⎇ edd994fd39750e366114cf4d5a66f7092a97edfa
benches/generated/align_self_baseline.rs
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1pub fn compute() {
2 let mut stretch = stretch::Stretch::new();
3 let node0 = stretch
4 .new_node(
5 stretch::style::Style {
6 align_self: stretch::style::AlignSelf::Baseline,
7 size: stretch::geometry::Size {
8 width: stretch::style::Dimension::Points(50f32),
9 height: stretch::style::Dimension::Points(50f32),
10 ..Default::default()
11 },
12 ..Default::default()
13 },
14 vec![],
15 )
16 .unwrap();
17 let node10 = stretch
18 .new_node(
19 stretch::style::Style {
20 size: stretch::geometry::Size {
21 width: stretch::style::Dimension::Points(50f32),
22 height: stretch::style::Dimension::Points(10f32),
23 ..Default::default()
24 },
25 ..Default::default()
26 },
27 vec![],
28 )
29 .unwrap();
30 let node1 = stretch
31 .new_node(
32 stretch::style::Style {
33 align_self: stretch::style::AlignSelf::Baseline,
34 size: stretch::geometry::Size {
35 width: stretch::style::Dimension::Points(50f32),
36 height: stretch::style::Dimension::Points(20f32),
37 ..Default::default()
38 },
39 ..Default::default()
40 },
41 vec![node10],
42 )
43 .unwrap();
44 let node = stretch
45 .new_node(
46 stretch::style::Style {
47 size: stretch::geometry::Size {
48 width: stretch::style::Dimension::Points(100f32),
49 height: stretch::style::Dimension::Points(100f32),
50 ..Default::default()
51 },
52 ..Default::default()
53 },
54 vec![node0, node1],
55 )
56 .unwrap();
57 stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
58}