tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/flex_wrap_wrap_to_child_height.rs Rust · 59 siq'ikuna · 1.9 KB Ñawpa willay Pi imata llamkarqan ch'uya

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node000 = stretch
4        .new_node(
5            stretch::style::Style {
6                size: stretch::geometry::Size {
7                    width: stretch::style::Dimension::Points(100f32),
8                    height: stretch::style::Dimension::Points(100f32),
9                    ..Default::default()
10                },
11                ..Default::default()
12            },
13            vec![],
14        )
15        .unwrap();
16    let node00 = stretch
17        .new_node(
18            stretch::style::Style {
19                flex_direction: stretch::style::FlexDirection::Column,
20                size: stretch::geometry::Size {
21                    width: stretch::style::Dimension::Points(100f32),
22                    ..Default::default()
23                },
24                ..Default::default()
25            },
26            vec![node000],
27        )
28        .unwrap();
29    let node0 = stretch
30        .new_node(
31            stretch::style::Style {
32                flex_wrap: stretch::style::FlexWrap::Wrap,
33                align_items: stretch::style::AlignItems::FlexStart,
34                ..Default::default()
35            },
36            vec![node00],
37        )
38        .unwrap();
39    let node1 = stretch
40        .new_node(
41            stretch::style::Style {
42                size: stretch::geometry::Size {
43                    width: stretch::style::Dimension::Points(100f32),
44                    height: stretch::style::Dimension::Points(100f32),
45                    ..Default::default()
46                },
47                ..Default::default()
48            },
49            vec![],
50        )
51        .unwrap();
52    let node = stretch
53        .new_node(
54            stretch::style::Style { flex_direction: stretch::style::FlexDirection::Column, ..Default::default() },
55            vec![node0, node1],
56        )
57        .unwrap();
58    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
59}