tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

Rust 583HTML 275Markdown 8TOML 41586 Definitions

⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/align_self_baseline.rs Rust · 58 lines · 2.0 KB History Who touched what raw

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node0 = stretch
4        .new_node(
5            stretch::style::Style {
6                align_self: stretch::style::AlignSelf::Baseline,
7                size: stretch::geometry::Size {
8                    width: stretch::style::Dimension::Points(50f32),
9                    height: stretch::style::Dimension::Points(50f32),
10                    ..Default::default()
11                },
12                ..Default::default()
13            },
14            vec![],
15        )
16        .unwrap();
17    let node10 = stretch
18        .new_node(
19            stretch::style::Style {
20                size: stretch::geometry::Size {
21                    width: stretch::style::Dimension::Points(50f32),
22                    height: stretch::style::Dimension::Points(10f32),
23                    ..Default::default()
24                },
25                ..Default::default()
26            },
27            vec![],
28        )
29        .unwrap();
30    let node1 = stretch
31        .new_node(
32            stretch::style::Style {
33                align_self: stretch::style::AlignSelf::Baseline,
34                size: stretch::geometry::Size {
35                    width: stretch::style::Dimension::Points(50f32),
36                    height: stretch::style::Dimension::Points(20f32),
37                    ..Default::default()
38                },
39                ..Default::default()
40            },
41            vec![node10],
42        )
43        .unwrap();
44    let node = stretch
45        .new_node(
46            stretch::style::Style {
47                size: stretch::geometry::Size {
48                    width: stretch::style::Dimension::Points(100f32),
49                    height: stretch::style::Dimension::Points(100f32),
50                    ..Default::default()
51                },
52                ..Default::default()
53            },
54            vec![node0, node1],
55        )
56        .unwrap();
57    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
58}