⎇ edd994fd39750e366114cf4d5a66f7092a97edfa
benches/generated/display_none_with_child.rs
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1pub fn compute() {
2 let mut stretch = stretch::Stretch::new();
3 let node0 = stretch
4 .new_node(
5 stretch::style::Style {
6 flex_grow: 1f32,
7 flex_shrink: 1f32,
8 flex_basis: stretch::style::Dimension::Percent(0f32),
9 ..Default::default()
10 },
11 vec![],
12 )
13 .unwrap();
14 let node10 = stretch
15 .new_node(
16 stretch::style::Style {
17 flex_grow: 1f32,
18 flex_shrink: 1f32,
19 flex_basis: stretch::style::Dimension::Percent(0f32),
20 size: stretch::geometry::Size { width: stretch::style::Dimension::Points(20f32), ..Default::default() },
21 ..Default::default()
22 },
23 vec![],
24 )
25 .unwrap();
26 let node1 = stretch
27 .new_node(
28 stretch::style::Style {
29 display: stretch::style::Display::None,
30 flex_direction: stretch::style::FlexDirection::Column,
31 flex_grow: 1f32,
32 flex_shrink: 1f32,
33 flex_basis: stretch::style::Dimension::Percent(0f32),
34 ..Default::default()
35 },
36 vec![node10],
37 )
38 .unwrap();
39 let node2 = stretch
40 .new_node(
41 stretch::style::Style {
42 flex_grow: 1f32,
43 flex_shrink: 1f32,
44 flex_basis: stretch::style::Dimension::Percent(0f32),
45 ..Default::default()
46 },
47 vec![],
48 )
49 .unwrap();
50 let node = stretch
51 .new_node(
52 stretch::style::Style {
53 size: stretch::geometry::Size {
54 width: stretch::style::Dimension::Points(100f32),
55 height: stretch::style::Dimension::Points(100f32),
56 ..Default::default()
57 },
58 ..Default::default()
59 },
60 vec![node0, node1, node2],
61 )
62 .unwrap();
63 stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
64}