, border_cross_start) = (
193        node.main_border_start(node.flex_direction).resolve(percent_calc_base, 0.0),
194        node.cross_border_start(node.flex_direction).resolve(percent_calc_base, 0.0),
195    );
196
197    let (border_main_end, border_cross_end) = (
198        node.main_border_end(node.flex_direction).resolve(percent_calc_base, 0.0),
199        node.cross_border_end(node.flex_direction).resolve(percent_calc_base, 0.0),
200    );
201
202    let (border_main, border_cross) = (border_main_start + border_main_end, border_cross_start + border_cross_end);
203
204    let (node_inner_main, _node_inner_cross) =
205        (node_main - border_main - padding_main, node_cross - border_cross - padding_cross);
206
207    let wrap_reverse = node.flex_wrap == style::FlexWrap::WrapReverse;
208
209    let percent_calc_base_child = node_width;
210
211    // 9.2. Line Length Determination
212
213    // 1. Generate anonymous flex items as described in §4 Flex Items.
214
215    let mut flex_items: Vec<FlexItem> = node
216        .children
217        .iter()
218        .filter(|child| child.position != style::Position::Absolute)
219        .map(|child| FlexItem {
220            node: child,
221
222            flex_basis: 0.0,
223            inner_flex_basis: 0.0,
224            hypothetical_inner_main_size: 0.0,
225            hypothetical_outer_main_size: 0.0,
226            target_main_size: 0.0,
227            outer_target_main_size: 0.0,
228            violation: 0.0,
229            frozen: false,
230
231            hypothetical_inner_cross_size: 0.0,
232            hypothetical_outer_cross_size: 0.0,
233            target_cross_size: 0.0,
234            outer_target_cross_size: 0.0,
235
236            main_margin_start: 0.0,
237            main_margin_end: 0.0,
238            cross_margin_start: 0.0,
239            cross_margin_end: 0.0,
240
241            offset_main: 0.0,
242            offset_cross: 0.0,
243        }).collect();
244
245    // 2. Determine the available main and cross space for the flex items.
246    //    For each dimension, if that dimension of the flex container’s content box
247    //    is a definite size, use that; if that dimension of the flex container is
248    //    being sized under a min or max-content constraint, the available space in
249    //    that dimension is that constraint; otherwise, subtract the flex container’s
250    //    margin, border, and padding from the space available to the flex container
251    //    in that dimension and use that value. This might result in an infinite value.
252
253    let available_main = {
254        let base = if node_main.is_finite() { node_main } else { parent_inner_main - margin_main };
255        base - padding_main - border_main
256    };
257
258    let available_cross = {
259        let base = if node_cross.is_finite() { node_cross } else { parent_inner_cross - margin_cross };
260        base - padding_cross - border_cross
261    };
262
263    // TODO - this does not follow spec. See commented out code below
264    // 3. Determine the flex base size and hypothetical main size of each item:
265    for child in &mut flex_items {
266        // A. If the item has a definite used flex basis, that’s the flex base size.
267
268        let flex_basis = child.node.flex_basis.resolve(percent_calc_base_child, f32::NAN);
269        if flex_basis.is_finite() {
270            child.flex_basis = flex_basis;
271            continue;
272        };
273
274        // B. If the flex item has an intrinsic aspect ratio,
275        //    a used flex basis of content, and a definite cross size,
276        //    then the flex base size is calculated from its inner
277        //    cross size and the flex item’s intrinsic aspect ratio.
278
279        if let Some(ratio) = child.node.aspect_ratio {
280            if node_cross.is_finite() && child.node.flex_basis == style::Dimension::Auto {
281                child.flex_basis = ratio * node_cross;
282                continue;
283            }
284        }
285
286        // C. If the used flex basis is content or depends on its available space,
287        //    and the flex container is being sized under a min-content or max-content
288        //    constraint (e.g. when performing automatic table layout [CSS21]),
289        //    size the item under that constraint. The flex base size is the item’s
290        //    resulting main size.
291
292        // if main_constraint.min.is_finite() || main_constraint.max.is_finite() {
293        //     let size = compute_internal(
294        //         child.node,
295        //         if node.flex_direction.is_row() { main_constraint } else { SizeConstraint::undefined() },
296        //         if node.flex_direction.is_column() { main_constraint } else { SizeConstraint::undefined() },
297        //         percent_calc_base_child,
298        //     ).size;
299        //     child.flex_basis = size.main(node.flex_direction);
300        //     continue;
301        // }
302
303        // D. Otherwise, if the used flex basis is content or depends on its
304        //    available space, the available main size is infinite, and the flex item’s
305        //    inline axis is parallel to the main axis, lay the item out using the rules
306        //    for a box in an orthogonal flow [CSS3-WRITING-MODES]. The flex base size
307        //    is the item’s max-content main size.
308
309        // if available_main.is_nan() {
310        //     let size = compute_internal(
311        //         child.node,
312        //         child
313        //             .node
314        //             .width
315        //             .resolve(percent_calc_base_child, f32::NAN)
316        //             .max(child.node.min_width.resolve(percent_calc_base_child, f32::NAN))
317        //             .min(child.node.max_width.resolve(percent_calc_base_child, f32::NAN)),
318        //         child
319        //             .node
320        //             .height
321        //             .resolve(percent_calc_base_child, f32::NAN)
322        //             .max(child.node.min_height.resolve(percent_calc_base_child, f32::NAN))
323        //             .min(child.node.max_height.resolve(percent_calc_base_child, f32::NAN)),
324        //         if node.flex_direction.is_row() { available_main } else { available_cross },
325        //         if node.flex_direction.is_row() { available_cross } else { available_main },
326        //         percent_calc_base_child,
327        //     ).size;
328        //     child.flex_basis = size.main(node.flex_direction);
329        //     continue;
330        // }
331
332        // E. Otherwise, size the item into the available space using its used flex basis
333        //    in place of its main size, treating a value of content as max-content.
334        //    If a cross size is needed to determine the main size (e.g. when the
335        //    flex item’s main size is in its block axis) and the flex item’s cross size
336        //    is auto and not definite, in this calculation use fit-content as the
337        //    flex item’s cross size. The flex base size is the item’s resulting main size.
338
339        let size = compute_internal(
340            child.node,
341            child
342                .node
343                .width
344                .resolve(percent_calc_base_child, f32::NAN)
345                .max(child.node.min_width.resolve(percent_calc_base_child, f32::NAN))
346                .min(child.node.max_width.resolve(percent_calc_base_child, f32::NAN)),
347            child
348                .node
349                .height
350                .resolve(percent_calc_base_child, f32::NAN)
351                .max(child.node.min_height.resolve(percent_calc_base_child, f32::NAN))
352                .min(child.node.max_height.resolve(percent_calc_base_child, f32::NAN)),
353            if node.flex_direction.is_row() { available_main } else { available_cross },
354            if node.flex_direction.is_row() { available_cross } else { available_main },
355            percent_calc_base_child,
356        ).size;
357        child.flex_basis = size.main(node.flex_direction);
358    }
359
360    // The hypothetical main size is the item’s flex base size clamped according to its
361    // used min and max main sizes (and flooring the content box size at zero).
362
363    for child in &mut flex_items {
364        let padding_start = child.node.main_padding_start(node.flex_direction).resolve(percent_calc_base_child, 0.0);
365        let padding_end = child.node.main_padding_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
366        let border_start = child.node.main_border_start(node.flex_direction).resolve(percent_calc_base_child, 0.0);
367        let border_end = child.node.main_border_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
368        child.inner_flex_basis = child.flex_basis - (padding_start + padding_end + border_start + border_end);
369
370        // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though.
371        // The following logic was developed not from the spec but by trail and error looking into how
372        // webkit handled various scenarios. Can probably be solved better by passing in
373        // min-content max-content constraints fromt the top
374        let min_main = if node.flex_direction.is_row() {
375            compute_internal(
376                child.node,
377                f32::NAN,
378                f32::NAN,
379                if node.flex_direction.is_row() { available_main } else { available_cross },
380                if node.flex_direction.is_row() { available_cross } else { available_main },
381                percent_calc_base_child,
382            ).size
383            .width
384            .min(child.node.width.resolve(percent_calc_base_child, f32::NAN))
385            .max(child.node.min_width.resolve(percent_calc_base_child, f32::MIN))
386        } else {
387            child.node.min_main_size(node.flex_direction).resolve(percent_calc_base_child, f32::MIN)
388        };
389
390        child.hypothetical_inner_main_size = child
391            .flex_basis
392            .max(min_main)
393            .min(child.node.max_main_size(node.flex_direction).resolve(percent_calc_base_child, f32::MAX))
394            .max(0.0);
395
396        child.hypothetical_outer_main_size = child.hypothetical_inner_main_size
397            + child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
398            + child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
399    }
400
401    // 9.3. Main Size Determination
402
403    // 5. Collect flex items into flex lines:
404    //    - If the flex container is single-line, collect all the flex items into
405    //      a single flex line.
406    //    - Otherwise, starting from the first uncollected item, collect consecutive
407    //      items one by one until the first time that the next collected item would
408    //      not fit into the flex container’s inner main size (or until a forced break
409    //      is encountered, see §10 Fragmenting Flex Layout). If the very first
410    //      uncollected item wouldn’t fit, collect just it into the line.
411    //
412    //      For this step, the size of a flex item is its outer hypothetical main size. (Note: This can be negative.)
413    //      Repeat until all flex items have been collected into flex lines
414    //
415    //      Note that the "collect as many" line will collect zero-sized flex items onto
416    //      the end of the previous line even if the last non-zero item exactly "filled up" the line.
417
418    let mut flex_lines = {
419        let mut lines: Vec<FlexLine> = vec![];
420        let mut line_length = 0.0;
421
422        if node.flex_wrap == style::FlexWrap::NoWrap {
423            lines.push(FlexLine { items: flex_items, cross_size: 0.0, offset_cross: 0.0 });
424        } else {
425            let mut line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 };
426
427            for child in flex_items {
428                line_length += child.hypothetical_outer_main_size;
429
430                if line_length > available_main && line.items.len() > 0 {
431                    line_length = child.hypothetical_outer_main_size;
432                    lines.push(line);
433                    line = FlexLine { items: vec![], cross_size: 0.0, offset_cross: 0.0 };
434                }
435
436                line.items.push(child);
437            }
438
439            lines.push(line);
440        }
441
442        lines
443    };
444
445    // 6. Resolve the flexible lengths of all the flex items to find their used main size.
446    //    See §9.7 Resolving Flexible Lengths.
447    //
448    // 9.7. Resolving Flexible Lengths
449
450    for line in &mut flex_lines {
451        // 1. Determine the used flex factor. Sum the outer hypothetical main sizes of all
452        //    items on the line. If the sum is less than the flex container’s inner main size,
453        //    use the flex grow factor for the rest of this algorithm; otherwise, use the
454        //    flex shrink factor.
455
456        let used_flex_factor: f32 = line.items.iter().map(|child| child.hypothetical_outer_main_size).sum();
457        let growing = used_flex_factor < node_inner_main;
458        let shrinking = !growing;
459
460        // 2. Size inflexible items. Freeze, setting its target main size to its hypothetical main size
461        //    - Any item that has a flex factor of zero
462        //    - If using the flex grow factor: any item that has a flex base size
463        //      greater than its hypothetical main size
464        //    - If using the flex shrink factor: any item that has a flex base size
465        //      smaller than its hypothetical main size
466
467        for child in line.items.iter_mut() {
468            // TODO - This is not found by reading the spec. Maybe this can be done in some other place
469            // instead. This was found by trail and error fixing tests to align with webkit output.
470            if node_inner_main.is_nan() && node.flex_direction.is_row() {
471                child.target_main_size = compute_internal(
472                    child.node,
473                    child
474                        .node
475                        .width
476                        .resolve(percent_calc_base_child, f32::NAN)
477                        .max(child.node.min_width.resolve(percent_calc_base_child, f32::NAN))
478                        .min(child.node.max_width.resolve(percent_calc_base_child, f32::NAN)),
479                    child
480                        .node
481                        .height
482                        .resolve(percent_calc_base_child, f32::NAN)
483                        .max(child.node.min_height.resolve(percent_calc_base_child, f32::NAN))
484                        .min(child.node.max_height.resolve(percent_calc_base_child, f32::NAN)),
485                    if node.flex_direction.is_row() { available_main } else { available_cross },
486                    if node.flex_direction.is_row() { available_cross } else { available_main },
487                    percent_calc_base_child,
488                ).size
489                .main(node.flex_direction);
490            } else {
491                child.target_main_size = child.hypothetical_inner_main_size;
492            }
493
494            // TODO this should really only be set inside the if-statement below but
495            // that casues the target_main_size to never be set for some items
496
497            child.outer_target_main_size = child.target_main_size
498                + child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
499                + child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
500
501            if (child.node.flex_grow == 0.0 && child.node.flex_shrink == 0.0)
502                || (growing && child.flex_basis > child.hypothetical_inner_main_size)
503                || (shrinking && child.flex_basis < child.hypothetical_inner_main_size)
504            {
505                child.frozen = true;
506            }
507        }
508
509        // 3. Calculate initial free space. Sum the outer sizes of all items on the line,
510        //    and subtract this from the flex container’s inner main size. For frozen items,
511        //    use their outer target main size; for other items, use their outer flex base size.
512
513        let used_space: f32 = line
514            .items
515            .iter()
516            .map(|child| {
517                child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
518                    + child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0)
519                    + if child.frozen { child.target_main_size } else { child.flex_basis }
520            }).sum();
521
522        let initial_free_space = node_inner_main - used_space;
523
524        // 4. Loop
525
526        loop {
527            // a. Check for flexible items. If all the flex items on the line are frozen,
528            //    free space has been distributed; exit this loop.
529
530            let mut frozen: Vec<&mut FlexItem> = vec![];
531            let mut unfrozen: Vec<&mut FlexItem> = vec![];
532
533            for child in line.items.iter_mut() {
534                if child.frozen {
535                    frozen.push(child);
536                } else {
537                    unfrozen.push(child);
538                }
539            }
540
541            if unfrozen.len() == 0 {
542                break;
543            }
544
545            // b. Calculate the remaining free space as for initial free space, above.
546            //    If the sum of the unfrozen flex items’ flex factors is less than one,
547            //    multiply the initial free space by this sum. If the magnitude of this
548            //    value is less than the magnitude of the remaining free space, use this
549            //    as the remaining free space.
550
551            let used_space: f32 = Iterator::chain(frozen.iter(), unfrozen.iter())
552                .map(|child| {
553                    child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
554                        + child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0)
555                        + if child.frozen { child.target_main_size } else { child.flex_basis }
556                }).sum();
557
558            let sum_flex_grow: f32 = unfrozen.iter().map(|item| item.node.flex_grow).sum();
559            let sum_flex_shrink: f32 = unfrozen.iter().map(|item| item.node.flex_shrink).sum();
560
561            let free_space = if growing && sum_flex_grow < 1.0 {
562                (initial_free_space * sum_flex_grow).min(node_inner_main - used_space)
563            } else if shrinking && sum_flex_shrink < 1.0 {
564                (initial_free_space * sum_flex_shrink).max(node_inner_main - used_space)
565            } else {
566                node_inner_main - used_space
567            };
568
569            // c. Distribute free space proportional to the flex factors.
570            //    - If the remaining free space is zero
571            //        Do Nothing
572            //    - If using the flex grow factor
573            //        Find the ratio of the item’s flex grow factor to the sum of the
574            //        flex grow factors of all unfrozen items on the line. Set the item’s
575            //        target main size to its flex base size plus a fraction of the remaining
576            //        free space proportional to the ratio.
577            //    - If using the flex shrink factor
578            //        For every unfrozen item on the line, multiply its flex shrink factor by
579            //        its inner flex base size, and note this as its scaled flex shrink factor.
580            //        Find the ratio of the item’s scaled flex shrink factor to the sum of the
581            //        scaled flex shrink factors of all unfrozen items on the line. Set the item’s
582            //        target main size to its flex base size minus a fraction of the absolute value
583            //        of the remaining free space proportional to the ratio. Note this may result
584            //        in a negative inner main size; it will be corrected in the next step.
585            //    - Otherwise
586            //        Do Nothing
587
588            if free_space.is_normal() {
589                if growing && sum_flex_grow > 0.0 {
590                    for child in &mut unfrozen {
591                        child.target_main_size = child.flex_basis + free_space * (child.node.flex_grow / sum_flex_grow);
592                    }
593                } else if shrinking && sum_flex_shrink > 0.0 {
594                    let sum_scaled_shrink_factor: f32 =
595                        unfrozen.iter().map(|child| child.inner_flex_basis * child.node.flex_shrink).sum();
596
597                    for child in &mut unfrozen {
598                        let scaled_shrink_factor = child.inner_flex_basis * child.node.flex_shrink;
599                        child.target_main_size =
600                            child.flex_basis + free_space * (scaled_shrink_factor / sum_scaled_shrink_factor);
601                    }
602                }
603            }
604
605            // d. Fix min/max violations. Clamp each non-frozen item’s target main size by its
606            //    used min and max main sizes and floor its content-box size at zero. If the
607            //    item’s target main size was made smaller by this, it’s a max violation.
608            //    If the item’s target main size was made larger by this, it’s a min violation.
609
610            let mut total_violation = 0.0;
611            for child in &mut unfrozen {
612                // TODO - not really spec abiding but needs to be done somewhere. probably somewhere else though.
613                // The following logic was developed not from the spec but by trail and error looking into how
614                // webkit handled various scenarios. Can probably be solved better by passing in
615                // min-content max-content constraints fromt the top
616                let min_main = if node.flex_direction.is_row() {
617                    compute_internal(
618                        child.node,
619                        f32::NAN,
620                        f32::NAN,
621                        if node.flex_direction.is_row() { available_main } else { available_cross },
622                        if node.flex_direction.is_row() { available_cross } else { available_main },
623                        percent_calc_base_child,
624                    ).size
625                    .width
626                    .min(child.node.width.resolve(percent_calc_base_child, f32::NAN))
627                    .max(child.node.min_width.resolve(percent_calc_base_child, f32::MIN))
628                } else {
629                    child.node.min_main_size(node.flex_direction).resolve(percent_calc_base_child, f32::MIN)
630                };
631
632                let max_main = child.node.max_main_size(node.flex_direction).resolve(percent_calc_base_child, f32::MAX);
633
634                let clamped = child.target_main_size.min(max_main).max(min_main).max(0.0);
635                child.violation = clamped - child.target_main_size;
636                total_violation += child.violation;
637                child.target_main_size = clamped;
638                child.outer_target_main_size = child.target_main_size
639                    + child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
640                    + child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
641            }
642
643            // e. Freeze over-flexed items. The total violation is the sum of the adjustments
644            //    from the previous step ∑(clamped size - unclamped size). If the total violation is:
645            //    - Zero
646            //        Freeze all items.
647            //    - Positive
648            //        Freeze all the items with min violations.
649            //    - Negative
650            //        Freeze all the items with max violations.
651
652            if !total_violation.is_normal() {
653                for child in &mut unfrozen {
654                    child.frozen = true;
655                }
656            } else if total_violation > 0.0 {
657                for child in &mut unfrozen {
658                    child.frozen = child.violation > 0.0;
659                }
660            } else if total_violation < 0.0 {
661                for child in &mut unfrozen {
662                    child.frozen = child.violation < 0.0;
663                }
664            }
665
666            // f. Return to the start of this loop.
667        }
668    }
669
670    // Not part of the spec from what i can see but seems correct
671    let container_main_size = if node_main.is_finite() {
672        node_main
673    } else {
674        let mut longest_line = f32::MIN;
675
676        for line in &flex_lines {
677            let length: f32 = line.items.iter().map(|item| item.outer_target_main_size).sum();
678            longest_line = if length > longest_line { length } else { longest_line };
679        }
680
681        let size = longest_line + padding_main + border_main;
682        if available_main.is_finite() && flex_lines.len() > 1 && size < available_main {
683            available_main
684        } else {
685            size
686        }
687    };
688
689    let inner_container_main_size = container_main_size - padding_main - border_main;
690
691    // 9.4. Cross Size Determination
692
693    // 7. Determine the hypothetical cross size of each item by performing layout with the
694    //    used main size and the available space, treating auto as fit-content.
695
696    for line in &mut flex_lines {
697        for child in &mut line.items {
698            let child_cross = child
699                .node
700                .cross_size(node.flex_direction)
701                .resolve(percent_calc_base_child, f32::NAN)
702                .max(child.node.min_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::NAN))
703                .min(child.node.max_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::NAN));
704
705            let size = compute_internal(
706                child.node,
707                if node.flex_direction.is_row() { child.target_main_size } else { child_cross },
708                if node.flex_direction.is_row() { child_cross } else { child.target_main_size },
709                if node.flex_direction.is_row() { container_main_size } else { available_cross },
710                if node.flex_direction.is_row() { available_cross } else { container_main_size },
711                percent_calc_base_child,
712            ).size;
713
714            child.hypothetical_inner_cross_size = size
715                .cross(node.flex_direction)
716                .max(child.node.min_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::MIN))
717                .min(child.node.max_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::MAX))
718                .max(0.0);
719
720            child.hypothetical_outer_cross_size = child.hypothetical_inner_cross_size
721                + child.node.cross_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
722                + child.node.cross_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
723        }
724    }
725
726    // 8. Calculate the cross size of each flex line.
727    //    If the flex container is single-line and has a definite cross size, the cross size
728    //    of the flex line is the flex container’s inner cross size. Otherwise, for each flex line:
729    //
730    //    1. Collect all the flex items whose inline-axis is parallel to the main-axis, whose
731    //       align-self is baseline, and whose cross-axis margins are both non-auto. Find the
732    //       largest of the distances between each item’s baseline and its hypothetical outer
733    //       cross-start edge, and the largest of the distances between each item’s baseline
734    //       and its hypothetical outer cross-end edge, and sum these two values.
735    //    2. Among all the items not collected by the previous step, find the largest
736    //       outer hypothetical cross size.
737    //    3. The used cross-size of the flex line is the largest of the numbers found in the
738    //       previous two steps and zero.
739    //
740    //    If the flex container is single-line, then clamp the line’s cross-size to be within
741    //    the container’s computed min and max cross sizes. Note that if CSS 2.1’s definition
742    //    of min/max-width/height applied more generally, this behavior would fall out automatically.
743
744    if flex_lines.len() == 1 && node_cross.is_finite() {
745        flex_lines[0].cross_size = node_cross - padding_cross - border_cross;
746    } else {
747        for line in &mut flex_lines {
748            // TODO handle baseline (1)
749
750            line.cross_size =
751                line.items.iter().map(|child| child.hypothetical_outer_cross_size).fold(0.0, |acc, x| acc.max(x));
752        }
753    }
754
755    // 9. Handle 'align-content: stretch'. If the flex container has a definite cross size,
756    //    align-content is stretch, and the sum of the flex lines' cross sizes is less than
757    //    the flex container’s inner cross size, increase the cross size of each flex line
758    //    by equal amounts such that the sum of their cross sizes exactly equals the
759    //    flex container’s inner cross size.
760
761    if node.align_content == style::AlignContent::Stretch && node_cross.is_finite() {
762        let total_cross: f32 = flex_lines.iter().map(|line| line.cross_size).sum();
763        let inner_cross = node_cross - padding_cross - border_cross;
764
765        if total_cross < inner_cross {
766            let remaining = inner_cross - total_cross;
767            let addition = remaining / flex_lines.len() as f32;
768
769            for line in &mut flex_lines {
770                line.cross_size += addition;
771            }
772        }
773    }
774
775    // 10. Collapse visibility:collapse items. If any flex items have visibility: collapse,
776    //     note the cross size of the line they’re in as the item’s strut size, and restart
777    //     layout from the beginning.
778    //
779    //     In this second layout round, when collecting items into lines, treat the collapsed
780    //     items as having zero main size. For the rest of the algorithm following that step,
781    //     ignore the collapsed items entirely (as if they were display:none) except that after
782    //     calculating the cross size of the lines, if any line’s cross size is less than the
783    //     largest strut size among all the collapsed items in the line, set its cross size to
784    //     that strut size.
785    //
786    //     Skip this step in the second layout round.
787
788    // TODO implement once (if ever) we support visibility:collapse
789
790    // 11. Determine the used cross size of each flex item. If a flex item has align-self: stretch,
791    //     its computed cross size property is auto, and neither of its cross-axis margins are auto,
792    //     the used outer cross size is the used cross size of its flex line, clamped according to
793    //     the item’s used min and max cross sizes. Otherwise, the used cross size is the item’s
794    //     hypothetical cross size.
795    //
796    //     If the flex item has align-self: stretch, redo layout for its contents, treating this
797    //     used size as its definite cross size so that percentage-sized children can be resolved.
798    //
799    //     Note that this step does not affect the main size of the flex item, even if it has an
800    //     intrinsic aspect ratio.
801
802    for line in &mut flex_lines {
803        for child in &mut line.items {
804            let is_stretch = child.node.align_self(node) == style::AlignSelf::Stretch;
805
806            child.target_cross_size = if is_stretch
807                && child.node.cross_margin_start(node.flex_direction) != style::Dimension::Auto
808                && child.node.cross_margin_end(node.flex_direction) != style::Dimension::Auto
809                && child.node.cross_size(node.flex_direction) == style::Dimension::Auto
810            {
811                (line.cross_size
812                    - child.node.cross_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
813                    - child.node.cross_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0))
814                    .max(child.node.min_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::MIN))
815                    .min(child.node.max_cross_size(node.flex_direction).resolve(percent_calc_base_child, f32::MAX))
816            } else {
817                child.hypothetical_inner_cross_size
818            };
819
820            child.outer_target_cross_size = child.target_cross_size
821                + child.node.cross_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
822                + child.node.cross_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
823        }
824    }
825
826    // 9.5. Main-Axis Alignment
827
828    // 12. Distribute any remaining free space. For each flex line:
829    //     1. If the remaining free space is positive and at least one main-axis margin on this
830    //        line is auto, distribute the free space equally among these margins. Otherwise,
831    //        set all auto margins to zero.
832    //     2. Align the items along the main-axis per justify-content.
833
834    for line in &mut flex_lines {
835        let used_space: f32 = line.items.iter().map(|child| child.outer_target_main_size).sum();
836        let free_space = inner_container_main_size - used_space;
837
838        // TODO does not make a ton of sense to have this here but we want to have this somewhere.
839        for child in &mut line.items {
840            child.main_margin_start =
841                child.node.main_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0);
842            child.main_margin_end =
843                child.node.main_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
844        }
845
846        let mut num_auto_margins = 0;
847
848        for child in &mut line.items {
849            if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto {
850                num_auto_margins += 1;
851            }
852            if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto {
853                num_auto_margins += 1;
854            }
855        }
856
857        if free_space > 0.0 && num_auto_margins > 0 {
858            let margin = free_space / num_auto_margins as f32;
859
860            for child in &mut line.items {
861                if child.node.main_margin_start(node.flex_direction) == style::Dimension::Auto {
862                    child.main_margin_start = margin;
863                }
864                if child.node.main_margin_end(node.flex_direction) == style::Dimension::Auto {
865                    child.main_margin_end = margin;
866                }
867            }
868        } else {
869            let num_items = line.items.len();
870            let mut is_first = true;
871            let layout_reverse = node.flex_direction.is_reverse();
872
873            let justify_item = |child: &mut FlexItem| {
874                child.offset_main = match node.justify_content {
875                    style::JustifyContent::FlexStart => if layout_reverse && is_first {
876                        free_space
877                    } else {
878                        0.0
879                    },
880                    style::JustifyContent::Center => if is_first {
881                        free_space / 2.0
882                    } else {
883                        0.0
884                    },
885                    style::JustifyContent::FlexEnd => if is_first && !layout_reverse {
886                        free_space
887                    } else {
888                        0.0
889                    },
890                    style::JustifyContent::SpaceBetween => if is_first {
891                        0.0
892                    } else {
893                        free_space / (num_items - 1) as f32
894                    },
895                    style::JustifyContent::SpaceAround => if is_first {
896                        (free_space / num_items as f32) / 2.0
897                    } else {
898                        free_space / num_items as f32
899                    },
900                    style::JustifyContent::SpaceEvenly => free_space / (num_items + 1) as f32,
901                };
902
903                is_first = false;
904            };
905
906            if layout_reverse {
907                line.items.iter_mut().rev().for_each(justify_item);
908            } else {
909                line.items.iter_mut().for_each(justify_item);
910            }
911        }
912    }
913
914    // 9.6. Cross-Axis Alignment
915
916    // 13. Resolve cross-axis auto margins. If a flex item has auto cross-axis margins:
917    //     - If its outer cross size (treating those auto margins as zero) is less than the
918    //       cross size of its flex line, distribute the difference in those sizes equally
919    //       to the auto margins.
920    //     - Otherwise, if the block-start or inline-start margin (whichever is in the cross axis)
921    //       is auto, set it to zero. Set the opposite margin so that the outer cross size of the
922    //       item equals the cross size of its flex line.
923
924    for line in &mut flex_lines {
925        // TODO this is super basic and has to be fixed to support a lot more such as custom baselines
926        // as well as nested children.
927        let baseline: f32 =
928            line.items.iter().map(|child| child.hypothetical_outer_cross_size).fold(0.0, |acc, x| acc.max(x));
929
930        for child in &mut line.items {
931            // TODO probably move this somewhere else, as with main margin resolution. Only auto margins should be resolved here.
932            child.cross_margin_start =
933                child.node.cross_margin_start(node.flex_direction).resolve(percent_calc_base_child, 0.0);
934            child.cross_margin_end =
935                child.node.cross_margin_end(node.flex_direction).resolve(percent_calc_base_child, 0.0);
936
937            let free_space = line.cross_size - child.outer_target_cross_size;
938
939            if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto
940                && child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto
941            {
942                child.cross_margin_start = free_space / 2.0;
943                child.cross_margin_end = free_space / 2.0;
944            } else if child.node.cross_margin_start(node.flex_direction) == style::Dimension::Auto {
945                child.cross_margin_start = free_space;
946            } else if child.node.cross_margin_end(node.flex_direction) == style::Dimension::Auto {
947                child.cross_margin_end = free_space;
948            } else {
949                // 14. Align all flex items along the cross-axis per align-self, if neither of the item’s
950                //     cross-axis margins are auto.
951
952                child.offset_cross = match child.node.align_self(node) {
953                    style::AlignSelf::Auto => 0.0, // Should never happen
954                    style::AlignSelf::FlexStart => if wrap_reverse {
955                        free_space
956                    } else {
957                        0.0
958                    },
959                    style::AlignSelf::FlexEnd => if wrap_reverse {
960                        0.0
961                    } else {
962                        free_space
963                    },
964                    style::AlignSelf::Center => free_space / 2.0,
965                    style::AlignSelf::Baseline => {
966                        if node.flex_direction.is_row() {
967                            // TODO need more sophisticated baseline support,
968                            // especially for basline aligning text.
969                            baseline - child.target_cross_size
970                        } else {
971                            // basline alignment only makes sense if the direction is row
972                            // we treat it as flex-start alignment in columns.
973                            if wrap_reverse {
974                                free_space
975                            } else {
976                                0.0
977                            }
978                        }
979                    }
980                    style::AlignSelf::Stretch => if wrap_reverse {
981                        free_space
982                    } else {
983                        0.0
984                    },
985                };
986            }
987        }
988    }
989
990    // 15. Determine the flex container’s used cross size:
991    //     - If the cross size property is a definite size, use that, clamped by the used
992    //       min and max cross sizes of the flex container.
993    //     - Otherwise, use the sum of the flex lines' cross sizes, clamped by the used
994    //       min and max cross sizes of the flex container.
995
996    let total_cross_size: f32 = flex_lines.iter().map(|line| line.cross_size).sum();
997    let container_cross_size =
998        if node_cross.is_finite() { node_cross } else { (total_cross_size + padding_cross + border_cross) };
999    let inner_container_cross_size = container_cross_size - padding_cross - border_cross;
1000
1001    // 16. Align all flex lines per align-content.
1002
1003    let free_space = inner_container_cross_size - total_cross_size;
1004    let num_lines = flex_lines.len();
1005    let mut is_first = true;
1006
1007    let align_line = |line: &mut FlexLine| {
1008        line.offset_cross = match node.align_content {
1009            style::AlignContent::FlexStart => if is_first && wrap_reverse {
1010                free_space
1011            } else {
1012                0.0
1013            },
1014            style::AlignContent::FlexEnd => if is_first && !wrap_reverse {
1015                free_space
1016            } else {
1017                0.0
1018            },
1019            style::AlignContent::Center => if is_first {
1020                free_space / 2.0
1021            } else {
1022                0.0
1023            },
1024            style::AlignContent::Stretch => 0.0,
1025            style::AlignContent::SpaceBetween => if is_first {
1026                0.0
1027            } else {
1028                free_space / (num_lines - 1) as f32
1029            },
1030            style::AlignContent::SpaceAround => if is_first {
1031                (free_space / num_lines as f32) / 2.0
1032            } else {
1033                free_space / num_lines as f32
1034            },
1035        };
1036        is_first = false;
1037    };
1038
1039    if wrap_reverse {
1040        flex_lines.iter_mut().rev().for_each(align_line);
1041    } else {
1042        flex_lines.iter_mut().for_each(align_line);
1043    }
1044
1045    // Do a final layout pass and gather the resulting layouts
1046    let percent_calc_base_child = if node.flex_direction.is_row() { container_main_size } else { container_cross_size };
1047
1048    let mut children: Vec<layout::Node> = {
1049        let mut lines: Vec<Vec<layout::Node>> = vec![];
1050        let mut total_offset_cross = padding_cross_start + border_cross_start;
1051
1052        {
1053            let layout_line = |line: &mut FlexLine| {
1054                let mut children: Vec<layout::Node> = vec![];
1055                let mut total_offset_main = padding_main_start + border_main_start;
1056                let line_offset_cross = line.offset_cross;
1057
1058                {
1059                    let layout_item = |child: &mut FlexItem| {
1060                        let result = compute_internal(
1061                            child.node,
1062                            if node.flex_direction.is_row() { child.target_main_size } else { child.target_cross_size },
1063                            if node.flex_direction.is_row() { child.target_cross_size } else { child.target_main_size },
1064                            if node.flex_direction.is_row() { container_main_size } else { container_cross_size },
1065                            if node.flex_direction.is_row() { container_cross_size } else { container_main_size },
1066                            percent_calc_base_child,
1067                        );
1068
1069                        let offset_main = {
1070                            total_offset_main
1071                                + child.offset_main
1072                                + child.main_margin_start
1073                                + (child.node.main_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
1074                                    - child.node.main_end(node.flex_direction).resolve(percent_calc_base_child, 0.0))
1075                        };
1076
1077                        let offset_cross = {
1078                            total_offset_cross
1079                                + child.offset_cross
1080                                + line_offset_cross
1081                                + child.cross_margin_start
1082                                + (child.node.cross_start(node.flex_direction).resolve(percent_calc_base_child, 0.0)
1083                                    - child.node.cross_end(node.flex_direction).resolve(percent_calc_base_child, 0.0))
1084                        };
1085
1086                        children.push(layout::Node {
1087                            width: result.size.width,
1088                            height: result.size.height,
1089                            x: if node.flex_direction.is_row() { offset_main } else { offset_cross },
1090                            y: if node.flex_direction.is_column() { offset_main } else { offset_cross },
1091                            children: result.children,
1092                        });
1093
1094                        total_offset_main = offset_main + result.size.main(node.flex_direction) + child.main_margin_end;
1095                    };
1096
1097                    if node.flex_direction.is_reverse() {
1098                        line.items.iter_mut().rev().for_each(layout_item);
1099                    } else {
1100                        line.items.iter_mut().for_each(layout_item);
1101                    }
1102                }
1103
1104                total_offset_cross += line_offset_cross + line.cross_size;
1105
1106                if node.flex_direction.is_reverse() {
1107                    children.reverse();
1108                }
1109                
1110                lines.push(children);
1111            };
1112
1113            if wrap_reverse {
1114                flex_lines.iter_mut().rev().for_each(layout_line);
1115            } else {
1116                flex_lines.iter_mut().for_each(layout_line);
1117            }
1118        }
1119
1120        if wrap_reverse {
1121            lines.into_iter().rev().flat_map(|x| x).collect()
1122        } else {
1123            lines.into_iter().flat_map(|x| x).collect()
1124        }
1125    };
1126
1127    let container_width = if node.flex_direction.is_row() { container_main_size } else { container_cross_size };
1128    let container_height = if node.flex_direction.is_column() { container_main_size } else { container_cross_size };
1129
1130    // Before returning we perform absolute layout on all absolutely positioned children
1131
1132    let absolute_children: Vec<&style::Node> =
1133        node.children.iter().filter(|child| child.position == style::Position::Absolute).collect();
1134
1135    for child in absolute_children {
1136        let start =
1137            child.start.resolve(container_width, f32::NAN) + child.margin.start.resolve(container_width, f32::NAN);
1138        let end = child.end.resolve(container_width, f32::NAN) + child.margin.end.resolve(container_width, f32::NAN);
1139        let top = child.top.resolve(container_height, f32::NAN) + child.margin.top.resolve(container_height, f32::NAN);
1140        let bottom =
1141            child.bottom.resolve(container_height, f32::NAN) + child.margin.bottom.resolve(container_height, f32::NAN);
1142
1143        let (start_main, end_main) = if node.flex_direction.is_row() { (start, end) } else { (top, bottom) };
1144        let (start_cross, end_cross) = if node.flex_direction.is_row() { (top, bottom) } else { (start, end) };
1145
1146        let child_width = child
1147            .width
1148            .resolve(container_width, f32::NAN)
1149            .max(child.min_width.resolve(container_width, f32::NAN))
1150            .min(child.max_width.resolve(container_width, f32::NAN));
1151
1152        let child_height = child
1153            .height
1154            .resolve(container_height, f32::NAN)
1155            .max(child.min_height.resolve(container_height, f32::NAN))
1156            .min(child.max_height.resolve(container_height, f32::NAN));
1157
1158        let width = if child_width.is_finite() { child_width } else { container_width - start - end };
1159
1160        let height = if child_height.is_finite() { child_height } else { container_height - top - bottom };
1161
1162        let result = compute_internal(
1163            child,
1164            width,
1165            height,
1166            if node.flex_direction.is_row() { container_main_size } else { container_cross_size },
1167            if node.flex_direction.is_row() { container_cross_size } else { container_main_size },
1168            container_main_size,
1169        );
1170
1171        let free_cross_space = container_cross_size - result.size.cross(node.flex_direction);
1172        let free_main_space = container_main_size - result.size.main(node.flex_direction);
1173
1174        let offset_main = if start_main.is_finite() {
1175            start_main + border_main_start
1176        } else if end_main.is_finite() {
1177            free_main_space - end_main - border_main_end
1178        } else {
1179            match node.justify_content {
1180                style::JustifyContent::SpaceBetween | style::JustifyContent::FlexStart => {
1181                    padding_main_start + border_main_start
1182                }
1183                style::JustifyContent::FlexEnd => free_main_space - padding_main_end - border_main_end,
1184                style::JustifyContent::SpaceEvenly
1185                | style::JustifyContent::SpaceAround
1186                | style::JustifyContent::Center => free_main_space / 2.0,
1187            }
1188        };
1189
1190        let offset_cross = if start_cross.is_finite() {
1191            start_cross + border_cross_start
1192        } else if end_cross.is_finite() {
1193            free_cross_space - end_cross - border_cross_end
1194        } else {
1195            match child.align_self(node) {
1196                style::AlignSelf::Auto => 0.0, // Should never happen
1197                style::AlignSelf::FlexStart => if wrap_reverse {
1198                    free_cross_space - padding_cross_end - border_cross_end
1199                } else {
1200                    padding_cross_start + border_cross_start
1201                },
1202                style::AlignSelf::FlexEnd => if wrap_reverse {
1203                    padding_cross_start + border_cross_start
1204                } else {
1205                    free_cross_space - padding_cross_end - border_cross_end
1206                },
1207                style::AlignSelf::Center => free_cross_space / 2.0,
1208                style::AlignSelf::Baseline => free_cross_space / 2.0, // Treat as center for now until we have baseline support
1209                style::AlignSelf::Stretch => if wrap_reverse {
1210                    free_cross_space - padding_cross_end - border_cross_end
1211                } else {
1212                    padding_cross_start + border_cross_start
1213                },
1214            }
1215        };
1216
1217        children.push(layout::Node {
1218            width: result.size.width,
1219            height: result.size.height,
1220            x: if node.flex_direction.is_row() { offset_main } else { offset_cross },
1221            y: if node.flex_direction.is_column() { offset_main } else { offset_cross },
1222            children: result.children,
1223        });
1224    }
1225
1226    ComputeResult { size: FlexSize { width: container_width, height: container_height }, children }
1227}