tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

HTML 231Rust 10TOML 3CSS 1350 Sutichaykuna

⎇ bce89b1006f36ce35abfaf1f1c2b3dd95f3dffd3 tests/generated/wrap_reverse_row_align_content_center.rs Rust · 108 siq'ikuna · 4.3 KB Ñawpa willay Pi imata llamkarqan ch'uya

index: update tests to API changes 48c69198a · msiglreith ·

1#[test]
2fn wrap_reverse_row_align_content_center() {
3    let mut stretch = stretch::Stretch::new();
4    let node0 = stretch
5        .new_node(
6            stretch::style::Style {
7                size: stretch::geometry::Size {
8                    width: stretch::style::Dimension::Points(30f32),
9                    height: stretch::style::Dimension::Points(10f32),
10                    ..Default::default()
11                },
12                ..Default::default()
13            },
14            vec![],
15        )
16        .unwrap();
17    let node1 = stretch
18        .new_node(
19            stretch::style::Style {
20                size: stretch::geometry::Size {
21                    width: stretch::style::Dimension::Points(30f32),
22                    height: stretch::style::Dimension::Points(20f32),
23                    ..Default::default()
24                },
25                ..Default::default()
26            },
27            vec![],
28        )
29        .unwrap();
30    let node2 = stretch
31        .new_node(
32            stretch::style::Style {
33                size: stretch::geometry::Size {
34                    width: stretch::style::Dimension::Points(30f32),
35                    height: stretch::style::Dimension::Points(30f32),
36                    ..Default::default()
37                },
38                ..Default::default()
39            },
40            vec![],
41        )
42        .unwrap();
43    let node3 = stretch
44        .new_node(
45            stretch::style::Style {
46                size: stretch::geometry::Size {
47                    width: stretch::style::Dimension::Points(30f32),
48                    height: stretch::style::Dimension::Points(40f32),
49                    ..Default::default()
50                },
51                ..Default::default()
52            },
53            vec![],
54        )
55        .unwrap();
56    let node4 = stretch
57        .new_node(
58            stretch::style::Style {
59                size: stretch::geometry::Size {
60                    width: stretch::style::Dimension::Points(30f32),
61                    height: stretch::style::Dimension::Points(50f32),
62                    ..Default::default()
63                },
64                ..Default::default()
65            },
66            vec![],
67        )
68        .unwrap();
69    let node = stretch
70        .new_node(
71            stretch::style::Style {
72                flex_wrap: stretch::style::FlexWrap::WrapReverse,
73                align_content: stretch::style::AlignContent::Center,
74                size: stretch::geometry::Size {
75                    width: stretch::style::Dimension::Points(100f32),
76                    ..Default::default()
77                },
78                ..Default::default()
79            },
80            vec![node0, node1, node2, node3, node4],
81        )
82        .unwrap();
83    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
84    assert_eq!(stretch.layout(node).unwrap().size.width, 100f32);
85    assert_eq!(stretch.layout(node).unwrap().size.height, 80f32);
86    assert_eq!(stretch.layout(node).unwrap().location.x, 0f32);
87    assert_eq!(stretch.layout(node).unwrap().location.y, 0f32);
88    assert_eq!(stretch.layout(node0).unwrap().size.width, 30f32);
89    assert_eq!(stretch.layout(node0).unwrap().size.height, 10f32);
90    assert_eq!(stretch.layout(node0).unwrap().location.x, 0f32);
91    assert_eq!(stretch.layout(node0).unwrap().location.y, 70f32);
92    assert_eq!(stretch.layout(node1).unwrap().size.width, 30f32);
93    assert_eq!(stretch.layout(node1).unwrap().size.height, 20f32);
94    assert_eq!(stretch.layout(node1).unwrap().location.x, 30f32);
95    assert_eq!(stretch.layout(node1).unwrap().location.y, 60f32);
96    assert_eq!(stretch.layout(node2).unwrap().size.width, 30f32);
97    assert_eq!(stretch.layout(node2).unwrap().size.height, 30f32);
98    assert_eq!(stretch.layout(node2).unwrap().location.x, 60f32);
99    assert_eq!(stretch.layout(node2).unwrap().location.y, 50f32);
100    assert_eq!(stretch.layout(node3).unwrap().size.width, 30f32);
101    assert_eq!(stretch.layout(node3).unwrap().size.height, 40f32);
102    assert_eq!(stretch.layout(node3).unwrap().location.x, 0f32);
103    assert_eq!(stretch.layout(node3).unwrap().location.y, 10f32);
104    assert_eq!(stretch.layout(node4).unwrap().size.width, 30f32);
105    assert_eq!(stretch.layout(node4).unwrap().size.height, 50f32);
106    assert_eq!(stretch.layout(node4).unwrap().location.x, 30f32);
107    assert_eq!(stretch.layout(node4).unwrap().location.y, 0f32);
108}