tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ 9f1d71c97e0852760580b7d7bb30f503baa6a988 src/compute/block.rs Rust · 775 líneas · 34.7 KB Historia Quién tocó qué crudo

Add is_table for block items (#701) 950a0eb13 · Nico Burns ·

1//! Computes the CSS block layout algorithm in the case that the block container being laid out contains only block-level boxes
2use crate::geometry::{Line, Point, Rect, Size};
3use crate::style::{AvailableSpace, CoreStyle, LengthPercentageAuto, Overflow, Position};
4use crate::style_helpers::TaffyMaxContent;
5use crate::tree::{CollapsibleMarginSet, Layout, LayoutInput, LayoutOutput, RunMode, SizingMode};
6use crate::tree::{LayoutPartialTree, LayoutPartialTreeExt, NodeId};
7use crate::util::debug::debug_log;
8use crate::util::sys::f32_max;
9use crate::util::sys::Vec;
10use crate::util::MaybeMath;
11use crate::util::{MaybeResolve, ResolveOrZero};
12use crate::{BlockContainerStyle, BlockItemStyle, BoxGenerationMode, BoxSizing, LayoutBlockContainer, TextAlign};
13
14#[cfg(feature = "content_size")]
15use super::common::content_size::compute_content_size_contribution;
16
17/// Per-child data that is accumulated and modified over the course of the layout algorithm
18struct BlockItem {
19    /// The identifier for the associated node
20    node_id: NodeId,
21
22    /// The "source order" of the item. This is the index of the item within the children iterator,
23    /// and controls the order in which the nodes are placed
24    order: u32,
25
26    /// Items that are tables don't have stretch sizing applied to them
27    is_table: bool,
28
29    /// The base size of this item
30    size: Size<Option<f32>>,
31    /// The minimum allowable size of this item
32    min_size: Size<Option<f32>>,
33    /// The maximum allowable size of this item
34    max_size: Size<Option<f32>>,
35
36    /// The overflow style of the item
37    overflow: Point<Overflow>,
38    /// The width of the item's scrollbars (if it has scrollbars)
39    scrollbar_width: f32,
40
41    /// The position style of the item
42    position: Position,
43    /// The final offset of this item
44    inset: Rect<LengthPercentageAuto>,
45    /// The margin of this item
46    margin: Rect<LengthPercentageAuto>,
47    /// The margin of this item
48    padding: Rect<f32>,
49    /// The margin of this item
50    border: Rect<f32>,
51    /// The sum of padding and border for this item
52    padding_border_sum: Size<f32>,
53
54    /// The computed border box size of this item
55    computed_size: Size<f32>,
56    /// The computed "static position" of this item. The static position is the position
57    /// taking into account padding, border, margins, and scrollbar_gutters but not inset
58    static_position: Point<f32>,
59    /// Whether margins can be collapsed through this item
60    can_be_collapsed_through: bool,
61}
62
63/// Computes the layout of [`LayoutPartialTree`] according to the block layout algorithm
64pub fn compute_block_layout(
65    tree: &mut impl LayoutBlockContainer,
66    node_id: NodeId,
67    inputs: LayoutInput,
68) -> LayoutOutput {
69    let LayoutInput { known_dimensions, parent_size, run_mode, .. } = inputs;
70    let style = tree.get_block_container_style(node_id);
71
72    // Pull these out earlier to avoid borrowing issues
73    let aspect_ratio = style.aspect_ratio();
74    let padding = style.padding().resolve_or_zero(parent_size.width);
75    let border = style.border().resolve_or_zero(parent_size.width);
76    let padding_border_size = (padding + border).sum_axes();
77    let box_sizing_adjustment =
78        if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO };
79
80    let min_size = style
81        .min_size()
82        .maybe_resolve(parent_size)
83        .maybe_apply_aspect_ratio(aspect_ratio)
84        .maybe_add(box_sizing_adjustment);
85    let max_size = style
86        .max_size()
87        .maybe_resolve(parent_size)
88        .maybe_apply_aspect_ratio(aspect_ratio)
89        .maybe_add(box_sizing_adjustment);
90    let clamped_style_size = if inputs.sizing_mode == SizingMode::InherentSize {
91        style
92            .size()
93            .maybe_resolve(parent_size)
94            .maybe_apply_aspect_ratio(aspect_ratio)
95            .maybe_add(box_sizing_adjustment)
96            .maybe_clamp(min_size, max_size)
97    } else {
98        Size::NONE
99    };
100
101    drop(style);
102
103    // If both min and max in a given axis are set and max <= min then this determines the size in that axis
104    let min_max_definite_size = min_size.zip_map(max_size, |min, max| match (min, max) {
105        (Some(min), Some(max)) if max <= min => Some(min),
106        _ => None,
107    });
108
109    let styled_based_known_dimensions =
110        known_dimensions.or(min_max_definite_size).or(clamped_style_size).maybe_max(padding_border_size);
111
112    // Short-circuit layout if the container's size is fully determined by the container's size and the run mode
113    // is ComputeSize (and thus the container's size is all that we're interested in)
114    if run_mode == RunMode::ComputeSize {
115        if let Size { width: Some(width), height: Some(height) } = styled_based_known_dimensions {
116            return LayoutOutput::from_outer_size(Size { width, height });
117        }
118    }
119
120    debug_log!("BLOCK");
121    compute_inner(tree, node_id, LayoutInput { known_dimensions: styled_based_known_dimensions, ..inputs })
122}
123
124/// Computes the layout of [`LayoutBlockContainer`] according to the block layout algorithm
125fn compute_inner(tree: &mut impl LayoutBlockContainer, node_id: NodeId, inputs: LayoutInput) -> LayoutOutput {
126    let LayoutInput {
127        known_dimensions, parent_size, available_space, run_mode, vertical_margins_are_collapsible, ..
128    } = inputs;
129
130    let style = tree.get_block_container_style(node_id);
131    let raw_padding = style.padding();
132    let raw_border = style.border();
133    let raw_margin = style.margin();
134    let aspect_ratio = style.aspect_ratio();
135    let padding = raw_padding.resolve_or_zero(parent_size.width);
136    let border = raw_border.resolve_or_zero(parent_size.width);
137
138    // Scrollbar gutters are reserved when the `overflow` property is set to `Overflow::Scroll`.
139    // However, the axis are switched (transposed) because a node that scrolls vertically needs
140    // *horizontal* space to be reserved for a scrollbar
141    let scrollbar_gutter = {
142        let offsets = style.overflow().transpose().map(|overflow| match overflow {
143            Overflow::Scroll => style.scrollbar_width(),
144            _ => 0.0,
145        });
146        // TODO: make side configurable based on the `direction` property
147        Rect { top: 0.0, left: 0.0, right: offsets.x, bottom: offsets.y }
148    };
149    let padding_border = padding + border;
150    let padding_border_size = padding_border.sum_axes();
151    let content_box_inset = padding_border + scrollbar_gutter;
152    let container_content_box_size = known_dimensions.maybe_sub(content_box_inset.sum_axes());
153
154    let box_sizing_adjustment =
155        if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO };
156    let size =
157        style.size().maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio).maybe_add(box_sizing_adjustment);
158    let min_size = style
159        .min_size()
160        .maybe_resolve(parent_size)
161        .maybe_apply_aspect_ratio(aspect_ratio)
162        .maybe_add(box_sizing_adjustment);
163    let max_size = style
164        .max_size()
165        .maybe_resolve(parent_size)
166        .maybe_apply_aspect_ratio(aspect_ratio)
167        .maybe_add(box_sizing_adjustment);
168
169    // Determine margin collapsing behaviour
170    let own_margins_collapse_with_children = Line {
171        start: vertical_margins_are_collapsible.start
172            && !style.overflow().x.is_scroll_container()
173            && !style.overflow().y.is_scroll_container()
174            && style.position() == Position::Relative
175            && padding.top == 0.0
176            && border.top == 0.0,
177        end: vertical_margins_are_collapsible.end
178            && !style.overflow().x.is_scroll_container()
179            && !style.overflow().y.is_scroll_container()
180            && style.position() == Position::Relative
181            && padding.bottom == 0.0
182            && border.bottom == 0.0
183            && size.height.is_none(),
184    };
185    let has_styles_preventing_being_collapsed_through = !style.is_block()
186        || style.overflow().x.is_scroll_container()
187        || style.overflow().y.is_scroll_container()
188        || style.position() == Position::Absolute
189        || padding.top > 0.0
190        || padding.bottom > 0.0
191        || border.top > 0.0
192        || border.bottom > 0.0
193        || matches!(size.height, Some(h) if h > 0.0)
194        || matches!(min_size.height, Some(h) if h > 0.0);
195
196    let text_align = style.text_align();
197
198    drop(style);
199
200    // 1. Generate items
201    let mut items = generate_item_list(tree, node_id, container_content_box_size);
202
203    // 2. Compute container width
204    let container_outer_width = known_dimensions.width.unwrap_or_else(|| {
205        let available_width = available_space.width.maybe_sub(content_box_inset.horizontal_axis_sum());
206        let intrinsic_width = determine_content_based_container_width(tree, &items, available_width)
207            + content_box_inset.horizontal_axis_sum();
208        intrinsic_width.maybe_clamp(min_size.width, max_size.width).maybe_max(Some(padding_border_size.width))
209    });
210
211    // Short-circuit if computing size and both dimensions known
212    if let (RunMode::ComputeSize, Some(container_outer_height)) = (run_mode, known_dimensions.height) {
213        return LayoutOutput::from_outer_size(Size { width: container_outer_width, height: container_outer_height });
214    }
215
216    // 3. Perform final item layout and return content height
217    let resolved_padding = raw_padding.resolve_or_zero(Some(container_outer_width));
218    let resolved_border = raw_border.resolve_or_zero(Some(container_outer_width));
219    let resolved_content_box_inset = resolved_padding + resolved_border + scrollbar_gutter;
220    let (inflow_content_size, intrinsic_outer_height, first_child_top_margin_set, last_child_bottom_margin_set) =
221        perform_final_layout_on_in_flow_children(
222            tree,
223            &mut items,
224            container_outer_width,
225            content_box_inset,
226            resolved_content_box_inset,
227            text_align,
228            own_margins_collapse_with_children,
229        );
230    let container_outer_height = known_dimensions
231        .height
232        .unwrap_or(intrinsic_outer_height.maybe_clamp(min_size.height, max_size.height))
233        .maybe_max(Some(padding_border_size.height));
234    let final_outer_size = Size { width: container_outer_width, height: container_outer_height };
235
236    // Short-circuit if computing size
237    if run_mode == RunMode::ComputeSize {
238        return LayoutOutput::from_outer_size(final_outer_size);
239    }
240
241    // 4. Layout absolutely positioned children
242    let absolute_position_inset = resolved_border + scrollbar_gutter;
243    let absolute_position_area = final_outer_size - absolute_position_inset.sum_axes();
244    let absolute_position_offset = Point { x: absolute_position_inset.left, y: absolute_position_inset.top };
245    let absolute_content_size =
246        perform_absolute_layout_on_absolute_children(tree, &items, absolute_position_area, absolute_position_offset);
247
248    // 5. Perform hidden layout on hidden children
249    let len = tree.child_count(node_id);
250    for order in 0..len {
251        let child = tree.get_child_id(node_id, order);
252        if tree.get_block_child_style(child).box_generation_mode() == BoxGenerationMode::None {
253            tree.set_unrounded_layout(child, &Layout::with_order(order as u32));
254            tree.perform_child_layout(
255                child,
256                Size::NONE,
257                Size::NONE,
258                Size::MAX_CONTENT,
259                SizingMode::InherentSize,
260                Line::FALSE,
261            );
262        }
263    }
264
265    // 7. Determine whether this node can be collapsed through
266    let all_in_flow_children_can_be_collapsed_through =
267        items.iter().all(|item| item.position == Position::Absolute || item.can_be_collapsed_through);
268    let can_be_collapsed_through =
269        !has_styles_preventing_being_collapsed_through && all_in_flow_children_can_be_collapsed_through;
270
271    #[cfg_attr(not(feature = "content_size"), allow(unused_variables))]
272    let content_size = inflow_content_size.f32_max(absolute_content_size);
273
274    LayoutOutput {
275        size: final_outer_size,
276        #[cfg(feature = "content_size")]
277        content_size,
278        first_baselines: Point::NONE,
279        top_margin: if own_margins_collapse_with_children.start {
280            first_child_top_margin_set
281        } else {
282            let margin_top = raw_margin.top.resolve_or_zero(parent_size.width);
283            CollapsibleMarginSet::from_margin(margin_top)
284        },
285        bottom_margin: if own_margins_collapse_with_children.end {
286            last_child_bottom_margin_set
287        } else {
288            let margin_bottom = raw_margin.bottom.resolve_or_zero(parent_size.width);
289            CollapsibleMarginSet::from_margin(margin_bottom)
290        },
291        margins_can_collapse_through: can_be_collapsed_through,
292    }
293}
294
295/// Create a `Vec` of `BlockItem` structs where each item in the `Vec` represents a child of the current node
296#[inline]
297fn generate_item_list(
298    tree: &impl LayoutBlockContainer,
299    node: NodeId,
300    node_inner_size: Size<Option<f32>>,
301) -> Vec<BlockItem> {
302    tree.child_ids(node)
303        .map(|child_node_id| (child_node_id, tree.get_block_child_style(child_node_id)))
304        .filter(|(_, style)| style.box_generation_mode() != BoxGenerationMode::None)
305        .enumerate()
306        .map(|(order, (child_node_id, child_style))| {
307            let aspect_ratio = child_style.aspect_ratio();
308            let padding = child_style.padding().resolve_or_zero(node_inner_size);
309            let border = child_style.border().resolve_or_zero(node_inner_size);
310            let pb_sum = (padding + border).sum_axes();
311            let box_sizing_adjustment =
312                if child_style.box_sizing() == BoxSizing::ContentBox { pb_sum } else { Size::ZERO };
313            BlockItem {
314                node_id: child_node_id,
315                order: order as u32,
316                is_table: child_style.is_table(),
317                size: child_style
318                    .size()
319                    .maybe_resolve(node_inner_size)
320                    .maybe_apply_aspect_ratio(aspect_ratio)
321                    .maybe_add(box_sizing_adjustment),
322                min_size: child_style
323                    .min_size()
324                    .maybe_resolve(node_inner_size)
325                    .maybe_apply_aspect_ratio(aspect_ratio)
326                    .maybe_add(box_sizing_adjustment),
327                max_size: child_style
328                    .max_size()
329                    .maybe_resolve(node_inner_size)
330                    .maybe_apply_aspect_ratio(aspect_ratio)
331                    .maybe_add(box_sizing_adjustment),
332                overflow: child_style.overflow(),
333                scrollbar_width: child_style.scrollbar_width(),
334                position: child_style.position(),
335                inset: child_style.inset(),
336                margin: child_style.margin(),
337                padding,
338                border,
339                padding_border_sum: pb_sum,
340
341                // Fields to be computed later (for now we initialise with dummy values)
342                computed_size: Size::zero(),
343                static_position: Point::zero(),
344                can_be_collapsed_through: false,
345            }
346        })
347        .collect()
348}
349
350/// Compute the content-based width in the case that the width of the container is not known
351#[inline]
352fn determine_content_based_container_width(
353    tree: &mut impl LayoutPartialTree,
354    items: &[BlockItem],
355    available_width: AvailableSpace,
356) -> f32 {
357    let available_space = Size { width: available_width, height: AvailableSpace::MinContent };
358
359    let mut max_child_width = 0.0;
360    for item in items.iter().filter(|item| item.position != Position::Absolute) {
361        let known_dimensions = item.size.maybe_clamp(item.min_size, item.max_size);
362
363        let width = known_dimensions.width.unwrap_or_else(|| {
364            let item_x_margin_sum =
365                item.margin.resolve_or_zero(available_space.width.into_option()).horizontal_axis_sum();
366            let size_and_baselines = tree.perform_child_layout(
367                item.node_id,
368                known_dimensions,
369                Size::NONE,
370                available_space.map_width(|w| w.maybe_sub(item_x_margin_sum)),
371                SizingMode::InherentSize,
372                Line::TRUE,
373            );
374
375            size_and_baselines.size.width + item_x_margin_sum
376        });
377        let width = f32_max(width, item.padding_border_sum.width);
378
379        max_child_width = f32_max(max_child_width, width);
380    }
381
382    max_child_width
383}
384
385/// Compute each child's final size and position
386#[inline]
387fn perform_final_layout_on_in_flow_children(
388    tree: &mut impl LayoutPartialTree,
389    items: &mut [BlockItem],
390    container_outer_width: f32,
391    content_box_inset: Rect<f32>,
392    resolved_content_box_inset: Rect<f32>,
393    text_align: TextAlign,
394    own_margins_collapse_with_children: Line<bool>,
395) -> (Size<f32>, f32, CollapsibleMarginSet, CollapsibleMarginSet) {
396    // Resolve container_inner_width for sizing child nodes using initial content_box_inset
397    let container_inner_width = container_outer_width - content_box_inset.horizontal_axis_sum();
398    let parent_size = Size { width: Some(container_outer_width), height: None };
399    let available_space =
400        Size { width: AvailableSpace::Definite(container_inner_width), height: AvailableSpace::MinContent };
401
402    #[cfg_attr(not(feature = "content_size"), allow(unused_mut))]
403    let mut inflow_content_size = Size::ZERO;
404    let mut committed_y_offset = resolved_content_box_inset.top;
405    let mut first_child_top_margin_set = CollapsibleMarginSet::ZERO;
406    let mut active_collapsible_margin_set = CollapsibleMarginSet::ZERO;
407    let mut is_collapsing_with_first_margin_set = true;
408    for item in items.iter_mut() {
409        if item.position == Position::Absolute {
410            item.static_position = Point { x: resolved_content_box_inset.left, y: committed_y_offset }
411        } else {
412            let item_margin = item.margin.map(|margin| margin.resolve_to_option(container_outer_width));
413            let item_non_auto_margin = item_margin.map(|m| m.unwrap_or(0.0));
414            let item_non_auto_x_margin_sum = item_non_auto_margin.horizontal_axis_sum();
415            let known_dimensions = if item.is_table {
416                Size::NONE
417            } else {
418                item.size
419                    .map_width(|width| {
420                        // TODO: Allow stretch-sizing to be conditional, as there are exceptions.
421                        // e.g. Table children of blocks do not stretch fit
422                        Some(
423                            width
424                                .unwrap_or(container_inner_width - item_non_auto_x_margin_sum)
425                                .maybe_clamp(item.min_size.width, item.max_size.width),
426                        )
427                    })
428                    .maybe_clamp(item.min_size, item.max_size)
429            };
430
431            let item_layout = tree.perform_child_layout(
432                item.node_id,
433                known_dimensions,
434                parent_size,
435                available_space.map_width(|w| w.maybe_sub(item_non_auto_x_margin_sum)),
436                SizingMode::InherentSize,
437                Line::TRUE,
438            );
439            let final_size = item_layout.size;
440
441            let top_margin_set = item_layout.top_margin.collapse_with_margin(item_margin.top.unwrap_or(0.0));
442            let bottom_margin_set = item_layout.bottom_margin.collapse_with_margin(item_margin.bottom.unwrap_or(0.0));
443
444            // Expand auto margins to fill available space
445            // Note: Vertical auto-margins for relatively positioned block items simply resolve to 0.
446            // See: https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width
447            let free_x_space = f32_max(0.0, container_inner_width - final_size.width - item_non_auto_x_margin_sum);
448            let x_axis_auto_margin_size = {
449                let auto_margin_count = item_margin.left.is_none() as u8 + item_margin.right.is_none() as u8;
450                if auto_margin_count > 0 {
451                    free_x_space / auto_margin_count as f32
452                } else {
453                    0.0
454                }
455            };
456            let resolved_margin = Rect {
457                left: item_margin.left.unwrap_or(x_axis_auto_margin_size),
458                right: item_margin.right.unwrap_or(x_axis_auto_margin_size),
459                top: top_margin_set.resolve(),
460                bottom: bottom_margin_set.resolve(),
461            };
462
463            // Resolve item inset
464            let inset =
465                item.inset.zip_size(Size { width: container_inner_width, height: 0.0 }, |p, s| p.maybe_resolve(s));
466            let inset_offset = Point {
467                x: inset.left.or(inset.right.map(|x| -x)).unwrap_or(0.0),
468                y: inset.top.or(inset.bottom.map(|x| -x)).unwrap_or(0.0),
469            };
470
471            let y_margin_offset = if is_collapsing_with_first_margin_set && own_margins_collapse_with_children.start {
472                0.0
473            } else {
474                active_collapsible_margin_set.collapse_with_margin(resolved_margin.top).resolve()
475            };
476
477            item.computed_size = item_layout.size;
478            item.can_be_collapsed_through = item_layout.margins_can_collapse_through;
479            item.static_position = Point {
480                x: resolved_content_box_inset.left,
481                y: committed_y_offset + active_collapsible_margin_set.resolve(),
482            };
483            let mut location = Point {
484                x: resolved_content_box_inset.left + inset_offset.x + resolved_margin.left,
485                y: committed_y_offset + inset_offset.y + y_margin_offset,
486            };
487
488            // Apply alignment
489            let item_outer_width = item_layout.size.width + resolved_margin.horizontal_axis_sum();
490            if item_outer_width < container_inner_width {
491                match text_align {
492                    TextAlign::Auto => {
493                        // Do nothing
494                    }
495                    TextAlign::LegacyLeft => {
496                        // Do nothing. Left aligned by default.
497                    }
498                    TextAlign::LegacyRight => location.x += container_inner_width - item_outer_width,
499                    TextAlign::LegacyCenter => location.x += (container_inner_width - item_outer_width) / 2.0,
500                }
501            }
502
503            let scrollbar_size = Size {
504                width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
505                height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
506            };
507
508            tree.set_unrounded_layout(
509                item.node_id,
510                &Layout {
511                    order: item.order,
512                    size: item_layout.size,
513                    #[cfg(feature = "content_size")]
514                    content_size: item_layout.content_size,
515                    scrollbar_size,
516                    location,
517                    padding: item.padding,
518                    border: item.border,
519                    margin: resolved_margin,
520                },
521            );
522
523            #[cfg(feature = "content_size")]
524            {
525                inflow_content_size = inflow_content_size.f32_max(compute_content_size_contribution(
526                    location,
527                    final_size,
528                    item_layout.content_size,
529                    item.overflow,
530                ));
531            }
532
533            // Update first_child_top_margin_set
534            if is_collapsing_with_first_margin_set {
535                if item.can_be_collapsed_through {
536                    first_child_top_margin_set = first_child_top_margin_set
537                        .collapse_with_set(top_margin_set)
538                        .collapse_with_set(bottom_margin_set);
539                } else {
540                    first_child_top_margin_set = first_child_top_margin_set.collapse_with_set(top_margin_set);
541                    is_collapsing_with_first_margin_set = false;
542                }
543            }
544
545            // Update active_collapsible_margin_set
546            if item.can_be_collapsed_through {
547                active_collapsible_margin_set = active_collapsible_margin_set
548                    .collapse_with_set(top_margin_set)
549                    .collapse_with_set(bottom_margin_set);
550            } else {
551                committed_y_offset += item_layout.size.height + y_margin_offset;
552                active_collapsible_margin_set = bottom_margin_set;
553            }
554        }
555    }
556
557    let last_child_bottom_margin_set = active_collapsible_margin_set;
558    let bottom_y_margin_offset =
559        if own_margins_collapse_with_children.end { 0.0 } else { last_child_bottom_margin_set.resolve() };
560
561    committed_y_offset += resolved_content_box_inset.bottom + bottom_y_margin_offset;
562    let content_height = f32_max(0.0, committed_y_offset);
563    (inflow_content_size, content_height, first_child_top_margin_set, last_child_bottom_margin_set)
564}
565
566/// Perform absolute layout on all absolutely positioned children.
567#[inline]
568fn perform_absolute_layout_on_absolute_children(
569    tree: &mut impl LayoutBlockContainer,
570    items: &[BlockItem],
571    area_size: Size<f32>,
572    area_offset: Point<f32>,
573) -> Size<f32> {
574    let area_width = area_size.width;
575    let area_height = area_size.height;
576
577    #[cfg_attr(not(feature = "content_size"), allow(unused_mut))]
578    let mut absolute_content_size = Size::ZERO;
579
580    for item in items.iter().filter(|item| item.position == Position::Absolute) {
581        let child_style = tree.get_block_child_style(item.node_id);
582
583        // Skip items that are display:none or are not position:absolute
584        if child_style.box_generation_mode() == BoxGenerationMode::None || child_style.position() != Position::Absolute
585        {
586            continue;
587        }
588
589        let aspect_ratio = child_style.aspect_ratio();
590        let margin = child_style.margin().map(|margin| margin.resolve_to_option(area_width));
591        let padding = child_style.padding().resolve_or_zero(Some(area_width));
592        let border = child_style.border().resolve_or_zero(Some(area_width));
593        let padding_border_sum = (padding + border).sum_axes();
594        let box_sizing_adjustment =
595            if child_style.box_sizing() == BoxSizing::ContentBox { padding_border_sum } else { Size::ZERO };
596
597        // Resolve inset
598        let left = child_style.inset().left.maybe_resolve(area_width);
599        let right = child_style.inset().right.maybe_resolve(area_width);
600        let top = child_style.inset().top.maybe_resolve(area_height);
601        let bottom = child_style.inset().bottom.maybe_resolve(area_height);
602
603        // Compute known dimensions from min/max/inherent size styles
604        let style_size = child_style
605            .size()
606            .maybe_resolve(area_size)
607            .maybe_apply_aspect_ratio(aspect_ratio)
608            .maybe_add(box_sizing_adjustment);
609        let min_size = child_style
610            .min_size()
611            .maybe_resolve(area_size)
612            .maybe_apply_aspect_ratio(aspect_ratio)
613            .maybe_add(box_sizing_adjustment)
614            .or(padding_border_sum.map(Some))
615            .maybe_max(padding_border_sum);
616        let max_size = child_style
617            .max_size()
618            .maybe_resolve(area_size)
619            .maybe_apply_aspect_ratio(aspect_ratio)
620            .maybe_add(box_sizing_adjustment);
621        let mut known_dimensions = style_size.maybe_clamp(min_size, max_size);
622
623        drop(child_style);
624
625        // Fill in width from left/right and reapply aspect ratio if:
626        //   - Width is not already known
627        //   - Item has both left and right inset properties set
628        if let (None, Some(left), Some(right)) = (known_dimensions.width, left, right) {
629            let new_width_raw = area_width.maybe_sub(margin.left).maybe_sub(margin.right) - left - right;
630            known_dimensions.width = Some(f32_max(new_width_raw, 0.0));
631            known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
632        }
633
634        // Fill in height from top/bottom and reapply aspect ratio if:
635        //   - Height is not already known
636        //   - Item has both top and bottom inset properties set
637        if let (None, Some(top), Some(bottom)) = (known_dimensions.height, top, bottom) {
638            let new_height_raw = area_height.maybe_sub(margin.top).maybe_sub(margin.bottom) - top - bottom;
639            known_dimensions.height = Some(f32_max(new_height_raw, 0.0));
640            known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
641        }
642
643        let layout_output = tree.perform_child_layout(
644            item.node_id,
645            known_dimensions,
646            area_size.map(Some),
647            Size {
648                width: AvailableSpace::Definite(area_width.maybe_clamp(min_size.width, max_size.width)),
649                height: AvailableSpace::Definite(area_height.maybe_clamp(min_size.height, max_size.height)),
650            },
651            SizingMode::ContentSize,
652            Line::FALSE,
653        );
654        let measured_size = layout_output.size;
655        let final_size = known_dimensions.unwrap_or(measured_size).maybe_clamp(min_size, max_size);
656
657        let non_auto_margin = Rect {
658            left: if left.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 },
659            right: if right.is_some() { margin.right.unwrap_or(0.0) } else { 0.0 },
660            top: if top.is_some() { margin.top.unwrap_or(0.0) } else { 0.0 },
661            bottom: if bottom.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 },
662        };
663
664        // Expand auto margins to fill available space
665        // https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width
666        let auto_margin = {
667            // Auto margins for absolutely positioned elements in block containers only resolve
668            // if inset is set. Otherwise they resolve to 0.
669            let absolute_auto_margin_space = Point {
670                x: right.map(|right| area_size.width - right - left.unwrap_or(0.0)).unwrap_or(final_size.width),
671                y: bottom.map(|bottom| area_size.height - bottom - top.unwrap_or(0.0)).unwrap_or(final_size.height),
672            };
673            let free_space = Size {
674                width: absolute_auto_margin_space.x - final_size.width - non_auto_margin.horizontal_axis_sum(),
675                height: absolute_auto_margin_space.y - final_size.height - non_auto_margin.vertical_axis_sum(),
676            };
677
678            let auto_margin_size = Size {
679                // If all three of 'left', 'width', and 'right' are 'auto': First set any 'auto' values for 'margin-left' and 'margin-right' to 0.
680                // Then, if the 'direction' property of the element establishing the static-position containing block is 'ltr' set 'left' to the
681                // static position and apply rule number three below; otherwise, set 'right' to the static position and apply rule number one below.
682                //
683                // If none of the three is 'auto': If both 'margin-left' and 'margin-right' are 'auto', solve the equation under the extra constraint
684                // that the two margins get equal values, unless this would make them negative, in which case when direction of the containing block is
685                // 'ltr' ('rtl'), set 'margin-left' ('margin-right') to zero and solve for 'margin-right' ('margin-left'). If one of 'margin-left' or
686                // 'margin-right' is 'auto', solve the equation for that value. If the values are over-constrained, ignore the value for 'left' (in case
687                // the 'direction' property of the containing block is 'rtl') or 'right' (in case 'direction' is 'ltr') and solve for that value.
688                width: {
689                    let auto_margin_count = margin.left.is_none() as u8 + margin.right.is_none() as u8;
690                    if auto_margin_count == 2
691                        && (style_size.width.is_none() || style_size.width.unwrap() >= free_space.width)
692                    {
693                        0.0
694                    } else if auto_margin_count > 0 {
695                        free_space.width / auto_margin_count as f32
696                    } else {
697                        0.0
698                    }
699                },
700                height: {
701                    let auto_margin_count = margin.top.is_none() as u8 + margin.bottom.is_none() as u8;
702                    if auto_margin_count == 2
703                        && (style_size.height.is_none() || style_size.height.unwrap() >= free_space.height)
704                    {
705                        0.0
706                    } else if auto_margin_count > 0 {
707                        free_space.height / auto_margin_count as f32
708                    } else {
709                        0.0
710                    }
711                },
712            };
713
714            Rect {
715                left: margin.left.map(|_| 0.0).unwrap_or(auto_margin_size.width),
716                right: margin.right.map(|_| 0.0).unwrap_or(auto_margin_size.width),
717                top: margin.top.map(|_| 0.0).unwrap_or(auto_margin_size.height),
718                bottom: margin.bottom.map(|_| 0.0).unwrap_or(auto_margin_size.height),
719            }
720        };
721
722        let resolved_margin = Rect {
723            left: margin.left.unwrap_or(auto_margin.left),
724            right: margin.right.unwrap_or(auto_margin.right),
725            top: margin.top.unwrap_or(auto_margin.top),
726            bottom: margin.bottom.unwrap_or(auto_margin.bottom),
727        };
728
729        let location = Point {
730            x: left
731                .map(|left| left + resolved_margin.left)
732                .or(right.map(|right| area_size.width - final_size.width - right - resolved_margin.right))
733                .maybe_add(area_offset.x)
734                .unwrap_or(item.static_position.x + resolved_margin.left),
735            y: top
736                .map(|top| top + resolved_margin.top)
737                .or(bottom.map(|bottom| area_size.height - final_size.height - bottom - resolved_margin.bottom))
738                .maybe_add(area_offset.y)
739                .unwrap_or(item.static_position.y + resolved_margin.top),
740        };
741        // Note: axis intentionally switched here as scrollbars take up space in the opposite axis
742        // to the axis in which scrolling is enabled.
743        let scrollbar_size = Size {
744            width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
745            height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
746        };
747
748        tree.set_unrounded_layout(
749            item.node_id,
750            &Layout {
751                order: item.order,
752                size: final_size,
753                #[cfg(feature = "content_size")]
754                content_size: layout_output.content_size,
755                scrollbar_size,
756                location,
757                padding,
758                border,
759                margin: resolved_margin,
760            },
761        );
762
763        #[cfg(feature = "content_size")]
764        {
765            absolute_content_size = absolute_content_size.f32_max(compute_content_size_contribution(
766                location,
767                final_size,
768                layout_output.content_size,
769                item.overflow,
770            ));
771        }
772    }
773
774    absolute_content_size
775}