tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

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⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/wrap_column.rs Rust · 71 lines · 2.4 KB History Who touched what raw

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node0 = stretch
4        .new_node(
5            stretch::style::Style {
6                size: stretch::geometry::Size {
7                    width: stretch::style::Dimension::Points(30f32),
8                    height: stretch::style::Dimension::Points(31f32),
9                    ..Default::default()
10                },
11                ..Default::default()
12            },
13            vec![],
14        )
15        .unwrap();
16    let node1 = stretch
17        .new_node(
18            stretch::style::Style {
19                size: stretch::geometry::Size {
20                    width: stretch::style::Dimension::Points(30f32),
21                    height: stretch::style::Dimension::Points(32f32),
22                    ..Default::default()
23                },
24                ..Default::default()
25            },
26            vec![],
27        )
28        .unwrap();
29    let node2 = stretch
30        .new_node(
31            stretch::style::Style {
32                size: stretch::geometry::Size {
33                    width: stretch::style::Dimension::Points(30f32),
34                    height: stretch::style::Dimension::Points(33f32),
35                    ..Default::default()
36                },
37                ..Default::default()
38            },
39            vec![],
40        )
41        .unwrap();
42    let node3 = stretch
43        .new_node(
44            stretch::style::Style {
45                size: stretch::geometry::Size {
46                    width: stretch::style::Dimension::Points(30f32),
47                    height: stretch::style::Dimension::Points(34f32),
48                    ..Default::default()
49                },
50                ..Default::default()
51            },
52            vec![],
53        )
54        .unwrap();
55    let node = stretch
56        .new_node(
57            stretch::style::Style {
58                flex_direction: stretch::style::FlexDirection::Column,
59                flex_wrap: stretch::style::FlexWrap::Wrap,
60                size: stretch::geometry::Size {
61                    width: stretch::style::Dimension::Points(100f32),
62                    height: stretch::style::Dimension::Points(100f32),
63                    ..Default::default()
64                },
65                ..Default::default()
66            },
67            vec![node0, node1, node2, node3],
68        )
69        .unwrap();
70    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
71}