⎇ edd994fd39750e366114cf4d5a66f7092a97edfa
benches/generated/align_items_min_max.rs
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1pub fn compute() {
2 let mut stretch = stretch::Stretch::new();
3 let node0 = stretch
4 .new_node(
5 stretch::style::Style {
6 size: stretch::geometry::Size {
7 width: stretch::style::Dimension::Points(60f32),
8 height: stretch::style::Dimension::Points(60f32),
9 ..Default::default()
10 },
11 ..Default::default()
12 },
13 vec![],
14 )
15 .unwrap();
16 let node = stretch
17 .new_node(
18 stretch::style::Style {
19 flex_direction: stretch::style::FlexDirection::Column,
20 align_items: stretch::style::AlignItems::Center,
21 size: stretch::geometry::Size {
22 height: stretch::style::Dimension::Points(100f32),
23 ..Default::default()
24 },
25 min_size: stretch::geometry::Size {
26 width: stretch::style::Dimension::Points(100f32),
27 ..Default::default()
28 },
29 max_size: stretch::geometry::Size {
30 width: stretch::style::Dimension::Points(200f32),
31 ..Default::default()
32 },
33 ..Default::default()
34 },
35 vec![node0],
36 )
37 .unwrap();
38 stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
39}