tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

Rust 583HTML 275Markdown 8TOML 41586 Sutichaykuna

⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/flex_grow_root_minimized.rs Rust · 65 siq'ikuna · 2.2 KB Ñawpa willay Pi imata llamkarqan ch'uya

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node00 = stretch
4        .new_node(
5            stretch::style::Style {
6                flex_grow: 1f32,
7                flex_basis: stretch::style::Dimension::Points(200f32),
8                ..Default::default()
9            },
10            vec![],
11        )
12        .unwrap();
13    let node01 = stretch
14        .new_node(
15            stretch::style::Style {
16                size: stretch::geometry::Size {
17                    height: stretch::style::Dimension::Points(100f32),
18                    ..Default::default()
19                },
20                ..Default::default()
21            },
22            vec![],
23        )
24        .unwrap();
25    let node0 = stretch
26        .new_node(
27            stretch::style::Style {
28                flex_direction: stretch::style::FlexDirection::Column,
29                flex_grow: 1f32,
30                min_size: stretch::geometry::Size {
31                    height: stretch::style::Dimension::Points(100f32),
32                    ..Default::default()
33                },
34                max_size: stretch::geometry::Size {
35                    height: stretch::style::Dimension::Points(500f32),
36                    ..Default::default()
37                },
38                ..Default::default()
39            },
40            vec![node00, node01],
41        )
42        .unwrap();
43    let node = stretch
44        .new_node(
45            stretch::style::Style {
46                flex_direction: stretch::style::FlexDirection::Column,
47                size: stretch::geometry::Size {
48                    width: stretch::style::Dimension::Points(100f32),
49                    ..Default::default()
50                },
51                min_size: stretch::geometry::Size {
52                    height: stretch::style::Dimension::Points(100f32),
53                    ..Default::default()
54                },
55                max_size: stretch::geometry::Size {
56                    height: stretch::style::Dimension::Points(500f32),
57                    ..Default::default()
58                },
59                ..Default::default()
60            },
61            vec![node0],
62        )
63        .unwrap();
64    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
65}