tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

Rust 501HTML 254C 19JavaScript 81414 Sutichaykuna

⎇ bce89b1006f36ce35abfaf1f1c2b3dd95f3dffd3 tests/generated/flex_wrap_wrap_to_child_height.rs Rust · 80 siq'ikuna · 3.3 KB Ñawpa willay Pi imata llamkarqan ch'uya

index: update tests to API changes 48c69198a · msiglreith ·

1#[test]
2fn flex_wrap_wrap_to_child_height() {
3    let mut stretch = stretch::Stretch::new();
4    let node000 = stretch
5        .new_node(
6            stretch::style::Style {
7                size: stretch::geometry::Size {
8                    width: stretch::style::Dimension::Points(100f32),
9                    height: stretch::style::Dimension::Points(100f32),
10                    ..Default::default()
11                },
12                ..Default::default()
13            },
14            vec![],
15        )
16        .unwrap();
17    let node00 = stretch
18        .new_node(
19            stretch::style::Style {
20                flex_direction: stretch::style::FlexDirection::Column,
21                size: stretch::geometry::Size {
22                    width: stretch::style::Dimension::Points(100f32),
23                    ..Default::default()
24                },
25                ..Default::default()
26            },
27            vec![node000],
28        )
29        .unwrap();
30    let node0 = stretch
31        .new_node(
32            stretch::style::Style {
33                flex_wrap: stretch::style::FlexWrap::Wrap,
34                align_items: stretch::style::AlignItems::FlexStart,
35                ..Default::default()
36            },
37            vec![node00],
38        )
39        .unwrap();
40    let node1 = stretch
41        .new_node(
42            stretch::style::Style {
43                size: stretch::geometry::Size {
44                    width: stretch::style::Dimension::Points(100f32),
45                    height: stretch::style::Dimension::Points(100f32),
46                    ..Default::default()
47                },
48                ..Default::default()
49            },
50            vec![],
51        )
52        .unwrap();
53    let node = stretch
54        .new_node(
55            stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, ..Default::default() },
56            vec![node0, node1],
57        )
58        .unwrap();
59    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
60    assert_eq!(stretch.layout(node).unwrap().size.width, 100f32);
61    assert_eq!(stretch.layout(node).unwrap().size.height, 200f32);
62    assert_eq!(stretch.layout(node).unwrap().location.x, 0f32);
63    assert_eq!(stretch.layout(node).unwrap().location.y, 0f32);
64    assert_eq!(stretch.layout(node0).unwrap().size.width, 100f32);
65    assert_eq!(stretch.layout(node0).unwrap().size.height, 100f32);
66    assert_eq!(stretch.layout(node0).unwrap().location.x, 0f32);
67    assert_eq!(stretch.layout(node0).unwrap().location.y, 0f32);
68    assert_eq!(stretch.layout(node00).unwrap().size.width, 100f32);
69    assert_eq!(stretch.layout(node00).unwrap().size.height, 100f32);
70    assert_eq!(stretch.layout(node00).unwrap().location.x, 0f32);
71    assert_eq!(stretch.layout(node00).unwrap().location.y, 0f32);
72    assert_eq!(stretch.layout(node000).unwrap().size.width, 100f32);
73    assert_eq!(stretch.layout(node000).unwrap().size.height, 100f32);
74    assert_eq!(stretch.layout(node000).unwrap().location.x, 0f32);
75    assert_eq!(stretch.layout(node000).unwrap().location.y, 0f32);
76    assert_eq!(stretch.layout(node1).unwrap().size.width, 100f32);
77    assert_eq!(stretch.layout(node1).unwrap().size.height, 100f32);
78    assert_eq!(stretch.layout(node1).unwrap().location.x, 0f32);
79    assert_eq!(stretch.layout(node1).unwrap().location.y, 100f32);
80}