tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/display_none_with_child.rs Rust · 64 líneas · 2.1 KB Historia Quién tocó qué crudo

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node0 = stretch
4        .new_node(
5            stretch::style::Style {
6                flex_grow: 1f32,
7                flex_shrink: 1f32,
8                flex_basis: stretch::style::Dimension::Percent(0f32),
9                ..Default::default()
10            },
11            vec![],
12        )
13        .unwrap();
14    let node10 = stretch
15        .new_node(
16            stretch::style::Style {
17                flex_grow: 1f32,
18                flex_shrink: 1f32,
19                flex_basis: stretch::style::Dimension::Percent(0f32),
20                size: stretch::geometry::Size { width: stretch::style::Dimension::Points(20f32), ..Default::default() },
21                ..Default::default()
22            },
23            vec![],
24        )
25        .unwrap();
26    let node1 = stretch
27        .new_node(
28            stretch::style::Style {
29                display: stretch::style::Display::None,
30                flex_direction: stretch::style::FlexDirection::Column,
31                flex_grow: 1f32,
32                flex_shrink: 1f32,
33                flex_basis: stretch::style::Dimension::Percent(0f32),
34                ..Default::default()
35            },
36            vec![node10],
37        )
38        .unwrap();
39    let node2 = stretch
40        .new_node(
41            stretch::style::Style {
42                flex_grow: 1f32,
43                flex_shrink: 1f32,
44                flex_basis: stretch::style::Dimension::Percent(0f32),
45                ..Default::default()
46            },
47            vec![],
48        )
49        .unwrap();
50    let node = stretch
51        .new_node(
52            stretch::style::Style {
53                size: stretch::geometry::Size {
54                    width: stretch::style::Dimension::Points(100f32),
55                    height: stretch::style::Dimension::Points(100f32),
56                    ..Default::default()
57                },
58                ..Default::default()
59            },
60            vec![node0, node1, node2],
61        )
62        .unwrap();
63    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
64}